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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )]
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public sealed class SimplifiedFModOpNode : DynamicTypeNode
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{
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private const string FmodCustomOp = "frac({0}/{1})*{1}";
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_previewShaderGUID = "2688236fb4f37ce47b81cc818c53321d";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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{
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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}
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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RegisterLocalVariable( 0, string.Format( FmodCustomOp, m_inputA, m_inputB ), ref dataCollector, ( "fmodResult" + OutputId ) );
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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}
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}
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}
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