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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using System;
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//using System.Collections.Generic;
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//using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "If", "Logical Operators", "Conditional comparison between A with B." )]
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public sealed class ConditionalIfNode : ParentNode
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{
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private const string UseUnityBranchesStr = "Dynamic Branching";
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private const string UnityBranchStr = "UNITY_BRANCH ";
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private readonly string[] IfOps = { "if( {0} > {1} )",
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"if( {0} == {1} )",
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"if( {0} < {1} )",
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"if( {0} >= {1} )",
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"if( {0} <= {1} )",
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"if( {0} != {1} )" };
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//private WirePortDataType m_inputMainDataType = WirePortDataType.FLOAT;
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private WirePortDataType m_outputMainDataType = WirePortDataType.FLOAT;
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private string[] m_results = { string.Empty, string.Empty, string.Empty };
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[SerializeField]
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private bool m_useUnityBranch = false;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT, false, "A" );
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AddInputPort( WirePortDataType.FLOAT, false, "B" );
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m_inputPorts[ 0 ].AddPortRestrictions( WirePortDataType.FLOAT, WirePortDataType.INT );
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m_inputPorts[ 1 ].AddPortRestrictions( WirePortDataType.FLOAT, WirePortDataType.INT );
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AddInputPort( WirePortDataType.FLOAT, false, "A > B" );
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AddInputPort( WirePortDataType.FLOAT, false, "A == B" );
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AddInputPort( WirePortDataType.FLOAT, false, "A < B" );
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AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
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m_inputPorts[ 0 ].AutoDrawInternalData = true;
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m_inputPorts[ 1 ].AutoDrawInternalData = true;
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m_textLabelWidth = 131;
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//m_useInternalPortData = true;
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m_autoWrapProperties = true;
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m_previewShaderGUID = "f6fb4d46bddf29e45a8a3ddfed75d0c0";
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}
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public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
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{
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base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
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UpdateConnection( inputPortId );
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}
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public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
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{
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base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
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UpdateConnection( portId );
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}
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public override void DrawProperties()
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{
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base.DrawProperties();
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if( !m_inputPorts[ 0 ].IsConnected )
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m_inputPorts[ 0 ].FloatInternalData = EditorGUILayoutFloatField( m_inputPorts[ 0 ].Name, m_inputPorts[ 0 ].FloatInternalData );
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if( !m_inputPorts[ 1 ].IsConnected )
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m_inputPorts[ 1 ].FloatInternalData = EditorGUILayoutFloatField( m_inputPorts[ 1 ].Name, m_inputPorts[ 1 ].FloatInternalData );
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m_useUnityBranch = EditorGUILayoutToggle( UseUnityBranchesStr, m_useUnityBranch );
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}
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public override void OnInputPortDisconnected( int portId )
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{
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base.OnInputPortDisconnected( portId );
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UpdateConnection( portId );
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}
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//void TestMainInputDataType()
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//{
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// WirePortDataType newType = WirePortDataType.FLOAT;
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// if ( m_inputPorts[ 0 ].IsConnected && UIUtils.GetPriority( m_inputPorts[ 0 ].DataType ) > UIUtils.GetPriority( newType ) )
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// {
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// newType = m_inputPorts[ 0 ].DataType;
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// }
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// if ( m_inputPorts[ 1 ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ 1 ].DataType ) > UIUtils.GetPriority( newType ) ) )
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// {
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// newType = m_inputPorts[ 1 ].DataType;
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// }
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// m_inputMainDataType = newType;
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//}
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void TestMainOutputDataType()
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{
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WirePortDataType newType = WirePortDataType.FLOAT;
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for( int i = 2; i < 5; i++ )
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{
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if( m_inputPorts[ i ].IsConnected && ( UIUtils.GetPriority( m_inputPorts[ i ].DataType ) > UIUtils.GetPriority( newType ) ) )
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{
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newType = m_inputPorts[ i ].DataType;
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}
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}
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if( newType != m_outputMainDataType )
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{
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m_outputMainDataType = newType;
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}
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m_outputPorts[ 0 ].ChangeType( m_outputMainDataType, false );
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}
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public void UpdateConnection( int portId )
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{
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m_inputPorts[ portId ].MatchPortToConnection();
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switch( portId )
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{
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//case 0:
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//case 1:
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//{
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// TestMainInputDataType();
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//}
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//break;
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case 2:
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case 3:
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case 4:
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{
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TestMainOutputDataType();
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}
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break;
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}
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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string AValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector);
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string BValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
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m_results[ 0 ] = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
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m_results[ 1 ] = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
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m_results[ 2 ] = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_outputMainDataType, ignoreLocalvar, true );
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string localVarName = "ifLocalVar" + OutputId;
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string localVarDec = string.Format( "{0} {1} = 0;", UIUtils.FinalPrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType ), localVarName );
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bool lequal = false;
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bool greater = false;
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bool lesser = false;
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bool gequal = false;
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bool equal = false;
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bool nequal = false;
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bool welse = false;
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bool midCon = false;
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if( m_inputPorts[ 2 ].IsConnected )
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{
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greater = true;
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}
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if( m_inputPorts[ 4 ].IsConnected )
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{
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lesser = true;
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}
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if( greater && m_inputPorts[ 2 ].GetOutputConnection() == m_inputPorts[ 3 ].GetOutputConnection() )
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{
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gequal = true;
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}
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if( lesser && m_inputPorts[ 4 ].GetOutputConnection() == m_inputPorts[ 3 ].GetOutputConnection() )
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{
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lequal = true;
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}
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if( m_inputPorts[ 2 ].GetOutputConnection() == m_inputPorts[ 4 ].GetOutputConnection() )
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{
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if( m_inputPorts[ 3 ].IsConnected )
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equal = true;
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else if( m_inputPorts[ 2 ].IsConnected )
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nequal = true;
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}
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if( m_inputPorts[ 3 ].IsConnected )
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{
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midCon = true;
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if( greater && lesser )
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welse = true;
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}
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dataCollector.AddLocalVariable( UniqueId, localVarDec, true );
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if ( m_useUnityBranch && !( lequal && gequal ) && !( !greater && !midCon && !lesser ) )
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dataCollector.AddLocalVariable( UniqueId, UnityBranchStr, true );
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if( lequal && gequal ) // all equal
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( "{0} = {1};", localVarName, m_results[ 1 ] ), true );
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}
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else if( !lequal && gequal ) // greater or equal
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 3 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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if( welse )
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{
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dataCollector.AddLocalVariable( UniqueId, "else", true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 2 ] ), true );
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}
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}
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else if( lequal && !gequal )// lesser or equal
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 4 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 2 ] ), true );
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if( welse )
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{
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dataCollector.AddLocalVariable( UniqueId, "else", true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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}
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}
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else if( nequal )// not equal
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 5 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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}
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else if( equal )// equal
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 1 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 1 ] ), true );
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if( welse )
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{
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dataCollector.AddLocalVariable( UniqueId, "else", true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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}
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}
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else if( lesser && !midCon && !greater ) // lesser
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 2 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 2 ] ), true );
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}
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else if( greater && !midCon && !lesser ) // greater
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 0 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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}
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else if( !greater && !midCon && !lesser ) // none
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{
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//dataCollector.AddLocalVariable( UniqueId, localVarDec );
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}
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else // all different
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{
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bool ifStarted = false;
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if( greater )
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( IfOps[ 0 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 0 ] ), true );
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ifStarted = true;
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}
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if( midCon )
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{
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dataCollector.AddLocalVariable( UniqueId, ( ifStarted ? "else " : string.Empty ) +string.Format( IfOps[ 1 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 1 ] ), true );
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ifStarted = true;
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}
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if( lesser )
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{
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dataCollector.AddLocalVariable( UniqueId, "else " + string.Format( IfOps[ 2 ], AValue, BValue ), true );
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dataCollector.AddLocalVariable( UniqueId, string.Format( "\t{0} = {1};", localVarName, m_results[ 2 ] ), true );
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}
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}
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m_outputPorts[ 0 ].SetLocalValue( localVarName, dataCollector.PortCategory );
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return localVarName;
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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if( UIUtils.CurrentShaderVersion() > 4103 )
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{
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m_useUnityBranch = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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}
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_useUnityBranch );
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}
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}
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}
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