// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Text.RegularExpressions;
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namespace AmplifyShaderEditor
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{
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public class PropertyDataCollector
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{
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public int NodeId;
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public int OrderIndex;
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public string PropertyName;
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public WirePortDataType DataType;
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public PropertyDataCollector( int nodeId, string propertyName, int orderIndex = -1 )
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{
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NodeId = nodeId;
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PropertyName = propertyName;
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OrderIndex = orderIndex;
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}
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}
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public class InputCoordsCollector
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{
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public int NodeId;
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public string CoordName;
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public WirePortDataType DataType;
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public PrecisionType Precision;
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public int TextureSlot;
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public int TextureIndex;
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public InputCoordsCollector( int nodeId, string coordName, WirePortDataType dataType, PrecisionType precision, int textureSlot, int textureIndex )
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{
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NodeId = nodeId;
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CoordName = coordName;
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DataType = dataType;
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Precision = precision;
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TextureSlot = textureSlot;
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TextureIndex = textureIndex;
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}
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}
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public class TextureDefaultsDataColector
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{
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private List<string> m_names = new List<string>();
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private List<Texture> m_values = new List<Texture>();
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public void AddValue( string newName, Texture newValue )
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{
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m_names.Add( newName );
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m_values.Add( newValue );
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}
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public void Destroy()
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{
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m_names.Clear();
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m_names = null;
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m_values.Clear();
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m_values = null;
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}
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public string[] NamesArr { get { return m_names.ToArray(); } }
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public Texture[] ValuesArr { get { return m_values.ToArray(); } }
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}
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public enum TextureChannelUsage
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{
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Not_Used,
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Used,
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Required
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}
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public class MasterNodeDataCollector
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{
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private bool m_showDebugMessages = false;
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private string m_input;
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private string m_customInput;
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private string m_properties;
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private string m_instancedProperties;
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private string m_instanceBlockName;
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private string m_uniforms;
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private string m_includes;
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private string m_pragmas;
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private string m_defines;
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private string m_instructions;
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private string m_localVariables;
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private string m_vertexLocalVariables;
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private string m_specialLocalVariables;
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private string m_vertexData;
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private string m_customOutput;
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private string m_functions;
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private string m_grabPass;
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private List<PropertyDataCollector> m_inputList;
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private List<PropertyDataCollector> m_customInputList;
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private List<PropertyDataCollector> m_propertiesList;
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private List<PropertyDataCollector> m_instancedPropertiesList;
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private List<PropertyDataCollector> m_uniformsList;
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private List<PropertyDataCollector> m_includesList;
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private List<PropertyDataCollector> m_additionalDirectivesList;
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//private List<PropertyDataCollector> m_tagsList;
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private List<PropertyDataCollector> m_pragmasList;
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private List<PropertyDataCollector> m_definesList;
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private List<PropertyDataCollector> m_instructionsList;
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private List<PropertyDataCollector> m_localVariablesList;
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private List<PropertyDataCollector> m_vertexLocalVariablesList;
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private List<PropertyDataCollector> m_specialLocalVariablesList;
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private List<PropertyDataCollector> m_vertexDataList;
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private List<PropertyDataCollector> m_customOutputList;
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private List<PropertyDataCollector> m_functionsList;
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private List<PropertyDataCollector> m_grabPassList;
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private List<InputCoordsCollector> m_customShadowCoordsList;
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private List<int> m_packSlotsList;
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private string m_customAppDataItems;
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private Dictionary<string, PropertyDataCollector> m_inputDict;
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private Dictionary<string, PropertyDataCollector> m_customInputDict;
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private Dictionary<string, PropertyDataCollector> m_propertiesDict;
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private Dictionary<string, PropertyDataCollector> m_instancedPropertiesDict;
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private Dictionary<string, PropertyDataCollector> m_uniformsDict;
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private Dictionary<string, PropertyDataCollector> m_includesDict;
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private Dictionary<string, PropertyDataCollector> m_additionalDirectivesDict;
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private Dictionary<string, string> m_includesExclusionDict;
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//private Dictionary<string, PropertyDataCollector> m_tagsDict;
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private Dictionary<string, PropertyDataCollector> m_pragmasDict;
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private Dictionary<string, PropertyDataCollector> m_definesDict;
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private Dictionary<string, int> m_virtualCoordinatesDict;
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private Dictionary<string, string> m_virtualVariablesDict;
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private Dictionary<string, PropertyDataCollector> m_localVariablesDict;
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private Dictionary<string, PropertyDataCollector> m_vertexLocalVariablesDict;
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private Dictionary<string, PropertyDataCollector> m_specialLocalVariablesDict;
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private Dictionary<string, PropertyDataCollector> m_vertexDataDict;
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private Dictionary<string, PropertyDataCollector> m_customOutputDict;
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private Dictionary<string, string> m_localFunctions;
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private Dictionary<string, string> m_grabPassDict;
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private Dictionary<string, string> m_customAppDataItemsDict;
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private Dictionary<string, InputCoordsCollector> m_customShadowCoordsDict;
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private TextureChannelUsage[] m_requireTextureProperty = { TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used, TextureChannelUsage.Not_Used };
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private bool m_dirtyAppData;
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private bool m_dirtyInputs;
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private bool m_dirtyCustomInputs;
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private bool m_dirtyFunctions;
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private bool m_dirtyProperties;
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private bool m_dirtyInstancedProperties;
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private bool m_dirtyUniforms;
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private bool m_dirtyIncludes;
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private bool m_dirtyPragmas;
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private bool m_dirtyDefines;
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private bool m_dirtyAdditionalDirectives;
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private bool m_dirtyInstructions;
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private bool m_dirtyLocalVariables;
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private bool m_dirtyVertexLocalVariables;
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private bool m_dirtySpecialLocalVariables;
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private bool m_dirtyPerVertexData;
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private bool m_dirtyNormal;
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private bool m_forceNormal;
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private bool m_usingInternalData;
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private bool m_usingVertexColor;
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private bool m_usingWorldPosition;
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private bool m_usingWorldNormal;
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private bool m_usingScreenPos;
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private bool m_usingWorldReflection;
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private bool m_usingViewDirection;
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private bool m_usingLightAttenuation;
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private bool m_usingArrayDerivatives;
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private bool m_usingHigherSizeTexcoords;
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private bool m_usingCustomScreenPos;
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private bool m_usingCustomOutlineColor;
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private bool m_usingCustomOutlineWidth;
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private bool m_usingCustomOutlineAlpha;
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private int m_customOutlineSelectedAlpha = 0;
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private bool m_usingCustomOutput;
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private bool m_safeNormalizeLightDir;
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private bool m_safeNormalizeViewDir;
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private bool m_isOutlineDataCollector = false;
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private bool m_forceNormalIsDirty;
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private bool m_grabPassIsDirty;
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private bool m_tesselationActive;
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private Dictionary<int, PropertyNode> m_propertyNodes;
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private MasterNode m_masterNode;
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private int m_availableVertexTempId = 0;
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private int m_availableFragTempId = 0;
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private MasterNodePortCategory m_portCategory;
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private PortGenType m_genType;
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private RenderPath m_renderPath = RenderPath.All;
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private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
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//Templates specific data
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private AvailableShaderTypes m_masterNodeCategory;
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private List<string> m_vertexInputList;
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private Dictionary<string, string> m_vertexInputDict;
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private List<string> m_interpolatorsList;
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private Dictionary<string, string> m_interpolatorsDict;
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private List<string> m_vertexInterpDeclList;
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private Dictionary<string, string> m_vertexInterpDeclDict;
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private TemplateDataCollector m_templateDataCollector;
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public MasterNodeDataCollector( MasterNode masterNode ) : this()
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{
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m_masterNode = masterNode;
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m_masterNodeCategory = masterNode.CurrentMasterNodeCategory;
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m_currentCanvasMode = masterNode.ContainerGraph.CurrentCanvasMode;
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}
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public MasterNodeDataCollector()
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{
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//m_masterNode = masterNode;
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m_input = "struct Input\n\t\t{\n";
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m_customInput = "\t\tstruct SurfaceOutput{0}\n\t\t{\n";
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m_properties = IOUtils.PropertiesBegin;//"\tProperties\n\t{\n";
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m_uniforms = string.Empty;
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m_instructions = string.Empty;
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m_includes = string.Empty;
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m_pragmas = string.Empty;
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m_defines = string.Empty;
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m_localVariables = string.Empty;
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m_specialLocalVariables = string.Empty;
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m_customOutput = string.Empty;
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m_inputList = new List<PropertyDataCollector>();
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m_customInputList = new List<PropertyDataCollector>();
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m_propertiesList = new List<PropertyDataCollector>();
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m_instancedPropertiesList = new List<PropertyDataCollector>();
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m_uniformsList = new List<PropertyDataCollector>();
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m_includesList = new List<PropertyDataCollector>();
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m_additionalDirectivesList = new List<PropertyDataCollector>();
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//m_tagsList = new List<PropertyDataCollector>();
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m_pragmasList = new List<PropertyDataCollector>();
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m_definesList = new List<PropertyDataCollector>();
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m_instructionsList = new List<PropertyDataCollector>();
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m_localVariablesList = new List<PropertyDataCollector>();
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m_vertexLocalVariablesList = new List<PropertyDataCollector>();
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m_specialLocalVariablesList = new List<PropertyDataCollector>();
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m_vertexDataList = new List<PropertyDataCollector>();
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m_customOutputList = new List<PropertyDataCollector>();
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m_functionsList = new List<PropertyDataCollector>();
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m_grabPassList = new List<PropertyDataCollector>();
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m_customAppDataItems = string.Empty;
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m_customAppDataItemsDict = new Dictionary<string, string>();
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m_customShadowCoordsList = new List<InputCoordsCollector>();
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m_packSlotsList = new List<int>();
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m_inputDict = new Dictionary<string, PropertyDataCollector>();
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m_customInputDict = new Dictionary<string, PropertyDataCollector>();
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m_propertiesDict = new Dictionary<string, PropertyDataCollector>();
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m_instancedPropertiesDict = new Dictionary<string, PropertyDataCollector>();
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m_uniformsDict = new Dictionary<string, PropertyDataCollector>();
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m_includesDict = new Dictionary<string, PropertyDataCollector>();
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m_additionalDirectivesDict = new Dictionary<string, PropertyDataCollector>();
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m_includesExclusionDict = new Dictionary<string, string>();
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//m_tagsDict = new Dictionary<string, PropertyDataCollector>();
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m_pragmasDict = new Dictionary<string, PropertyDataCollector>();
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m_definesDict = new Dictionary<string, PropertyDataCollector>();
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m_virtualCoordinatesDict = new Dictionary<string, int>();
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m_localVariablesDict = new Dictionary<string, PropertyDataCollector>();
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m_virtualVariablesDict = new Dictionary<string, string>();
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m_specialLocalVariablesDict = new Dictionary<string, PropertyDataCollector>();
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m_vertexLocalVariablesDict = new Dictionary<string, PropertyDataCollector>();
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m_localFunctions = new Dictionary<string, string>();
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m_vertexDataDict = new Dictionary<string, PropertyDataCollector>();
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m_customOutputDict = new Dictionary<string, PropertyDataCollector>();
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m_grabPassDict = new Dictionary<string, string>();
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m_customShadowCoordsDict = new Dictionary<string, InputCoordsCollector>();
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m_dirtyAppData = false;
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m_dirtyInputs = false;
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m_dirtyCustomInputs = false;
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m_dirtyProperties = false;
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m_dirtyInstancedProperties = false;
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m_dirtyUniforms = false;
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m_dirtyInstructions = false;
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m_dirtyIncludes = false;
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m_dirtyPragmas = false;
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m_dirtyDefines = false;
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m_dirtyAdditionalDirectives = false;
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m_dirtyLocalVariables = false;
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m_dirtySpecialLocalVariables = false;
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m_grabPassIsDirty = false;
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m_portCategory = MasterNodePortCategory.Fragment;
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m_propertyNodes = new Dictionary<int, PropertyNode>();
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m_showDebugMessages = ( m_showDebugMessages && DebugConsoleWindow.DeveloperMode );
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//templates
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//m_masterNodeCategory = masterNode.CurrentMasterNodeCategory;
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m_vertexInputList = new List<string>();
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m_vertexInputDict = new Dictionary<string, string>();
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m_interpolatorsList = new List<string>();
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m_interpolatorsDict = new Dictionary<string, string>();
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m_vertexInterpDeclList = new List<string>();
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m_vertexInterpDeclDict = new Dictionary<string, string>();
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m_templateDataCollector = new TemplateDataCollector();
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}
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public void SetChannelUsage( int channelId, TextureChannelUsage usage )
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{
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if( channelId > -1 && channelId < 4 )
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m_requireTextureProperty[ channelId ] = usage;
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}
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public TextureChannelUsage GetChannelUsage( int channelId )
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{
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if( channelId > -1 && channelId < 4 )
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return m_requireTextureProperty[ channelId ];
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return TextureChannelUsage.Not_Used;
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}
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public void OpenPerVertexHeader( bool includeCustomData )
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{
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string appData ="inout " + (m_dirtyAppData ? Constants.CustomAppDataFullName : Constants.AppDataFullName)+" ";
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if( m_dirtyPerVertexData )
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return;
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m_dirtyPerVertexData = true;
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if( m_tesselationActive )
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{
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m_vertexData = "\t\tvoid " + Constants.VertexDataFunc + "( "+ appData + Constants.VertexShaderInputStr + " )\n\t\t{\n";
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}
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else
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{
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m_vertexData = "\t\tvoid " + Constants.VertexDataFunc + "( "+ appData + Constants.VertexShaderInputStr + ( includeCustomData ? ( string.Format( ", out Input {0}", Constants.VertexShaderOutputStr ) ) : string.Empty ) + " )\n\t\t{\n";
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if( includeCustomData )
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m_vertexData += string.Format( "\t\t\tUNITY_INITIALIZE_OUTPUT( Input, {0} );\n", Constants.VertexShaderOutputStr );
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}
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}
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public void ClosePerVertexHeader()
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{
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if( m_dirtyPerVertexData )
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m_vertexData += "\t\t}\n\n";
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}
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public void AddToVertexDisplacement( string value, VertexMode vertexMode )
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{
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if( string.IsNullOrEmpty( value ) )
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return;
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if( !m_dirtyPerVertexData )
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{
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OpenPerVertexHeader( true );
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}
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switch( vertexMode )
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{
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default:
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case VertexMode.Relative:
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{
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m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".vertex.xyz += " + value + ";\n";
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}
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break;
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case VertexMode.Absolute:
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{
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m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".vertex.xyz = " + value + ";\n";
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}
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break;
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}
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}
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public void AddToVertexNormal( string value )
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{
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if( string.IsNullOrEmpty( value ) )
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return;
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if( !m_dirtyPerVertexData )
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{
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OpenPerVertexHeader( true );
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}
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m_vertexData += "\t\t\t" + Constants.VertexShaderInputStr + ".normal = " + value + ";\n";
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}
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public void AddVertexInstruction( string value, int nodeId = -1, bool addDelimiters = true )
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{
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if( !m_dirtyPerVertexData && !IsOutlineDataCollector/*&& !(m_usingCustomOutlineColor || m_usingCustomOutlineWidth)*/ )
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{
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OpenPerVertexHeader( true );
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}
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if( !m_vertexDataDict.ContainsKey( value ) )
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{
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m_vertexDataDict.Add( value, new PropertyDataCollector( nodeId, value ) );
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m_vertexDataList.Add( m_vertexDataDict[ value ] );
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m_vertexData += ( addDelimiters ? ( "\t\t\t" + value + ";\n" ) : value );
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}
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}
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public bool ContainsInput( string value )
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{
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return m_inputDict.ContainsKey( value );
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}
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public void AddToInput( int nodeId, string interpName, WirePortDataType dataType, PrecisionType precision = PrecisionType.Float, bool addSemiColon = true )
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{
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string value = UIUtils.FinalPrecisionWirePortToCgType( precision, dataType ) + " " + interpName;
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AddToInput( nodeId, value, addSemiColon );
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if( !m_customShadowCoordsDict.ContainsKey( interpName ) )
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{
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int slot = 0;
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int index = 0;
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int size = UIUtils.GetChannelsAmount( dataType );
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if( m_packSlotsList.Count == 0 )
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m_packSlotsList.Add( 4 );
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for( int i = 0; i < m_packSlotsList.Count; i++ )
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{
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slot = i;
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if( m_packSlotsList[ i ] >= size )
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{
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index = 4 - m_packSlotsList[ i ];
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m_packSlotsList[ i ] -= size;
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break;
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}
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else if( i == m_packSlotsList.Count - 1 )
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{
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m_packSlotsList.Add( 4 );
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}
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}
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m_customShadowCoordsDict.Add( interpName, new InputCoordsCollector( nodeId, interpName, dataType, precision, slot, index ) );
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m_customShadowCoordsList.Add( m_customShadowCoordsDict[ interpName ] );
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}
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}
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public void AddToInput( int nodeId, SurfaceInputs surfaceInput, PrecisionType precision = PrecisionType.Float, bool addSemiColon = true )
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{
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switch( surfaceInput )
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{
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case SurfaceInputs.VIEW_DIR:
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UsingViewDirection = true;
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break;
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case SurfaceInputs.SCREEN_POS:
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UsingScreenPos = true;
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break;
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case SurfaceInputs.WORLD_POS:
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UsingWorldPosition = true;
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break;
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case SurfaceInputs.WORLD_REFL:
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UsingWorldReflection = true;
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break;
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case SurfaceInputs.WORLD_NORMAL:
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UsingWorldNormal = true;
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break;
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case SurfaceInputs.INTERNALDATA:
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UsingInternalData = true;
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break;
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case SurfaceInputs.COLOR:
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UsingVertexColor = true;
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break;
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}
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AddToInput( nodeId, UIUtils.GetInputDeclarationFromType( precision, surfaceInput ), addSemiColon );
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}
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/// <summary>
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/// Direct access to inputs, plese use another overload
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/// </summary>
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/// <param name="nodeId"></param>
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/// <param name="value"></param>
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/// <param name="addSemiColon"></param>
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public void AddToInput( int nodeId, string value, bool addSemiColon )
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{
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if( string.IsNullOrEmpty( value ) )
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return;
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if( !m_inputDict.ContainsKey( value ) )
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{
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m_inputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
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m_inputList.Add( m_inputDict[ value ] );
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|
|
m_input += "\t\t\t" + value + ( ( addSemiColon ) ? ( ";\n" ) : "\n" );
|
|
m_dirtyInputs = true;
|
|
}
|
|
}
|
|
|
|
public void CloseInputs()
|
|
{
|
|
m_input += "\t\t};";
|
|
}
|
|
|
|
public void ChangeCustomInputHeader( string value )
|
|
{
|
|
m_customInput = m_customInput.Replace( "{0}", value );
|
|
}
|
|
|
|
public void AddToCustomInput( int nodeId, string value, bool addSemiColon )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_customInputDict.ContainsKey( value ) )
|
|
{
|
|
m_customInputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
m_customInputList.Add( m_customInputDict[ value ] );
|
|
m_customInput += "\t\t\t" + value + ( ( addSemiColon ) ? ( ";\n" ) : "\n" );
|
|
m_dirtyCustomInputs = true;
|
|
}
|
|
}
|
|
|
|
public void CloseCustomInputs()
|
|
{
|
|
m_customInput += "\t\t};";
|
|
}
|
|
|
|
|
|
// Used by Template Master Node to add tabs into variable declaration
|
|
public void TabifyInstancedVars()
|
|
{
|
|
for( int i = 0; i < m_instancedPropertiesList.Count; i++ )
|
|
{
|
|
m_instancedPropertiesList[ i ].PropertyName = '\t' + m_instancedPropertiesList[ i ].PropertyName;
|
|
}
|
|
}
|
|
|
|
private int GetWeightForInstancedType( WirePortDataType type )
|
|
{
|
|
switch( type )
|
|
{
|
|
case WirePortDataType.INT:
|
|
case WirePortDataType.FLOAT: return -1;
|
|
case WirePortDataType.FLOAT2: return -2;
|
|
case WirePortDataType.FLOAT3: return -3;
|
|
case WirePortDataType.COLOR:
|
|
case WirePortDataType.FLOAT4: return -4;
|
|
case WirePortDataType.FLOAT3x3: return -9;
|
|
case WirePortDataType.FLOAT4x4: return -16;
|
|
default:
|
|
case WirePortDataType.OBJECT:
|
|
case WirePortDataType.SAMPLER1D:
|
|
case WirePortDataType.SAMPLER2D:
|
|
case WirePortDataType.SAMPLER3D:
|
|
case WirePortDataType.SAMPLERCUBE:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public void OptimizeInstancedProperties()
|
|
{
|
|
if( m_instancedPropertiesList.Count > 0 )
|
|
{
|
|
m_instancedProperties = string.Empty;
|
|
m_instancedPropertiesList.Sort( ( x, y ) => { return GetWeightForInstancedType( x.DataType ).CompareTo( GetWeightForInstancedType( y.DataType ) ); } );
|
|
int count = m_instancedPropertiesList.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
m_instancedProperties += m_instancedPropertiesList[ i ].PropertyName;
|
|
}
|
|
}
|
|
}
|
|
// Instanced properties
|
|
public void SetupInstancePropertiesBlock( string blockName )
|
|
{
|
|
m_instanceBlockName = blockName;
|
|
if( IsTemplate )
|
|
{
|
|
//if( DebugConsoleWindow.DeveloperMode )
|
|
// Debug.LogWarning( "SetupInstancePropertiesBlock should not be used during template mode" );
|
|
|
|
return;
|
|
}
|
|
|
|
OptimizeInstancedProperties();
|
|
|
|
if( m_dirtyInstancedProperties )
|
|
{
|
|
m_instancedProperties = string.Format( IOUtils.InstancedPropertiesBeginTabs, blockName ) + m_instancedProperties + IOUtils.InstancedPropertiesEndTabs;
|
|
}
|
|
}
|
|
|
|
public void AddToInstancedProperties( WirePortDataType dataType, int nodeId, string value, int orderIndex )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_instancedPropertiesDict.ContainsKey( value ) )
|
|
{
|
|
PropertyDataCollector dataColl = new PropertyDataCollector( nodeId, value, orderIndex );
|
|
dataColl.DataType = dataType;
|
|
m_instancedPropertiesDict.Add( value, dataColl );
|
|
m_instancedPropertiesList.Add( dataColl );
|
|
m_instancedProperties += value;
|
|
m_dirtyInstancedProperties = true;
|
|
}
|
|
}
|
|
|
|
public void CloseInstancedProperties()
|
|
{
|
|
if( m_dirtyInstancedProperties )
|
|
{
|
|
m_instancedProperties += IOUtils.InstancedPropertiesEnd;
|
|
}
|
|
}
|
|
|
|
// Properties
|
|
public void CopyPropertiesFromDataCollector( MasterNodeDataCollector dataCollector )
|
|
{
|
|
if( dataCollector == null )
|
|
return;
|
|
|
|
int propertyCount = dataCollector.PropertiesList.Count;
|
|
for( int i = 0; i < propertyCount; i++ )
|
|
{
|
|
AddToProperties( dataCollector.PropertiesList[ i ].NodeId,
|
|
dataCollector.PropertiesList[ i ].PropertyName,
|
|
dataCollector.PropertiesList[ i ].OrderIndex );
|
|
}
|
|
|
|
foreach( KeyValuePair<string, string> kvp in dataCollector.GrabPassDict )
|
|
{
|
|
AddGrabPass( kvp.Value );
|
|
}
|
|
}
|
|
|
|
public void AddToProperties( int nodeId, string value, int orderIndex )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_propertiesDict.ContainsKey( value ) )
|
|
{
|
|
//Debug.Log( UIUtils );
|
|
m_propertiesDict.Add( value, new PropertyDataCollector( nodeId, value, orderIndex ) );
|
|
m_propertiesList.Add( m_propertiesDict[ value ] );
|
|
m_properties += string.Format( IOUtils.PropertiesElement, value );
|
|
m_dirtyProperties = true;
|
|
}
|
|
}
|
|
|
|
public string BuildPropertiesString()
|
|
{
|
|
List<PropertyDataCollector> list = new List<PropertyDataCollector>( m_propertiesDict.Values );
|
|
//for ( int i = 0; i < list.Count; i++ )
|
|
//{
|
|
// Debug.Log( list[ i ].OrderIndex + " " + list[ i ].PropertyName );
|
|
//}
|
|
|
|
list.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
|
|
CleanUpList( ref list );
|
|
m_properties = IOUtils.PropertiesBegin;
|
|
for( int i = 0; i < list.Count; i++ )
|
|
{
|
|
m_properties += string.Format( IOUtils.PropertiesElement, list[ i ].PropertyName );
|
|
//Debug.Log()
|
|
}
|
|
m_properties += IOUtils.PropertiesEnd;
|
|
return m_properties;
|
|
}
|
|
|
|
public string[] BuildUnformatedPropertiesStringArr()
|
|
{
|
|
List<PropertyDataCollector> list = new List<PropertyDataCollector>( m_propertiesDict.Values );
|
|
list.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
|
|
CleanUpList( ref list );
|
|
string[] arr = new string[ list.Count ];
|
|
for( int i = 0; i < list.Count; i++ )
|
|
{
|
|
arr[ i ] = list[ i ].PropertyName;
|
|
}
|
|
return arr;
|
|
}
|
|
//This clean up was set to remove Header attributes from shader functions which would be last on the property list
|
|
//Thus creating a label on the inspector with no properties below
|
|
public void CleanUpList( ref List<PropertyDataCollector> list )
|
|
{
|
|
if( list.Count == 0 )
|
|
return;
|
|
|
|
if( list[ list.Count - 1 ].PropertyName.Contains( "[Header(" ) )
|
|
{
|
|
//Check if this is a complete property or just a standalone header
|
|
Match match = Regex.Match( list[ list.Count - 1 ].PropertyName, TemplateHelperFunctions.PropertiesPatternD );
|
|
if( !match.Success )
|
|
{
|
|
list.RemoveAt( list.Count - 1 );
|
|
CleanUpList( ref list );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CloseProperties()
|
|
{
|
|
if( m_dirtyProperties )
|
|
{
|
|
m_properties += IOUtils.PropertiesEnd;
|
|
}
|
|
}
|
|
|
|
public void AddGrabPass( string value )
|
|
{
|
|
if( m_grabPassDict.ContainsKey( value ) )
|
|
return;
|
|
|
|
m_grabPassDict.Add( value, value );
|
|
|
|
if( string.IsNullOrEmpty( value ) )
|
|
{
|
|
if( !m_grabPassIsDirty )
|
|
m_grabPass += IOUtils.GrabPassEmpty;
|
|
}
|
|
else
|
|
{
|
|
m_grabPass += IOUtils.GrabPassBegin + value + IOUtils.GrabPassEnd;
|
|
}
|
|
m_grabPassList.Add( new PropertyDataCollector( -1, m_grabPass.Replace( "\t", string.Empty ).Replace( "\n", string.Empty ) ) );
|
|
m_grabPassIsDirty = true;
|
|
}
|
|
|
|
// This is used by templates global variables to register already existing globals/properties
|
|
//public void SoftRegisterUniform( string dataName )
|
|
//{
|
|
// if( !m_uniformsDict.ContainsKey( dataName ) )
|
|
// {
|
|
// m_uniformsDict.Add( dataName, new PropertyDataCollector( -1, dataName ) );
|
|
// }
|
|
//}
|
|
|
|
public void SoftRegisterUniform( TemplateShaderPropertyData data )
|
|
{
|
|
|
|
bool excludeUniformKeyword = ( data.PropertyType == PropertyType.InstancedProperty ) || IsSRP;
|
|
|
|
string uniformName = UIUtils.GenerateUniformName( excludeUniformKeyword, data.PropertyDataType, data.PropertyName );
|
|
if( !m_uniformsDict.ContainsKey( uniformName ) )
|
|
{
|
|
m_uniformsDict.Add( uniformName, new PropertyDataCollector( -1, uniformName ) );
|
|
}
|
|
}
|
|
|
|
public void AddToUniforms( int nodeId, string dataType, string dataName )
|
|
{
|
|
if( string.IsNullOrEmpty( dataName ) || string.IsNullOrEmpty( dataType ) )
|
|
return;
|
|
|
|
string value = UIUtils.GenerateUniformName( IsSRP, dataType, dataName );
|
|
if( !m_uniformsDict.ContainsKey( value ) && !m_uniformsDict.ContainsKey( dataName ) )
|
|
{
|
|
m_uniforms += "\t\t" + value + '\n';
|
|
m_uniformsDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
m_uniformsList.Add( m_uniformsDict[ value ] );
|
|
m_dirtyUniforms = true;
|
|
}
|
|
//else if ( m_uniformsDict[ value ].NodeId != nodeId )
|
|
//{
|
|
// if ( m_showDebugMessages ) UIUtils.ShowMessage( "AddToUniforms:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
//}
|
|
}
|
|
|
|
public void AddToUniforms( int nodeId, string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_uniformsDict.ContainsKey( value ) )
|
|
{
|
|
m_uniforms += "\t\t" + value + '\n';
|
|
m_uniformsDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
m_uniformsList.Add( m_uniformsDict[ value ] );
|
|
m_dirtyUniforms = true;
|
|
}
|
|
else if( m_uniformsDict[ value ].NodeId != nodeId )
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToUniforms:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
|
|
public void AddToMisc( string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_additionalDirectivesDict.ContainsKey( value ) )
|
|
{
|
|
PropertyDataCollector data = new PropertyDataCollector( -1, value );
|
|
m_additionalDirectivesDict.Add( value, data );
|
|
m_additionalDirectivesList.Add( data );
|
|
m_dirtyAdditionalDirectives = true;
|
|
}
|
|
}
|
|
|
|
public void AddToIncludes( int nodeId, string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( m_includesExclusionDict.ContainsKey( value ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( IsTemplate )
|
|
{
|
|
if( m_templateDataCollector.HasDirective( AdditionalLineType.Include, value ) )
|
|
return;
|
|
}
|
|
|
|
if( !m_includesDict.ContainsKey( value ) )
|
|
{
|
|
PropertyDataCollector data = new PropertyDataCollector( nodeId, "#include \"" + value + "\"" );
|
|
m_includesDict.Add( value, data );
|
|
m_includesList.Add( data );
|
|
m_includes += "\t\t#include \"" + value + "\"\n";
|
|
m_dirtyIncludes = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToIncludes:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
|
|
|
|
public void RemoveFromIncludes( string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( !m_includesExclusionDict.ContainsKey( value ) )
|
|
{
|
|
m_includesExclusionDict.Add( value, value );
|
|
}
|
|
|
|
if( m_includesDict.ContainsKey( value ) )
|
|
{
|
|
PropertyDataCollector data = m_includesDict[ value ];
|
|
m_includesDict.Remove( value );
|
|
m_includesList.Remove( data );
|
|
m_dirtyIncludes = true;
|
|
string finalValueName = "\t\t#include \"" + value + "\"\n";
|
|
m_includes = m_includes.Replace( finalValueName, string.Empty );
|
|
}
|
|
}
|
|
|
|
//public void AddToTags( int nodeId, string name, string value )
|
|
//{
|
|
// if( string.IsNullOrEmpty( name ) || string.IsNullOrEmpty( value ) )
|
|
// return;
|
|
|
|
// if( !m_tagsDict.ContainsKey( name ) )
|
|
// {
|
|
// string finalResult = string.Format( "\"{0}\"=\"{1}\"", name, value );
|
|
// m_tagsDict.Add( name, new PropertyDataCollector( nodeId, finalResult ) );
|
|
// m_tagsList.Add( new PropertyDataCollector( nodeId, finalResult ) );
|
|
// }
|
|
//}
|
|
|
|
public void AddToPragmas( int nodeId, string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( IsTemplate )
|
|
{
|
|
if( m_templateDataCollector.HasDirective( AdditionalLineType.Pragma, value ) )
|
|
return;
|
|
}
|
|
|
|
if( !m_pragmasDict.ContainsKey( value ) )
|
|
{
|
|
m_pragmasDict.Add( value, new PropertyDataCollector( nodeId, "#pragma " + value ) );
|
|
m_pragmasList.Add( m_pragmasDict[ value ] );
|
|
m_pragmas += "\t\t#pragma " + value + "\n";
|
|
m_dirtyPragmas = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToPragmas:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
|
|
public void AddToDefines( int nodeId, string value, bool define = true )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( IsTemplate )
|
|
{
|
|
if( m_templateDataCollector.HasDirective( AdditionalLineType.Define, value ) )
|
|
return;
|
|
}
|
|
|
|
if( !m_definesDict.ContainsKey( value ) )
|
|
{
|
|
string defineValue = ( define ? "#define " : "#undef " ) + value;
|
|
m_definesDict.Add( value, new PropertyDataCollector( nodeId, defineValue ) );
|
|
m_definesList.Add( m_definesDict[ value ] );
|
|
m_defines += "\t\t"+ defineValue + "\n";
|
|
m_dirtyDefines = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToDefines:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
|
|
public int GetVirtualCoordinatesId( int nodeId, string coord, string lodBias )
|
|
{
|
|
if( !m_virtualCoordinatesDict.ContainsKey( coord ) )
|
|
{
|
|
m_virtualCoordinatesDict.Add( coord, nodeId );
|
|
AddLocalVariable( nodeId, "VirtualCoord " + Constants.VirtualCoordNameStr + nodeId + " = VTComputeVirtualCoord" + lodBias + "(" + coord + ");" );
|
|
return nodeId;
|
|
}
|
|
else
|
|
{
|
|
int fetchedId = 0;
|
|
m_virtualCoordinatesDict.TryGetValue( coord, out fetchedId );
|
|
return fetchedId;
|
|
}
|
|
}
|
|
|
|
public bool AddToLocalVariables( MasterNodePortCategory category, int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
|
|
return AddToLocalVariables( category, nodeId, value );
|
|
}
|
|
|
|
public bool AddToLocalVariables( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
|
|
return AddToLocalVariables( nodeId, value );
|
|
}
|
|
|
|
public bool AddToLocalVariables( MasterNodePortCategory category, int nodeId, string value, bool ignoreDuplicates = false )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return false;
|
|
|
|
switch( category )
|
|
{
|
|
case MasterNodePortCategory.Vertex:
|
|
case MasterNodePortCategory.Tessellation:
|
|
{
|
|
return AddToVertexLocalVariables( nodeId, value, ignoreDuplicates );
|
|
}
|
|
case MasterNodePortCategory.Fragment:
|
|
case MasterNodePortCategory.Debug:
|
|
{
|
|
return AddToLocalVariables( nodeId, value, ignoreDuplicates );
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool AddLocalVariable( int nodeId, string customType, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = customType + " " + varName + " = " + varValue + ";";
|
|
return AddLocalVariable( nodeId, value );
|
|
}
|
|
|
|
public bool AddLocalVariable( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
|
|
return AddLocalVariable( nodeId, value );
|
|
}
|
|
|
|
public bool AddLocalVariable( int nodeId, string name, string value, bool ignoreDuplicates = false )
|
|
{
|
|
return AddLocalVariable( nodeId, name + " = " + value, ignoreDuplicates );
|
|
}
|
|
|
|
public bool AddLocalVariable( int nodeId, string value, bool ignoreDuplicates = false )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return false;
|
|
|
|
switch( m_portCategory )
|
|
{
|
|
case MasterNodePortCategory.Vertex:
|
|
case MasterNodePortCategory.Tessellation:
|
|
{
|
|
return AddToVertexLocalVariables( nodeId, value, ignoreDuplicates );
|
|
}
|
|
case MasterNodePortCategory.Fragment:
|
|
case MasterNodePortCategory.Debug:
|
|
{
|
|
return AddToLocalVariables( nodeId, value, ignoreDuplicates );
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public string AddVirtualLocalVariable( int nodeId, string variable, string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return string.Empty;
|
|
|
|
string result = string.Empty;
|
|
|
|
//switch ( m_portCategory )
|
|
//{
|
|
//case MasterNodePortCategory.Vertex:
|
|
//case MasterNodePortCategory.Tessellation:
|
|
//{
|
|
//}
|
|
//break;
|
|
//case MasterNodePortCategory.Fragment:
|
|
//case MasterNodePortCategory.Debug:
|
|
//{
|
|
if( !m_virtualVariablesDict.ContainsKey( value ) )
|
|
{
|
|
m_virtualVariablesDict.Add( value, variable );
|
|
result = variable;
|
|
}
|
|
else
|
|
{
|
|
m_virtualVariablesDict.TryGetValue( value, out result );
|
|
}
|
|
//}
|
|
//break;
|
|
//}
|
|
|
|
return result;
|
|
}
|
|
|
|
public void AddCodeComments( bool forceForwardSlash, params string[] comments )
|
|
{
|
|
if( m_portCategory == MasterNodePortCategory.Tessellation || m_portCategory == MasterNodePortCategory.Vertex )
|
|
{
|
|
AddToVertexLocalVariables( 0, IOUtils.CreateCodeComments( forceForwardSlash, comments ) );
|
|
}
|
|
else
|
|
{
|
|
AddToLocalVariables( 0, IOUtils.CreateCodeComments( forceForwardSlash, comments ) );
|
|
}
|
|
}
|
|
|
|
public bool AddToLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return false;
|
|
|
|
if( m_usingCustomOutput )
|
|
{
|
|
if( !m_customOutputDict.ContainsKey( value ) || ignoreDuplicates )
|
|
{
|
|
if( !m_customOutputDict.ContainsKey( value ) )
|
|
m_customOutputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
|
|
m_customOutputList.Add( m_customOutputDict[ value ] );
|
|
m_customOutput += "\t\t\t" + value + '\n';
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !m_localVariablesDict.ContainsKey( value ) || ignoreDuplicates )
|
|
{
|
|
if( !m_localVariablesDict.ContainsKey( value ) )
|
|
m_localVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
|
|
m_localVariablesList.Add( m_localVariablesDict[ value ] );
|
|
AddToSpecialLocalVariables( nodeId, value, ignoreDuplicates );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void AddToSpecialLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
if( m_usingCustomOutput )
|
|
{
|
|
if( !m_customOutputDict.ContainsKey( value ) || ignoreDuplicates )
|
|
{
|
|
if( !m_customOutputDict.ContainsKey( value ) )
|
|
m_customOutputDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
|
|
m_customOutputList.Add( m_customOutputDict[ value ] );
|
|
m_customOutput += "\t\t\t" + value + '\n';
|
|
m_dirtySpecialLocalVariables = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToSpecialLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !m_specialLocalVariablesDict.ContainsKey( value ) || ignoreDuplicates )
|
|
{
|
|
if( !m_specialLocalVariablesDict.ContainsKey( value ) )
|
|
m_specialLocalVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
|
|
m_specialLocalVariablesList.Add( m_specialLocalVariablesDict[ value ] );
|
|
m_specialLocalVariables += "\t\t\t" + value + '\n';
|
|
m_dirtySpecialLocalVariables = true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToSpecialLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ClearSpecialLocalVariables()
|
|
{
|
|
//m_specialLocalVariablesDict.Clear();
|
|
m_specialLocalVariables = string.Empty;
|
|
m_dirtySpecialLocalVariables = false;
|
|
}
|
|
|
|
public bool AddToVertexLocalVariables( int nodeId, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = varName + " = " + varValue + ";";
|
|
return AddToVertexLocalVariables( nodeId, value );
|
|
}
|
|
|
|
public bool AddToVertexLocalVariables( int nodeId, PrecisionType precisionType, WirePortDataType type, string varName, string varValue )
|
|
{
|
|
if( string.IsNullOrEmpty( varName ) || string.IsNullOrEmpty( varValue ) )
|
|
return false;
|
|
|
|
string value = UIUtils.PrecisionWirePortToCgType( precisionType, type ) + " " + varName + " = " + varValue + ";";
|
|
return AddToVertexLocalVariables( nodeId, value );
|
|
}
|
|
|
|
public bool AddToVertexLocalVariables( int nodeId, string value, bool ignoreDuplicates = false )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return false;
|
|
|
|
if( !m_vertexLocalVariablesDict.ContainsKey( value ) || ignoreDuplicates )
|
|
{
|
|
if( !m_vertexLocalVariablesDict.ContainsKey( value ) )
|
|
m_vertexLocalVariablesDict.Add( value, new PropertyDataCollector( nodeId, value ) );
|
|
|
|
m_vertexLocalVariablesList.Add( m_vertexLocalVariablesDict[ value ] );
|
|
m_vertexLocalVariables += "\t\t\t" + value + '\n';
|
|
m_dirtyVertexLocalVariables = true;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if( m_showDebugMessages ) UIUtils.ShowMessage( "AddToVertexLocalVariables:Attempting to add duplicate " + value, MessageSeverity.Warning );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void ClearVertexLocalVariables()
|
|
{
|
|
//m_vertexLocalVariablesDict.Clear();
|
|
m_vertexLocalVariables = string.Empty;
|
|
m_dirtyVertexLocalVariables = false;
|
|
}
|
|
|
|
|
|
public bool CheckFunction( string header )
|
|
{
|
|
return m_localFunctions.ContainsKey( header );
|
|
}
|
|
|
|
public string AddFunctions( string header, string body, params object[] inParams )
|
|
{
|
|
if( !m_localFunctions.ContainsKey( header ) )
|
|
{
|
|
m_localFunctions.Add( header, body );
|
|
m_functionsList.Add( new PropertyDataCollector( -1, body.Replace( "\t\t", string.Empty ) ) );
|
|
m_functions += "\n" + body + "\n";
|
|
m_dirtyFunctions = true;
|
|
}
|
|
|
|
return String.Format( header, inParams );
|
|
}
|
|
|
|
public string AddFunctions( string header, string[] bodyLines, bool addNewLine, params object[] inParams )
|
|
{
|
|
if( !m_localFunctions.ContainsKey( header ) )
|
|
{
|
|
string body = string.Empty;
|
|
for( int i = 0; i < bodyLines.Length; i++ )
|
|
{
|
|
body += ( m_masterNodeCategory == AvailableShaderTypes.Template ) ? bodyLines[ i ] : "\t\t" + bodyLines[ i ];
|
|
if( addNewLine )
|
|
body += '\n';
|
|
}
|
|
|
|
m_localFunctions.Add( header, body );
|
|
m_functionsList.Add( new PropertyDataCollector( -1, body ) );
|
|
m_functions += "\n" + body + "\n";
|
|
m_dirtyFunctions = true;
|
|
}
|
|
|
|
return String.Format( header, inParams );
|
|
}
|
|
|
|
public bool HasFunction( string functionId )
|
|
{
|
|
return m_localFunctions.ContainsKey( functionId );
|
|
}
|
|
|
|
public void AddFunction( string functionId, string body )
|
|
{
|
|
if( !m_localFunctions.ContainsKey( functionId ) )
|
|
{
|
|
m_functionsList.Add( new PropertyDataCollector( -1, body ) );
|
|
|
|
m_localFunctions.Add( functionId, body );
|
|
m_functions += "\n" + body + "\n";
|
|
m_dirtyFunctions = true;
|
|
}
|
|
}
|
|
|
|
public void AddFunction( string functionId, string[] bodyLines, bool addNewline )
|
|
{
|
|
if( !m_localFunctions.ContainsKey( functionId ) )
|
|
{
|
|
string body = string.Empty;
|
|
for( int i = 0; i < bodyLines.Length; i++ )
|
|
{
|
|
body += ( m_masterNodeCategory == AvailableShaderTypes.Template ) ? bodyLines[ i ] : "\t\t" + bodyLines[ i ];
|
|
if( addNewline )
|
|
body += '\n';
|
|
|
|
}
|
|
m_functionsList.Add( new PropertyDataCollector( -1, body ) );
|
|
|
|
m_localFunctions.Add( functionId, body );
|
|
m_functions += "\n" + body + "\n";
|
|
m_dirtyFunctions = true;
|
|
}
|
|
}
|
|
|
|
public void AddInstructions( string value, bool addTabs = false, bool addLineEnding = false )
|
|
{
|
|
m_instructionsList.Add( new PropertyDataCollector( -1, value ) );
|
|
m_instructions += addTabs ? "\t\t\t" + value : value;
|
|
if( addLineEnding )
|
|
{
|
|
m_instructions += '\n';
|
|
}
|
|
m_dirtyInstructions = true;
|
|
}
|
|
|
|
|
|
public void AddInstructions( bool addLineEnding, bool addTabs, params string[] values )
|
|
{
|
|
for( int i = 0; i < values.Length; i++ )
|
|
{
|
|
m_instructionsList.Add( new PropertyDataCollector( -1, values[ i ] ) );
|
|
m_instructions += addTabs ? "\t\t\t" + values[ i ] : values[ i ];
|
|
if( addLineEnding )
|
|
{
|
|
m_instructions += '\n';
|
|
}
|
|
}
|
|
m_dirtyInstructions = true;
|
|
}
|
|
|
|
|
|
|
|
public void AddToStartInstructions( string value )
|
|
{
|
|
if( string.IsNullOrEmpty( value ) )
|
|
return;
|
|
|
|
m_instructions = value + m_instructions;
|
|
m_dirtyInstructions = true;
|
|
}
|
|
|
|
public void ResetInstructions()
|
|
{
|
|
m_instructionsList.Clear();
|
|
m_instructions = string.Empty;
|
|
m_dirtyInstructions = false;
|
|
}
|
|
|
|
|
|
public void ResetVertexInstructions()
|
|
{
|
|
m_vertexDataList.Clear();
|
|
m_vertexData = string.Empty;
|
|
m_dirtyPerVertexData = false;
|
|
}
|
|
|
|
public void AddPropertyNode( PropertyNode node )
|
|
{
|
|
if( !m_propertyNodes.ContainsKey( node.UniqueId ) )
|
|
{
|
|
m_propertyNodes.Add( node.UniqueId, node );
|
|
}
|
|
}
|
|
|
|
public void UpdateMaterialOnPropertyNodes( Material material )
|
|
{
|
|
m_masterNode.UpdateMaterial( material );
|
|
foreach( KeyValuePair<int, PropertyNode> kvp in m_propertyNodes )
|
|
{
|
|
kvp.Value.UpdateMaterial( material );
|
|
}
|
|
}
|
|
|
|
public void AddToVertexInput( string value )
|
|
{
|
|
if( !m_vertexInputDict.ContainsKey( value ) )
|
|
{
|
|
m_vertexInputDict.Add( value, value );
|
|
m_vertexInputList.Add( value );
|
|
}
|
|
}
|
|
|
|
public void AddToInterpolators( string value )
|
|
{
|
|
if( !m_interpolatorsDict.ContainsKey( value ) )
|
|
{
|
|
m_interpolatorsDict.Add( value, value );
|
|
m_interpolatorsList.Add( value );
|
|
}
|
|
}
|
|
|
|
public void AddToVertexInterpolatorsDecl( string value )
|
|
{
|
|
if( !m_vertexInterpDeclDict.ContainsKey( value ) )
|
|
{
|
|
m_vertexInterpDeclDict.Add( value, value );
|
|
m_vertexInterpDeclList.Add( value );
|
|
}
|
|
}
|
|
|
|
public void UpdateShaderImporter( ref Shader shader )
|
|
{
|
|
ShaderImporter importer = (ShaderImporter)ShaderImporter.GetAtPath( AssetDatabase.GetAssetPath( shader ) );
|
|
if( m_propertyNodes.Count > 0 )
|
|
{
|
|
try
|
|
{
|
|
bool hasContents = false;
|
|
TextureDefaultsDataColector defaultCol = new TextureDefaultsDataColector();
|
|
foreach( KeyValuePair<int, PropertyNode> kvp in m_propertyNodes )
|
|
{
|
|
hasContents = kvp.Value.UpdateShaderDefaults( ref shader, ref defaultCol ) || hasContents;
|
|
}
|
|
|
|
if( hasContents )
|
|
{
|
|
importer.SetDefaultTextures( defaultCol.NamesArr, defaultCol.ValuesArr );
|
|
defaultCol.Destroy();
|
|
defaultCol = null;
|
|
}
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
Debug.LogException( e );
|
|
}
|
|
}
|
|
importer.SaveAndReimport();
|
|
}
|
|
|
|
public void AddCustomAppData( string value )
|
|
{
|
|
if( m_customAppDataItemsDict.ContainsKey( value ) )
|
|
return;
|
|
|
|
m_customAppDataItemsDict.Add( value, value );
|
|
m_customAppDataItems += "\t\t\t"+value+"\n";
|
|
m_dirtyAppData = true;
|
|
}
|
|
public string CustomAppDataName { get { return m_dirtyAppData ? Constants.CustomAppDataFullName : Constants.AppDataFullName; } }
|
|
|
|
public string CustomAppData
|
|
{
|
|
get
|
|
{
|
|
if( m_dirtyPerVertexData )
|
|
return Constants.CustomAppDataFullBody + m_customAppDataItems + "\t\t};\n";
|
|
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
public void Destroy()
|
|
{
|
|
m_masterNode = null;
|
|
|
|
m_customAppDataItemsDict.Clear();
|
|
m_customAppDataItemsDict = null;
|
|
|
|
m_inputList.Clear();
|
|
m_inputList = null;
|
|
|
|
m_customInputList.Clear();
|
|
m_customInputList = null;
|
|
|
|
m_propertiesList.Clear();
|
|
m_propertiesList = null;
|
|
|
|
m_instancedPropertiesList.Clear();
|
|
m_instancedPropertiesList = null;
|
|
|
|
m_uniformsList.Clear();
|
|
m_uniformsList = null;
|
|
|
|
m_additionalDirectivesList.Clear();
|
|
m_additionalDirectivesList = null;
|
|
|
|
m_includesList.Clear();
|
|
m_includesList = null;
|
|
|
|
//m_tagsList.Clear();
|
|
//m_tagsList = null;
|
|
|
|
m_pragmasList.Clear();
|
|
m_pragmasList = null;
|
|
|
|
m_definesList.Clear();
|
|
m_definesList = null;
|
|
|
|
m_instructionsList.Clear();
|
|
m_instructionsList = null;
|
|
|
|
m_localVariablesList.Clear();
|
|
m_localVariablesList = null;
|
|
|
|
m_vertexLocalVariablesList.Clear();
|
|
m_vertexLocalVariablesList = null;
|
|
|
|
m_specialLocalVariablesList.Clear();
|
|
m_specialLocalVariablesList = null;
|
|
|
|
m_vertexDataList.Clear();
|
|
m_vertexDataList = null;
|
|
|
|
m_customOutputList.Clear();
|
|
m_customOutputList = null;
|
|
|
|
m_functionsList.Clear();
|
|
m_functionsList = null;
|
|
|
|
m_grabPassList.Clear();
|
|
m_grabPassList = null;
|
|
|
|
m_grabPassDict.Clear();
|
|
m_grabPassDict = null;
|
|
|
|
m_propertyNodes.Clear();
|
|
m_propertyNodes = null;
|
|
|
|
m_inputDict.Clear();
|
|
m_inputDict = null;
|
|
|
|
m_customInputDict.Clear();
|
|
m_customInputDict = null;
|
|
|
|
m_propertiesDict.Clear();
|
|
m_propertiesDict = null;
|
|
|
|
m_instancedPropertiesDict.Clear();
|
|
m_instancedPropertiesDict = null;
|
|
|
|
m_uniformsDict.Clear();
|
|
m_uniformsDict = null;
|
|
|
|
m_includesDict.Clear();
|
|
m_includesDict = null;
|
|
|
|
m_additionalDirectivesDict.Clear();
|
|
m_additionalDirectivesDict = null;
|
|
|
|
m_includesExclusionDict.Clear();
|
|
m_includesExclusionDict = null;
|
|
//m_tagsDict.Clear();
|
|
//m_tagsDict = null;
|
|
|
|
m_pragmasDict.Clear();
|
|
m_pragmasDict = null;
|
|
|
|
m_definesDict.Clear();
|
|
m_definesDict = null;
|
|
|
|
m_virtualCoordinatesDict.Clear();
|
|
m_virtualCoordinatesDict = null;
|
|
|
|
m_virtualVariablesDict.Clear();
|
|
m_virtualVariablesDict = null;
|
|
|
|
m_localVariablesDict.Clear();
|
|
m_localVariablesDict = null;
|
|
|
|
m_specialLocalVariablesDict.Clear();
|
|
m_specialLocalVariablesDict = null;
|
|
|
|
m_vertexLocalVariablesDict.Clear();
|
|
m_vertexLocalVariablesDict = null;
|
|
|
|
m_localFunctions.Clear();
|
|
m_localFunctions = null;
|
|
|
|
m_vertexDataDict.Clear();
|
|
m_vertexDataDict = null;
|
|
|
|
m_customOutputDict.Clear();
|
|
m_customOutputDict = null;
|
|
|
|
//templates
|
|
m_vertexInputList.Clear();
|
|
m_vertexInputList = null;
|
|
|
|
m_vertexInputDict.Clear();
|
|
m_vertexInputDict = null;
|
|
|
|
m_interpolatorsList.Clear();
|
|
m_interpolatorsList = null;
|
|
|
|
m_interpolatorsDict.Clear();
|
|
m_interpolatorsDict = null;
|
|
|
|
m_vertexInterpDeclList.Clear();
|
|
m_vertexInterpDeclList = null;
|
|
|
|
m_vertexInterpDeclDict.Clear();
|
|
m_vertexInterpDeclDict = null;
|
|
|
|
m_templateDataCollector.Destroy();
|
|
m_templateDataCollector = null;
|
|
|
|
m_customShadowCoordsDict.Clear();
|
|
m_customShadowCoordsDict = null;
|
|
|
|
m_customShadowCoordsList.Clear();
|
|
m_customShadowCoordsDict = null;
|
|
|
|
m_packSlotsList.Clear();
|
|
m_packSlotsList = null;
|
|
}
|
|
|
|
public string Inputs { get { return m_input; } }
|
|
public string CustomInput { get { return m_customInput; } }
|
|
public string Properties { get { return m_properties; } }
|
|
public string InstanceBlockName { get { return m_instanceBlockName; } }
|
|
public string InstancedProperties { get { return m_instancedProperties; } }
|
|
public string Uniforms { get { return m_uniforms; } }
|
|
public string Instructions { get { return m_instructions; } }
|
|
public string Includes { get { return m_includes; } }
|
|
public string Pragmas { get { return m_pragmas; } }
|
|
public string Defines { get { return m_defines; } }
|
|
public string LocalVariables { get { return m_localVariables; } }
|
|
public string SpecialLocalVariables { get { return m_specialLocalVariables; } }
|
|
public string VertexLocalVariables { get { return m_vertexLocalVariables; } }
|
|
public string VertexLocalVariablesFromList
|
|
{
|
|
get
|
|
{
|
|
string result = string.Empty;
|
|
int count = m_vertexLocalVariablesList.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
result += m_vertexLocalVariablesList[ i ].PropertyName + "\n";
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
public string VertexData { get { return m_vertexData; } }
|
|
public string CustomOutput { get { return m_customOutput; } }
|
|
public string Functions { get { return m_functions; } }
|
|
public string GrabPass { get { return m_grabPass; } }
|
|
public bool DirtyAppData { get { return m_dirtyAppData; } }
|
|
public bool DirtyInstructions { get { return m_dirtyInstructions; } }
|
|
public bool DirtyUniforms { get { return m_dirtyUniforms; } }
|
|
public bool DirtyProperties { get { return m_dirtyProperties; } }
|
|
public bool DirtyInstancedProperties { get { return m_dirtyInstancedProperties; } }
|
|
public bool DirtyInputs { get { return m_dirtyInputs; } }
|
|
public bool DirtyCustomInput { get { return m_dirtyCustomInputs; } }
|
|
public bool DirtyIncludes { get { return m_dirtyIncludes; } }
|
|
public bool DirtyPragmas { get { return m_dirtyPragmas; } }
|
|
public bool DirtyDefines { get { return m_dirtyDefines; } }
|
|
public bool DirtyAdditionalDirectives { get { return m_dirtyAdditionalDirectives; } }
|
|
public bool DirtyLocalVariables { get { return m_dirtyLocalVariables; } }
|
|
public bool DirtyVertexVariables { get { return m_dirtyVertexLocalVariables; } }
|
|
public bool DirtySpecialLocalVariables { get { return m_dirtySpecialLocalVariables; } }
|
|
public bool DirtyPerVertexData { get { return m_dirtyPerVertexData; } }
|
|
public bool DirtyFunctions { get { return m_dirtyFunctions; } }
|
|
public bool DirtyGrabPass { get { return m_grabPassIsDirty; } }
|
|
public int LocalVariablesAmount { get { return m_localVariablesDict.Count; } }
|
|
public int SpecialLocalVariablesAmount { get { return m_specialLocalVariablesDict.Count; } }
|
|
public int VertexLocalVariablesAmount { get { return m_vertexLocalVariablesDict.Count; } }
|
|
public bool TesselationActive { set { m_tesselationActive = value; } get { return m_tesselationActive; } }
|
|
|
|
|
|
public int AvailableVertexTempId { get { return m_availableVertexTempId++; } }
|
|
public int AvailableFragTempId { get { return m_availableFragTempId++; } }
|
|
|
|
/// <summary>
|
|
/// Returns true if Normal output is being written by something else
|
|
/// </summary>
|
|
public bool DirtyNormal
|
|
{
|
|
get { return m_dirtyNormal; }
|
|
set { m_dirtyNormal = value; }
|
|
}
|
|
|
|
public bool IsFragmentCategory
|
|
{
|
|
get { return m_portCategory == MasterNodePortCategory.Fragment || m_portCategory == MasterNodePortCategory.Debug; }
|
|
}
|
|
|
|
public MasterNodePortCategory PortCategory
|
|
{
|
|
get { return m_portCategory; }
|
|
set { m_portCategory = value; }
|
|
}
|
|
|
|
public PortGenType GenType
|
|
{
|
|
get { return m_genType; }
|
|
set { m_genType = value; }
|
|
}
|
|
|
|
public bool IsTemplate { get { return m_masterNodeCategory == AvailableShaderTypes.Template; } }
|
|
|
|
public bool IsSRP { get { return ( TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight || TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD); } }
|
|
|
|
public AvailableShaderTypes MasterNodeCategory
|
|
{
|
|
get { return m_masterNodeCategory; }
|
|
set { m_masterNodeCategory = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Forces write to Normal output when the output is not connected
|
|
/// </summary>
|
|
public bool ForceNormal
|
|
{
|
|
get { return m_forceNormal; }
|
|
set
|
|
{
|
|
if( value )
|
|
{
|
|
if( !m_forceNormalIsDirty )
|
|
{
|
|
m_forceNormal = value;
|
|
m_forceNormalIsDirty = value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_forceNormal = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool UsingVertexColor
|
|
{
|
|
get { return m_usingVertexColor; }
|
|
set { m_usingVertexColor = value; }
|
|
}
|
|
|
|
public bool UsingInternalData
|
|
{
|
|
get { return m_usingInternalData; }
|
|
set { m_usingInternalData = value; }
|
|
}
|
|
|
|
public bool UsingScreenPos
|
|
{
|
|
get { return m_usingScreenPos; }
|
|
set { m_usingScreenPos = value; }
|
|
}
|
|
|
|
public bool UsingCustomScreenPos
|
|
{
|
|
get { return m_usingCustomScreenPos; }
|
|
set { m_usingCustomScreenPos = value; }
|
|
}
|
|
|
|
public bool UsingWorldNormal
|
|
{
|
|
get { return m_usingWorldNormal; }
|
|
set { m_usingWorldNormal = value; }
|
|
}
|
|
|
|
public bool UsingWorldReflection
|
|
{
|
|
get { return m_usingWorldReflection; }
|
|
set { m_usingWorldReflection = value; }
|
|
}
|
|
|
|
public bool UsingWorldPosition
|
|
{
|
|
get { return m_usingWorldPosition; }
|
|
set { m_usingWorldPosition = value; }
|
|
}
|
|
|
|
public bool UsingViewDirection
|
|
{
|
|
get { return m_usingViewDirection; }
|
|
set { m_usingViewDirection = value; }
|
|
}
|
|
|
|
public bool IsOutlineDataCollector
|
|
{
|
|
get { return m_isOutlineDataCollector; }
|
|
set { m_isOutlineDataCollector = value; }
|
|
}
|
|
|
|
public bool UsingCustomOutlineColor
|
|
{
|
|
get { return m_usingCustomOutlineColor; }
|
|
set { m_usingCustomOutlineColor = value; }
|
|
}
|
|
|
|
public bool UsingCustomOutlineWidth
|
|
{
|
|
get { return m_usingCustomOutlineWidth; }
|
|
set { m_usingCustomOutlineWidth = value; }
|
|
}
|
|
|
|
public bool UsingCustomOutlineAlpha
|
|
{
|
|
get { return m_usingCustomOutlineAlpha; }
|
|
set { m_usingCustomOutlineAlpha = value; }
|
|
}
|
|
|
|
public int CustomOutlineSelectedAlpha
|
|
{
|
|
get { return m_customOutlineSelectedAlpha; }
|
|
set { m_customOutlineSelectedAlpha = value; }
|
|
}
|
|
|
|
public bool UsingCustomOutput
|
|
{
|
|
get { return m_usingCustomOutput; }
|
|
set { m_usingCustomOutput = value; }
|
|
}
|
|
|
|
public bool UsingHigherSizeTexcoords
|
|
{
|
|
get { return m_usingHigherSizeTexcoords; }
|
|
set { m_usingHigherSizeTexcoords = value; }
|
|
}
|
|
|
|
public bool UsingLightAttenuation
|
|
{
|
|
get { return m_usingLightAttenuation; }
|
|
set { m_usingLightAttenuation = value; }
|
|
}
|
|
|
|
public bool UsingArrayDerivatives
|
|
{
|
|
get { return m_usingArrayDerivatives; }
|
|
set { m_usingArrayDerivatives = value; }
|
|
}
|
|
|
|
public bool SafeNormalizeLightDir
|
|
{
|
|
get { return m_safeNormalizeLightDir; }
|
|
set { m_safeNormalizeLightDir = value; }
|
|
}
|
|
|
|
public bool SafeNormalizeViewDir
|
|
{
|
|
get { return m_safeNormalizeViewDir; }
|
|
set { m_safeNormalizeViewDir = value; }
|
|
}
|
|
|
|
public string StandardAdditionalDirectives
|
|
{
|
|
get
|
|
{
|
|
string body = string.Empty;
|
|
int count = m_additionalDirectivesList.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
body += "\t\t" + m_additionalDirectivesList[i].PropertyName + "\n";
|
|
}
|
|
return body;
|
|
}
|
|
}
|
|
|
|
public List<PropertyDataCollector> InputList { get { return m_inputList; } }
|
|
public List<PropertyDataCollector> CustomInputList { get { return m_customInputList; } }
|
|
public List<PropertyDataCollector> PropertiesList { get { return m_propertiesList; } }
|
|
public List<PropertyDataCollector> InstancedPropertiesList { get { return m_instancedPropertiesList; } }
|
|
public List<PropertyDataCollector> UniformsList { get { return m_uniformsList; } }
|
|
public List<PropertyDataCollector> MiscList { get { return m_additionalDirectivesList; } }
|
|
public List<PropertyDataCollector> IncludesList { get { return m_includesList; } }
|
|
//public List<PropertyDataCollector> TagsList { get { return m_tagsList; } }
|
|
public List<PropertyDataCollector> PragmasList { get { return m_pragmasList; } }
|
|
public List<PropertyDataCollector> DefinesList { get { return m_definesList; } }
|
|
public List<PropertyDataCollector> InstructionsList { get { return m_instructionsList; } }
|
|
public List<PropertyDataCollector> LocalVariablesList { get { return m_localVariablesList; } }
|
|
public List<PropertyDataCollector> VertexLocalVariablesList { get { return m_vertexLocalVariablesList; } }
|
|
public List<PropertyDataCollector> SpecialLocalVariablesList { get { return m_specialLocalVariablesList; } }
|
|
public List<PropertyDataCollector> VertexDataList { get { return m_vertexDataList; } }
|
|
public List<PropertyDataCollector> CustomOutputList { get { return m_customOutputList; } }
|
|
public List<PropertyDataCollector> FunctionsList { get { return m_functionsList; } }
|
|
public List<PropertyDataCollector> GrabPassList { get { return m_grabPassList; } }
|
|
public Dictionary<string, string> GrabPassDict { get { return m_grabPassDict; } }
|
|
public List<InputCoordsCollector> CustomShadowCoordsList { get { return m_customShadowCoordsList; } }
|
|
public List<int> PackSlotsList { get { return m_packSlotsList; } }
|
|
public Dictionary<string, string> LocalFunctions { get { return m_localFunctions; } }
|
|
//Templates
|
|
public List<string> VertexInputList { get { return m_vertexInputList; } }
|
|
public List<string> InterpolatorList { get { return m_interpolatorsList; } }
|
|
public List<string> VertexInterpDeclList { get { return m_vertexInterpDeclList; } }
|
|
public TemplateDataCollector TemplateDataCollectorInstance { get { return m_templateDataCollector; } }
|
|
public RenderPath CurrentRenderPath
|
|
{
|
|
get { return m_renderPath; }
|
|
set { m_renderPath = value; }
|
|
}
|
|
|
|
public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; } }
|
|
public TemplateSRPType CurrentSRPType
|
|
{
|
|
get
|
|
{
|
|
if( IsTemplate )
|
|
return m_templateDataCollector.CurrentSRPType;
|
|
|
|
return TemplateSRPType.BuiltIn;
|
|
}
|
|
}
|
|
}
|
|
}
|