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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )]
public sealed class SimplifiedFModOpNode : DynamicTypeNode
{
private const string FmodCustomOp = "frac({0}/{1})*{1}";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "2688236fb4f37ce47b81cc818c53321d";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
{
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
RegisterLocalVariable( 0, string.Format( FmodCustomOp, m_inputA, m_inputB ), ref dataCollector, ( "fmodResult" + OutputId ) );
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
}
}