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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Cross", "Vector Operators", "Cross product of two three-component vectors ( A x B )", null, KeyCode.X )]
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public sealed class CrossProductOpNode : ParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT3, false, "Lhs" );
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AddInputPort( WirePortDataType.FLOAT3, false, "Rhs" );
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AddOutputPort( WirePortDataType.FLOAT3, "Out" );
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m_useInternalPortData = true;
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m_previewShaderGUID = "65a9be5cc7037654db8e148d669f03ee";
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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{
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if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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string lhsStr = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
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string rhsStr = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
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string result = "cross( " + lhsStr + " , " + rhsStr + " )";
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return CreateOutputLocalVariable( 0, result, ref dataCollector );
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}
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}
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}
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