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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color components", null, KeyCode.K )]
public sealed class ComponentMaskNode : ParentNode
{
private const string OutputLocalVarName = "componentMask";
[SerializeField]
private bool[] m_selection = { true, true, true, true };
[SerializeField]
private int m_outputPortCount = 4;
[SerializeField]
private string[] m_labels;
private int m_cachedOrderId = -1;
private int m_cachedSingularId = -1;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue );
AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
m_useInternalPortData = true;
m_autoWrapProperties = true;
m_selectedLocation = PreviewLocation.TopCenter;
m_labels = new string[] { "X", "Y", "Z", "W" };
m_previewShaderGUID = "b78e2b295c265cd439c80d218fb3e88e";
SetAdditonalTitleText( "Value( XYZW )" );
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
Vector4 order = new Vector4(-1,-1,-1,-1);
int lastIndex = 0;
int singularId = -1;
if ( m_selection[ 0 ] )
{
order.Set( lastIndex, order.y , order.z , order.w );
lastIndex++;
singularId = 0;
}
if ( m_selection[ 1 ] )
{
order.Set( order.x, lastIndex, order.z, order.w );
lastIndex++;
singularId = 1;
}
if ( m_selection[ 2 ] )
{
order.Set( order.x, order.y, lastIndex, order.w );
lastIndex++;
singularId = 2;
}
if ( m_selection[ 3 ] )
{
order.Set( order.x, order.y, order.z, lastIndex );
lastIndex++;
singularId = 3;
}
if ( lastIndex != 1 )
singularId = -1;
if ( m_cachedOrderId == -1 )
m_cachedOrderId = Shader.PropertyToID( "_Order" );
if ( m_cachedSingularId == -1 )
m_cachedSingularId = Shader.PropertyToID( "_Singular" );
PreviewMaterial.SetVector( m_cachedOrderId, order );
PreviewMaterial.SetFloat( m_cachedSingularId, singularId );
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
UpdatePorts();
UpdateTitle();
}
public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
UpdatePorts();
UpdateTitle();
}
public override void OnInputPortDisconnected( int portId )
{
base.OnInputPortDisconnected( portId );
UpdateTitle();
}
void UpdatePorts()
{
m_inputPorts[ 0 ].MatchPortToConnection();
int count = 0;
switch ( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.FLOAT4:
case WirePortDataType.OBJECT:
case WirePortDataType.COLOR:
{
count = 4;
}
break;
case WirePortDataType.FLOAT3:
{
count = 3;
}
break;
case WirePortDataType.FLOAT2:
{
count = 2;
}
break;
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{ }
break;
}
int activeCount = 0;
if ( count > 0 )
{
for ( int i = 0; i < count; i++ )
{
if ( m_selection[ i ] )
activeCount += 1;
}
}
m_outputPortCount = activeCount;
switch ( activeCount )
{
case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
}
}
private void UpdateTitle()
{
int count = 0;
string additionalText = string.Empty;
switch ( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.FLOAT4:
case WirePortDataType.OBJECT:
case WirePortDataType.COLOR:
{
count = 4;
}
break;
case WirePortDataType.FLOAT3:
{
count = 3;
}
break;
case WirePortDataType.FLOAT2:
{
count = 2;
}
break;
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
{
count = 0;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{ }
break;
}
if ( count > 0 )
{
for ( int i = 0; i < count; i++ )
{
if ( m_selection[ i ] )
{
additionalText += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
}
}
}
if ( additionalText.Length > 0 )
SetAdditonalTitleText( "Value( " + additionalText + " )" );
else
SetAdditonalTitleText( string.Empty );
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUILayout.BeginVertical();
int count = 0;
switch ( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.FLOAT4:
case WirePortDataType.OBJECT:
case WirePortDataType.COLOR:
{
count = 4;
}
break;
case WirePortDataType.FLOAT3:
{
count = 3;
}
break;
case WirePortDataType.FLOAT2:
{
count = 2;
}
break;
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{ }
break;
}
int activeCount = 0;
if ( count > 0 )
{
for ( int i = 0; i < count; i++ )
{
m_selection[ i ] = EditorGUILayoutToggleLeft( m_labels[i], m_selection[ i ] );
m_labels[ i ] = UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper();
if ( m_selection[ i ] )
{
activeCount += 1;
}
}
}
if ( activeCount != m_outputPortCount )
{
m_outputPortCount = activeCount;
switch ( activeCount )
{
case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break;
case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break;
case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break;
case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break;
}
UpdateTitle();
SetSaveIsDirty();
}
EditorGUILayout.EndVertical();
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
int count = 0;
switch ( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.FLOAT4:
case WirePortDataType.OBJECT:
case WirePortDataType.COLOR:
{
count = 4;
}
break;
case WirePortDataType.FLOAT3:
{
count = 3;
}
break;
case WirePortDataType.FLOAT2:
{
count = 2;
}
break;
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
{
count = 0;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{ }
break;
}
if ( count > 0 )
{
bool firstElement = true;
value = string.Format("({0})",value);
for ( int i = 0; i < count; i++ )
{
if ( m_selection[ i ] )
{
if( firstElement )
{
firstElement = false;
value += ".";
}
value += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType );
}
}
}
return CreateOutputLocalVariable( 0, value, ref dataCollector );
}
public string GetComponentForPosition( int i )
{
switch ( i )
{
case 0:
{
return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "r" : "x" );
}
case 1:
{
return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "g" : "y" );
}
case 2:
{
return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "b" : "z" );
}
case 3:
{
return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "a" : "w" );
}
}
return string.Empty;
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
for ( int i = 0; i < 4; i++ )
{
m_selection[ i ] = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
}
UpdateTitle();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
for ( int i = 0; i < 4; i++ )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_selection[ i ] );
}
}
}
}