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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Round", "Math Operators", "Rounded value of scalars or vectors" )]
public sealed class RoundOpNode : SingleInputOp
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_opName = "round";
m_previewShaderGUID = "554d561417b207c4bb3cd4a0c86b6907";
m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
WirePortDataType.FLOAT ,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR ,
WirePortDataType.INT);
}
}
}