You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

133 lines
4.8 KiB

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Keyword Switch", "Logical Operators", "Attributes a value according to the existance of a selected keyword", Deprecated = true, DeprecatedAlternativeType = typeof(StaticSwitch), DeprecatedAlternative = "Static Switch" )]
public sealed class KeywordSwitchNode : ParentNode
{
private const string KeywordStr = "Keyword";
private const string CustomStr = "Custom";
[SerializeField]
private string m_currentKeyword = string.Empty;
[SerializeField]
private int m_currentKeywordId = 0;
[SerializeField]
private WirePortDataType m_mainPortType = WirePortDataType.FLOAT;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false, "True" );
AddInputPort( WirePortDataType.FLOAT, false, "False" );
AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
m_textLabelWidth = 65;
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_currentKeywordId = EditorGUILayoutPopup( KeywordStr, m_currentKeywordId, UIUtils.AvailableKeywords );
if ( EditorGUI.EndChangeCheck() )
{
if ( m_currentKeywordId != 0 )
{
m_currentKeyword = UIUtils.AvailableKeywords[ m_currentKeywordId ];
}
}
if ( m_currentKeywordId == 0 )
{
m_currentKeyword = EditorGUILayoutTextField( CustomStr, m_currentKeyword );
}
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
UpdateConnected( portId );
}
public override void OnConnectedOutputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( portId, otherNodeId, otherPortId, name, type );
UpdateConnected( portId );
}
public override void OnInputPortDisconnected( int portId )
{
base.OnInputPortDisconnected( portId );
UpdateDisconnected( portId );
}
void UpdateConnected( int portId )
{
m_inputPorts[ portId ].MatchPortToConnection();
int otherPortId = ( portId + 1 ) % 2;
if ( m_inputPorts[ otherPortId ].IsConnected )
{
m_mainPortType = ( UIUtils.GetPriority( m_inputPorts[ portId ].DataType ) > UIUtils.GetPriority( m_inputPorts[ otherPortId ].DataType ) ) ?
m_inputPorts[ portId ].DataType :
m_inputPorts[ otherPortId ].DataType;
}
else
{
m_mainPortType = m_inputPorts[ portId ].DataType;
m_inputPorts[ otherPortId ].ChangeType( m_mainPortType, false );
}
m_outputPorts[ 0 ].ChangeType( m_mainPortType, false );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
string trueCode = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string falseCode = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
string localVarName = "simpleKeywordVar"+OutputId;
string outType = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType );
dataCollector.AddLocalVariable( UniqueId, "#ifdef " + m_currentKeyword, true );
dataCollector.AddLocalVariable( UniqueId, outType + " " + localVarName + " = " + trueCode + ";", true );
dataCollector.AddLocalVariable( UniqueId, "#else", true );
dataCollector.AddLocalVariable( UniqueId, outType + " " + localVarName + " = " + falseCode + ";", true );
dataCollector.AddLocalVariable( UniqueId, "#endif", true );
m_outputPorts[ 0 ].SetLocalValue( localVarName, dataCollector.PortCategory );
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
void UpdateDisconnected( int portId )
{
int otherPortId = ( portId + 1 ) % 2;
if ( m_inputPorts[ otherPortId ].IsConnected )
{
m_mainPortType = m_inputPorts[ otherPortId ].DataType;
m_inputPorts[ portId ].ChangeType( m_mainPortType, false );
}
m_outputPorts[ 0 ].ChangeType( m_mainPortType, false );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_currentKeyword = GetCurrentParam( ref nodeParams );
m_currentKeywordId = UIUtils.GetKeywordId( m_currentKeyword );
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_currentKeyword );
}
}
}