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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector" )]
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public sealed class ReflectOpNode : DynamicTypeNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_inputPorts[ 0 ].ChangeProperties( "Incident", WirePortDataType.FLOAT4, false );
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m_inputPorts[ 1 ].ChangeProperties( "Normal", WirePortDataType.FLOAT4, false );
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
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m_textLabelWidth = 67;
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m_previewShaderGUID = "fb520f2145c0fa0409320a9e6d720758";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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string result = "reflect( " + m_inputA + " , " + m_inputB + " )";
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return CreateOutputLocalVariable( 0, result, ref dataCollector );
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}
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}
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}
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