// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]
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public sealed class SaturateNode : SingleInputOp
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_opName = "saturate";
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m_previewShaderGUID = "d9e53418dc8b9d34fb395e3ea3c75985";
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m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
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WirePortDataType.FLOAT ,
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WirePortDataType.FLOAT2,
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WirePortDataType.FLOAT3,
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WirePortDataType.FLOAT4,
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WirePortDataType.COLOR ,
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WirePortDataType.INT);
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}
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}
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}
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