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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Dot", "Vector Operators", "Scalar dot product of two vectors ( A . B )", null, KeyCode.Period )]
public sealed class DotProductOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );
m_dynamicOutputType = false;
m_useInternalPortData = true;
m_allowMatrixCheck = true;
m_previewShaderGUID = "85f11fd5cb9bb954c8615a45c57a3784";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "dot( " + m_inputA + " , " + m_inputB + " )";
RegisterLocalVariable( 0, result, ref dataCollector, "dotResult" + OutputId );
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
}
}