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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Cross", "Vector Operators", "Cross product of two three-component vectors ( A x B )", null, KeyCode.X )]
public sealed class CrossProductOpNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT3, false, "Lhs" );
AddInputPort( WirePortDataType.FLOAT3, false, "Rhs" );
AddOutputPort( WirePortDataType.FLOAT3, "Out" );
m_useInternalPortData = true;
m_previewShaderGUID = "65a9be5cc7037654db8e148d669f03ee";
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
string lhsStr = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string rhsStr = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
string result = "cross( " + lhsStr + " , " + rhsStr + " )";
return CreateOutputLocalVariable( 0, result, ref dataCollector );
}
}
}