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using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class DependenciesData
{
private string DependencyFormat = "Dependency \"{0}\"=\"{1}\"\n";
public string DependencyName;
public string DependencyValue;
public bool DependencyFoldout = true;
public DependenciesData()
{
DependencyName = string.Empty;
DependencyValue = string.Empty;
}
public DependenciesData( string data )
{
string[] arr = data.Split( IOUtils.VALUE_SEPARATOR );
if( arr.Length > 1 )
{
DependencyName = arr[ 0 ];
DependencyValue = arr[ 1 ];
}
}
public override string ToString()
{
return DependencyName + IOUtils.VALUE_SEPARATOR + DependencyValue;
}
public string GenerateDependency()
{
return string.Format( DependencyFormat, DependencyName, DependencyValue );
}
public bool IsValid { get { return ( !string.IsNullOrEmpty( DependencyValue ) && !string.IsNullOrEmpty( DependencyName ) ); } }
}
[Serializable]
public class DependenciesHelper
{
private const string CustomDependencysStr = " Dependencies";
private const string DependencyNameStr = "Name";
private const string DependencyValueStr = "Value";
private const float ShaderKeywordButtonLayoutWidth = 15;
private ParentNode m_currentOwner;
[SerializeField]
private List<DependenciesData> m_availableDependencies = new List<DependenciesData>();
public void Draw( ParentNode owner, bool isNested = false )
{
m_currentOwner = owner;
bool value = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDependencies;
if( isNested )
{
NodeUtils.DrawNestedPropertyGroup( ref value, CustomDependencysStr, DrawMainBody, DrawButtons );
}
else
{
NodeUtils.DrawPropertyGroup( ref value, CustomDependencysStr, DrawMainBody, DrawButtons );
}
owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDependencies = value;
}
void DrawButtons()
{
EditorGUILayout.Separator();
// Add Dependency
if( GUILayout.Button( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
{
m_availableDependencies.Add( new DependenciesData() );
EditorGUI.FocusTextInControl( null );
}
//Remove Dependency
if( GUILayout.Button( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
{
if( m_availableDependencies.Count > 0 )
{
m_availableDependencies.RemoveAt( m_availableDependencies.Count - 1 );
EditorGUI.FocusTextInControl( null );
}
}
}
void DrawMainBody()
{
EditorGUILayout.Separator();
int itemCount = m_availableDependencies.Count;
if( itemCount == 0 )
{
EditorGUILayout.HelpBox( "Your list is Empty!\nUse the plus button to add one.", MessageType.Info );
}
int markedToDelete = -1;
float originalLabelWidth = EditorGUIUtility.labelWidth;
for( int i = 0; i < itemCount; i++ )
{
m_availableDependencies[ i ].DependencyFoldout = m_currentOwner.EditorGUILayoutFoldout( m_availableDependencies[ i ].DependencyFoldout, string.Format( "[{0}] - {1}", i, m_availableDependencies[ i ].DependencyName ) );
if( m_availableDependencies[ i ].DependencyFoldout )
{
EditorGUI.indentLevel += 1;
EditorGUIUtility.labelWidth = 70;
//Dependency Name
EditorGUI.BeginChangeCheck();
m_availableDependencies[ i ].DependencyName = EditorGUILayout.TextField( DependencyNameStr, m_availableDependencies[ i ].DependencyName );
if( EditorGUI.EndChangeCheck() )
{
m_availableDependencies[ i ].DependencyName = UIUtils.RemoveShaderInvalidCharacters( m_availableDependencies[ i ].DependencyName );
}
//Dependency Value
EditorGUI.BeginChangeCheck();
m_availableDependencies[ i ].DependencyValue = EditorGUILayout.TextField( DependencyValueStr, m_availableDependencies[ i ].DependencyValue );
if( EditorGUI.EndChangeCheck() )
{
m_availableDependencies[ i ].DependencyValue = UIUtils.RemoveShaderInvalidCharacters( m_availableDependencies[ i ].DependencyValue );
}
EditorGUIUtility.labelWidth = originalLabelWidth;
EditorGUILayout.BeginHorizontal();
{
GUILayout.Label( " " );
// Add new port
if( m_currentOwner.GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
{
m_availableDependencies.Insert( i + 1, new DependenciesData() );
EditorGUI.FocusTextInControl( null );
}
//Remove port
if( m_currentOwner.GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( ShaderKeywordButtonLayoutWidth ) ) )
{
markedToDelete = i;
}
}
EditorGUILayout.EndHorizontal();
EditorGUI.indentLevel -= 1;
}
}
if( markedToDelete > -1 )
{
if( m_availableDependencies.Count > markedToDelete )
{
m_availableDependencies.RemoveAt( markedToDelete );
EditorGUI.FocusTextInControl( null );
}
}
EditorGUILayout.Separator();
}
public void ReadFromString( ref uint index, ref string[] nodeParams )
{
int count = Convert.ToInt32( nodeParams[ index++ ] );
for( int i = 0; i < count; i++ )
{
m_availableDependencies.Add( new DependenciesData( nodeParams[ index++ ] ) );
}
}
public void WriteToString( ref string nodeInfo )
{
int dependencyCount = m_availableDependencies.Count;
IOUtils.AddFieldValueToString( ref nodeInfo, dependencyCount );
for( int i = 0; i < dependencyCount; i++ )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_availableDependencies[ i ].ToString() );
}
}
public string GenerateDependencies()
{
int dependencyCount = m_availableDependencies.Count;
string result = dependencyCount == 0 ? string.Empty : "\n";
UIUtils.ShaderIndentLevel++;
for( int i = 0; i < dependencyCount; i++ )
{
if( m_availableDependencies[ i ].IsValid )
{
result += UIUtils.ShaderIndentTabs + m_availableDependencies[ i ].GenerateDependency();
}
}
UIUtils.ShaderIndentLevel--;
return result;
}
public void Destroy()
{
m_availableDependencies.Clear();
m_availableDependencies = null;
m_currentOwner = null;
}
public bool HasDependencies { get { return m_availableDependencies.Count > 0; } }
}
}