// Amplify Shader Editor - Visual Shader Editing Tool
|
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
|
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
[System.Serializable]
|
|
[NodeAttributes( "Floor", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
|
|
public sealed class FloorOpNode : SingleInputOp
|
|
{
|
|
protected override void CommonInit( int uniqueId )
|
|
{
|
|
base.CommonInit( uniqueId );
|
|
m_opName = "floor";
|
|
m_previewShaderGUID = "46ae4a72a9a38de40a2d8f20cfccc67d";
|
|
m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
|
|
WirePortDataType.FLOAT ,
|
|
WirePortDataType.FLOAT2,
|
|
WirePortDataType.FLOAT3,
|
|
WirePortDataType.FLOAT4,
|
|
WirePortDataType.COLOR ,
|
|
WirePortDataType.INT);
|
|
}
|
|
}
|
|
}
|