|
// Amplify Shader Editor - Visual Shader Editing Tool
|
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
|
|
|
using System;
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
[Serializable]
|
|
[NodeAttributes( "Distance", "Vector Operators", "Euclidean distance between two points" )]
|
|
public sealed class DistanceOpNode : DynamicTypeNode
|
|
{
|
|
protected override void CommonInit( int uniqueId )
|
|
{
|
|
base.CommonInit( uniqueId );
|
|
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
|
|
m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );
|
|
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
|
|
m_dynamicOutputType = false;
|
|
m_useInternalPortData = true;
|
|
m_previewShaderGUID = "3be9a95031c0cb740ae982e465dfc242";
|
|
}
|
|
|
|
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
|
{
|
|
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
|
|
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
|
|
|
|
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
|
|
string result = "distance( " + m_inputA + " , " + m_inputB + " )";
|
|
return CreateOutputLocalVariable( 0, result, ref dataCollector );
|
|
}
|
|
}
|
|
}
|