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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
class ColorMaskHelper
{
private GUIContent ColorMaskContent = new GUIContent( "Color Mask", "Sets color channel writing mask, turning all off makes the object completely invisible\nDefault: RGBA" );
private readonly char[] m_colorMaskChar = { 'R', 'G', 'B', 'A' };
private GUIStyle m_leftToggleColorMask;
private GUIStyle m_middleToggleColorMask;
private GUIStyle m_rightToggleColorMask;
[SerializeField]
private bool[] m_colorMask = { true, true, true, true };
[SerializeField]
private InlineProperty m_inlineMask = new InlineProperty();
public void Draw( UndoParentNode owner )
{
m_inlineMask.CustomDrawer( ref owner, DrawColorMaskControls, ColorMaskContent.text );
}
private void DrawColorMaskControls( UndoParentNode owner )
{
if( m_leftToggleColorMask == null || m_leftToggleColorMask.normal.background == null )
{
m_leftToggleColorMask = GUI.skin.GetStyle( "miniButtonLeft" );
}
if( m_middleToggleColorMask == null || m_middleToggleColorMask.normal.background == null )
{
m_middleToggleColorMask = GUI.skin.GetStyle( "miniButtonMid" );
}
if( m_rightToggleColorMask == null || m_rightToggleColorMask.normal.background == null )
{
m_rightToggleColorMask = GUI.skin.GetStyle( "miniButtonRight" );
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( ColorMaskContent, GUILayout.Width( 90 ) );
m_colorMask[ 0 ] = owner.GUILayoutToggle( m_colorMask[ 0 ], "R", m_leftToggleColorMask );
m_colorMask[ 1 ] = owner.GUILayoutToggle( m_colorMask[ 1 ], "G", m_middleToggleColorMask );
m_colorMask[ 2 ] = owner.GUILayoutToggle( m_colorMask[ 2 ], "B", m_middleToggleColorMask );
m_colorMask[ 3 ] = owner.GUILayoutToggle( m_colorMask[ 3 ], "A", m_rightToggleColorMask );
EditorGUILayout.EndHorizontal();
}
public void BuildColorMask( ref string ShaderBody, bool customBlendAvailable )
{
int count = 0;
string colorMask = string.Empty;
for( int i = 0; i < m_colorMask.Length; i++ )
{
if( m_colorMask[ i ] )
{
count++;
colorMask += m_colorMaskChar[ i ];
}
}
if( ( count != m_colorMask.Length && customBlendAvailable ) || m_inlineMask.Active )
{
MasterNode.AddRenderState( ref ShaderBody, "ColorMask", m_inlineMask.GetValueOrProperty( ( ( count == 0 ) ? "0" : colorMask ) ) );
}
}
public void ReadFromString( ref uint index, ref string[] nodeParams )
{
for( int i = 0; i < m_colorMask.Length; i++ )
{
m_colorMask[ i ] = Convert.ToBoolean( nodeParams[ index++ ] );
}
if( UIUtils.CurrentShaderVersion() > 14501 )
m_inlineMask.ReadFromString( ref index, ref nodeParams );
}
public void WriteToString( ref string nodeInfo )
{
for( int i = 0; i < m_colorMask.Length; i++ )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_colorMask[ i ] );
}
m_inlineMask.WriteToString( ref nodeInfo );
}
public void Destroy()
{
m_leftToggleColorMask = null;
m_middleToggleColorMask = null;
m_rightToggleColorMask = null;
}
}
}