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// Amplify Shader Editor - Visual Shader vEditing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Static Switch", "Logical Operators", "Creates a shader keyword toggle", Available = true )]
public sealed class StaticSwitch : PropertyNode
{
[SerializeField]
private int m_defaultValue = 0;
[SerializeField]
private int m_materialValue = 0;
[SerializeField]
private int m_multiCompile = 0;
[SerializeField]
private int m_currentKeywordId = 0;
[SerializeField]
private string m_currentKeyword = string.Empty;
[SerializeField]
private bool m_createToggle = true;
private GUIContent m_checkContent;
private GUIContent m_popContent;
private int m_conditionId = -1;
private const int MinComboSize = 50;
private const int MaxComboSize = 105;
private Rect m_varRect;
private Rect m_imgRect;
private bool m_editing;
enum KeywordModeType
{
Toggle = 0,
ToggleOff,
KeywordEnum,
}
[SerializeField]
private KeywordModeType m_keywordModeType = KeywordModeType.Toggle;
private const string StaticSwitchStr = "Static Switch";
private const string MaterialToggleStr = "Material Toggle";
private const string ToggleMaterialValueStr = "Material Value";
private const string ToggleDefaultValueStr = "Default Value";
private const string AmountStr = "Amount";
private const string KeywordStr = "Keyword";
private const string CustomStr = "Custom";
private const string ToggleTypeStr = "Toggle Type";
private const string TypeStr = "Type";
private const string ModeStr = "Mode";
private const string KeywordTypeStr = "Keyword Type";
private const string KeywordNameStr = "Keyword Name";
public readonly static string[] KeywordTypeList = { "Shader Feature", "Multi Compile"/*, "Define Symbol"*/ };
public readonly static int[] KeywordTypeInt = { 0, 1/*, 2*/ };
[SerializeField]
private string[] m_defaultKeywordNames = { "Key0", "Key1", "Key2", "Key3", "Key4", "Key5", "Key6", "Key7", "Key8" };
[SerializeField]
private string[] m_keywordEnumList = { "Key0", "Key1" };
int m_keywordEnumAmount = 2;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
AddInputPort( WirePortDataType.FLOAT, false, "False", -1, MasterNodePortCategory.Fragment, 1 );
AddInputPort( WirePortDataType.FLOAT, false, "True", -1, MasterNodePortCategory.Fragment, 0 );
for( int i = 2; i < 9; i++ )
{
AddInputPort( WirePortDataType.FLOAT, false, m_defaultKeywordNames[ i ] );
m_inputPorts[ i ].Visible = false;
}
m_headerColor = new Color( 0.0f, 0.55f, 0.45f, 1f );
m_customPrefix = KeywordStr+" ";
m_autoWrapProperties = false;
m_freeType = false;
m_useVarSubtitle = true;
m_allowPropertyDuplicates = true;
m_showTitleWhenNotEditing = false;
m_currentParameterType = PropertyType.Property;
m_checkContent = new GUIContent();
m_checkContent.image = UIUtils.CheckmarkIcon;
m_popContent = new GUIContent();
m_popContent.image = UIUtils.PopupIcon;
m_previewShaderGUID = "0b708c11c68e6a9478ac97fe3643eab1";
m_showAutoRegisterUI = true;
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if( m_conditionId == -1 )
m_conditionId = Shader.PropertyToID( "_Condition" );
if( m_createToggle )
PreviewMaterial.SetInt( m_conditionId, m_materialValue );
else
PreviewMaterial.SetInt( m_conditionId, m_defaultValue );
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
if( m_createToggle )
UIUtils.RegisterPropertyNode( this );
else
UIUtils.UnregisterPropertyNode( this );
}
public override void Destroy()
{
base.Destroy();
UIUtils.UnregisterPropertyNode( this );
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
UpdateConnections();
}
public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
UpdateConnections();
}
public override void OnInputPortDisconnected( int portId )
{
base.OnInputPortDisconnected( portId );
UpdateConnections();
}
private void UpdateConnections()
{
WirePortDataType mainType = WirePortDataType.FLOAT;
int highest = UIUtils.GetPriority( mainType );
for( int i = 0; i < m_inputPorts.Count; i++ )
{
if( m_inputPorts[ i ].IsConnected )
{
WirePortDataType portType = m_inputPorts[ i ].GetOutputConnection().DataType;
if( UIUtils.GetPriority( portType ) > highest )
{
mainType = portType;
highest = UIUtils.GetPriority( portType );
}
}
}
for( int i = 0; i < m_inputPorts.Count; i++ )
{
m_inputPorts[ i ].ChangeType( mainType, false );
}
m_outputPorts[ 0 ].ChangeType( mainType, false );
}
public override string GetPropertyValue()
{
if( m_createToggle )
if( m_keywordModeType == KeywordModeType.KeywordEnum && m_keywordEnumAmount > 0 )
return PropertyAttributes + "[" + m_keywordModeType.ToString() + "(" + GetKeywordEnumPropertyList() + ")] " + m_propertyName + "(\"" + m_propertyInspectorName + "\", Float) = " + m_defaultValue;
else
return PropertyAttributes + "[" + m_keywordModeType.ToString() + "(" + GetPropertyValStr() + ")] " + m_propertyName + "(\"" + m_propertyInspectorName + "\", Float) = " + m_defaultValue;
else
return string.Empty;
}
public string KeywordEnumList(int index)
{
if( m_variableMode == VariableMode.Fetch )
return m_keywordEnumList[index];
else
return m_keywordEnumList[index].ToUpper();
}
public override string PropertyName
{
get
{
if( m_variableMode == VariableMode.Fetch )
return m_currentKeyword;
else
return base.PropertyName.ToUpper();
}
}
public override string GetPropertyValStr()
{
if( m_keywordModeType == KeywordModeType.KeywordEnum )
return PropertyName;
else if( m_variableMode == VariableMode.Fetch )
return m_currentKeyword;
else
return PropertyName + ( m_createToggle ? OnOffStr : "_ON" );
}
private string GetKeywordEnumPropertyList()
{
string result = string.Empty;
for( int i = 0; i < m_keywordEnumList.Length; i++ )
{
if( i == 0 )
result = m_keywordEnumList[ i ];
else
result += "," + m_keywordEnumList[ i ];
}
return result;
}
private string GetKeywordEnumPragmaList()
{
string result = string.Empty;
for( int i = 0; i < m_keywordEnumList.Length; i++ )
{
if( i == 0 )
result = PropertyName + "_" + KeywordEnumList(i);
else
result += " " + PropertyName + "_" + KeywordEnumList( i );
}
return result;
}
public override string GetUniformValue()
{
return string.Empty;
}
public override bool GetUniformData( out string dataType, out string dataName )
{
dataType = string.Empty;
dataName = string.Empty;
return false;
}
public override void DrawProperties()
{
//base.DrawProperties();
NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, PropertyGroup );
NodeUtils.DrawPropertyGroup( ref m_visibleCustomAttrFoldout, CustomAttrStr, DrawCustomAttributes, DrawCustomAttrAddRemoveButtons );
CheckPropertyFromInspector();
}
void DrawEnumList()
{
EditorGUI.BeginChangeCheck();
m_keywordEnumAmount = EditorGUILayoutIntSlider( AmountStr, m_keywordEnumAmount, 2, 9 );
if( EditorGUI.EndChangeCheck() )
{
CurrentSelectedInput = Mathf.Clamp( CurrentSelectedInput, 0, m_keywordEnumAmount - 1 );
UpdateLabels();
}
EditorGUI.indentLevel++;
for( int i = 0; i < m_keywordEnumList.Length; i++ )
{
EditorGUI.BeginChangeCheck();
m_keywordEnumList[ i ] = EditorGUILayoutTextField( "Item " + i, m_keywordEnumList[ i ] );
if( EditorGUI.EndChangeCheck() )
{
m_keywordEnumList[ i ] = UIUtils.RemoveInvalidEnumCharacters( m_keywordEnumList[ i ] );
m_keywordEnumList[ i ] = m_keywordEnumList[ i ].Replace( " ", "" ); // sad face :( does not support spaces
m_inputPorts[ i ].Name = m_keywordEnumList[ i ];
m_defaultKeywordNames[ i ] = m_inputPorts[ i ].Name;
}
}
EditorGUI.indentLevel--;
}
public void UpdateLabels()
{
int maxinputs = m_keywordModeType == KeywordModeType.KeywordEnum ? m_keywordEnumAmount : 2;
m_keywordEnumAmount = Mathf.Clamp( m_keywordEnumAmount, 0, maxinputs );
m_keywordEnumList = new string[ maxinputs ];
for( int i = 0; i < maxinputs; i++ )
{
m_keywordEnumList[ i ] = m_defaultKeywordNames[ i ];
m_inputPorts[ i ].Name = m_keywordEnumList[ i ];
}
if( m_keywordModeType != KeywordModeType.KeywordEnum )
{
m_inputPorts[ 0 ].Name = "False";
m_inputPorts[ 1 ].Name = "True";
}
for( int i = 0; i < m_inputPorts.Count; i++ )
{
m_inputPorts[ i ].Visible = ( i < maxinputs );
}
m_sizeIsDirty = true;
}
void PropertyGroup()
{
EditorGUI.BeginChangeCheck();
m_keywordModeType = (KeywordModeType)EditorGUILayoutEnumPopup( TypeStr, m_keywordModeType );
if( EditorGUI.EndChangeCheck() )
{
UpdateLabels();
}
m_variableMode = (VariableMode)EditorGUILayoutEnumPopup( ModeStr, m_variableMode );
if( m_variableMode == VariableMode.Create )
{
EditorGUI.BeginChangeCheck();
m_multiCompile = EditorGUILayoutIntPopup( KeywordTypeStr, m_multiCompile, KeywordTypeList, KeywordTypeInt );
if( EditorGUI.EndChangeCheck() )
{
BeginPropertyFromInspectorCheck();
}
}
if( m_keywordModeType != KeywordModeType.KeywordEnum )
{
if( m_variableMode == VariableMode.Create )
{
ShowPropertyInspectorNameGUI();
ShowPropertyNameGUI( true );
bool guiEnabledBuffer = GUI.enabled;
GUI.enabled = false;
EditorGUILayout.TextField( KeywordNameStr, GetPropertyValStr() );
GUI.enabled = guiEnabledBuffer;
}
else
{
ShowPropertyInspectorNameGUI();
EditorGUI.BeginChangeCheck();
m_currentKeywordId = EditorGUILayoutPopup( KeywordStr, m_currentKeywordId, UIUtils.AvailableKeywords );
if( EditorGUI.EndChangeCheck() )
{
if( m_currentKeywordId != 0 )
{
m_currentKeyword = UIUtils.AvailableKeywords[ m_currentKeywordId ];
}
}
if( m_currentKeywordId == 0 )
{
EditorGUI.BeginChangeCheck();
m_currentKeyword = EditorGUILayoutTextField( CustomStr, m_currentKeyword );
if( EditorGUI.EndChangeCheck() )
{
m_currentKeyword = UIUtils.RemoveInvalidCharacters( m_currentKeyword );
}
}
}
}
else
{
ShowPropertyInspectorNameGUI();
ShowPropertyNameGUI( true );
DrawEnumList();
}
ShowAutoRegister();
EditorGUI.BeginChangeCheck();
m_createToggle = EditorGUILayoutToggle( MaterialToggleStr, m_createToggle );
if( EditorGUI.EndChangeCheck() )
{
if( m_createToggle )
UIUtils.RegisterPropertyNode( this );
else
UIUtils.UnregisterPropertyNode( this );
}
if( m_createToggle )
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space( 20 );
m_propertyTab = GUILayout.Toolbar( m_propertyTab, LabelToolbarTitle );
EditorGUILayout.EndHorizontal();
switch( m_propertyTab )
{
default:
case 0:
{
EditorGUI.BeginChangeCheck();
if( m_keywordModeType != KeywordModeType.KeywordEnum )
m_materialValue = EditorGUILayoutToggle( ToggleMaterialValueStr, m_materialValue == 1 ) ? 1 : 0;
else
m_materialValue = EditorGUILayoutPopup( ToggleMaterialValueStr, m_materialValue, m_keywordEnumList );
if( EditorGUI.EndChangeCheck() )
m_requireMaterialUpdate = true;
}
break;
case 1:
{
if( m_keywordModeType != KeywordModeType.KeywordEnum )
m_defaultValue = EditorGUILayoutToggle( ToggleDefaultValueStr, m_defaultValue == 1 ) ? 1 : 0;
else
m_defaultValue = EditorGUILayoutPopup( ToggleDefaultValueStr, m_materialValue, m_keywordEnumList );
}
break;
}
}
//EditorGUILayout.HelpBox( "Keyword Type:\n" +
// "The difference is that unused variants of \"Shader Feature\" shaders will not be included into game build while \"Multi Compile\" variants are included regardless of their usage.\n\n" +
// "So \"Shader Feature\" makes most sense for keywords that will be set on the materials, while \"Multi Compile\" for keywords that will be set from code globally.\n\n" +
// "You can set keywords using the material property using the \"Property Name\" or you can set the keyword directly using the \"Keyword Name\".", MessageType.None );
}
public override void OnNodeLayout( DrawInfo drawInfo )
{
float finalSize = 0;
if( m_keywordModeType == KeywordModeType.KeywordEnum )
{
GUIContent dropdown = new GUIContent( m_inputPorts[ CurrentSelectedInput ].Name );
int cacheSize = UIUtils.GraphDropDown.fontSize;
UIUtils.GraphDropDown.fontSize = 10;
Vector2 calcSize = UIUtils.GraphDropDown.CalcSize( dropdown );
UIUtils.GraphDropDown.fontSize = cacheSize;
finalSize = Mathf.Clamp( calcSize.x, MinComboSize, MaxComboSize );
if( m_insideSize.x != finalSize )
{
m_insideSize.Set( finalSize, 25 );
m_sizeIsDirty = true;
}
}
base.OnNodeLayout( drawInfo );
if( m_keywordModeType != KeywordModeType.KeywordEnum )
{
m_varRect = m_remainingBox;
m_varRect.size = Vector2.one * 22 * drawInfo.InvertedZoom;
m_varRect.center = m_remainingBox.center;
if( m_showPreview )
m_varRect.y = m_remainingBox.y;
}
else
{
m_varRect = m_remainingBox;
m_varRect.width = finalSize * drawInfo.InvertedZoom;
m_varRect.height = 16 * drawInfo.InvertedZoom;
m_varRect.x = m_remainingBox.xMax - m_varRect.width;
m_varRect.y += 1 * drawInfo.InvertedZoom;
m_imgRect = m_varRect;
m_imgRect.x = m_varRect.xMax - 16 * drawInfo.InvertedZoom;
m_imgRect.width = 16 * drawInfo.InvertedZoom;
m_imgRect.height = m_imgRect.width;
}
}
public override void DrawGUIControls( DrawInfo drawInfo )
{
base.DrawGUIControls( drawInfo );
if( drawInfo.CurrentEventType != EventType.MouseDown || !m_createToggle )
return;
if( m_varRect.Contains( drawInfo.MousePosition ) )
{
m_editing = true;
}
else if( m_editing )
{
m_editing = false;
}
}
private int CurrentSelectedInput
{
get
{
return m_materialMode ? m_materialValue : m_defaultValue;
}
set
{
if( m_materialMode )
m_materialValue = value;
else
m_defaultValue = value;
}
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
if( m_editing )
{
if( m_keywordModeType != KeywordModeType.KeywordEnum )
{
if( GUI.Button( m_varRect, GUIContent.none, UIUtils.GraphButton ) )
{
CurrentSelectedInput = CurrentSelectedInput == 1 ? 0 : 1;
m_editing = false;
if( m_materialMode )
m_requireMaterialUpdate = true;
}
if( CurrentSelectedInput == 1 )
{
GUI.Label( m_varRect, m_checkContent, UIUtils.GraphButtonIcon );
}
}
else
{
EditorGUI.BeginChangeCheck();
CurrentSelectedInput = EditorGUIPopup( m_varRect, CurrentSelectedInput, m_keywordEnumList, UIUtils.GraphDropDown );
if( EditorGUI.EndChangeCheck() )
{
m_editing = false;
if( m_materialMode )
m_requireMaterialUpdate = true;
}
}
}
}
public override void OnNodeRepaint( DrawInfo drawInfo )
{
base.OnNodeRepaint( drawInfo );
if( !m_isVisible )
return;
if( m_createToggle && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
{
if( !m_editing )
{
if( m_keywordModeType != KeywordModeType.KeywordEnum )
{
GUI.Label( m_varRect, GUIContent.none, UIUtils.GraphButton );
if( CurrentSelectedInput == 1 )
GUI.Label( m_varRect, m_checkContent, UIUtils.GraphButtonIcon );
}
else
{
GUI.Label( m_varRect, m_keywordEnumList[ CurrentSelectedInput ], UIUtils.GraphDropDown );
GUI.Label( m_imgRect, m_popContent, UIUtils.GraphButtonIcon );
}
}
}
}
private string OnOffStr
{
get
{
switch( m_keywordModeType )
{
default:
case KeywordModeType.Toggle:
return "_ON";
case KeywordModeType.ToggleOff:
return "_OFF";
}
}
}
void RegisterPragmas( ref MasterNodeDataCollector dataCollector )
{
if( m_variableMode == VariableMode.Create )
{
if( m_keywordModeType == KeywordModeType.KeywordEnum )
{
if( m_multiCompile == 1 )
dataCollector.AddToPragmas( UniqueId, "multi_compile " + GetKeywordEnumPragmaList() );
else if( m_multiCompile == 0 )
dataCollector.AddToPragmas( UniqueId, "shader_feature " + GetKeywordEnumPragmaList() );
}
else
{
if( m_multiCompile == 1 )
dataCollector.AddToPragmas( UniqueId, "multi_compile __ " + PropertyName + OnOffStr );
else if( m_multiCompile == 0 )
dataCollector.AddToPragmas( UniqueId, "shader_feature " + PropertyName + OnOffStr );
}
}
}
protected override void RegisterProperty( ref MasterNodeDataCollector dataCollector )
{
base.RegisterProperty( ref dataCollector );
RegisterPragmas( ref dataCollector );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
//if( m_keywordModeType == KeywordModeType.KeywordEnum )
RegisterPragmas( ref dataCollector );
string outType = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType );
if( m_keywordModeType == KeywordModeType.KeywordEnum )
{
string defaultKey = "\t" + outType + " staticSwitch" + OutputId + " = " + m_inputPorts[ m_defaultValue ].GeneratePortInstructions( ref dataCollector ) + ";";
string[] allOutputs = new string[ m_keywordEnumAmount ];
for( int i = 0; i < m_keywordEnumAmount; i++ )
allOutputs[ i ] = m_inputPorts[ i ].GeneratePortInstructions( ref dataCollector );
for( int i = 0; i < m_keywordEnumAmount; i++ )
{
string keyword = PropertyName + "_" + KeywordEnumList( i );
if( i == 0 )
dataCollector.AddLocalVariable( UniqueId, "#if defined(" + keyword + ")", true );
else
dataCollector.AddLocalVariable( UniqueId, "#elif defined(" + keyword + ")", true );
if( m_defaultValue == i )
dataCollector.AddLocalVariable( UniqueId, defaultKey, true );
else
dataCollector.AddLocalVariable( UniqueId, "\t" + outType + " staticSwitch" + OutputId + " = " + allOutputs[ i ] + ";", true );
}
dataCollector.AddLocalVariable( UniqueId, "#else", true );
dataCollector.AddLocalVariable( UniqueId, defaultKey, true );
dataCollector.AddLocalVariable( UniqueId, "#endif", true );
}
else
{
string falseCode = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string trueCode = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
if( m_variableMode == VariableMode.Fetch )
dataCollector.AddLocalVariable( UniqueId, "#ifdef " + m_currentKeyword, true );
else
dataCollector.AddLocalVariable( UniqueId, "#ifdef " + PropertyName + OnOffStr, true );
dataCollector.AddLocalVariable( UniqueId, "\t" + outType + " staticSwitch" + OutputId + " = " + trueCode + ";", true );
dataCollector.AddLocalVariable( UniqueId, "#else", true );
dataCollector.AddLocalVariable( UniqueId, "\t" + outType + " staticSwitch" + OutputId + " = " + falseCode + ";", true );
dataCollector.AddLocalVariable( UniqueId, "#endif", true );
}
m_outputPorts[ 0 ].SetLocalValue( "staticSwitch" + OutputId , dataCollector.PortCategory );
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
}
public override void DrawTitle( Rect titlePos )
{
SetAdditonalTitleTextOnCallback( GetPropertyValStr(), ( instance, newSubTitle ) => instance.AdditonalTitleContent.text = string.Format( Constants.SubTitleVarNameFormatStr, newSubTitle ) );
if( !m_isEditing && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 )
{
GUI.Label( titlePos, StaticSwitchStr, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) );
}
}
public override void UpdateMaterial( Material mat )
{
base.UpdateMaterial( mat );
if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
{
if( m_keywordModeType == KeywordModeType.KeywordEnum )
{
for( int i = 0; i < m_keywordEnumAmount; i++ )
{
string key = PropertyName + "_" + KeywordEnumList( i );
mat.DisableKeyword( key );
}
mat.EnableKeyword( PropertyName + "_" + KeywordEnumList( m_materialValue ));
}
else
{
int final = m_materialValue;
if( m_keywordModeType == KeywordModeType.ToggleOff )
final = final == 1 ? 0 : 1;
mat.SetFloat( m_propertyName, m_materialValue );
if( final == 1 )
mat.EnableKeyword( GetPropertyValStr() );
else
mat.DisableKeyword( GetPropertyValStr() );
}
}
}
public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
{
base.SetMaterialMode( mat, fetchMaterialValues );
if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
{
m_materialValue = mat.GetInt( m_propertyName );
}
}
public override void ForceUpdateFromMaterial( Material material )
{
if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
m_materialValue = material.GetInt( m_propertyName );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_multiCompile = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() > 14403 )
{
m_defaultValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() > 14101 )
{
m_materialValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
}
else
{
m_defaultValue = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ) ? 1 : 0;
if( UIUtils.CurrentShaderVersion() > 14101 )
{
m_materialValue = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ) ? 1 : 0;
}
}
if( UIUtils.CurrentShaderVersion() > 13104 )
{
m_createToggle = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
m_currentKeyword = GetCurrentParam( ref nodeParams );
m_currentKeywordId = UIUtils.GetKeywordId( m_currentKeyword );
}
if( UIUtils.CurrentShaderVersion() > 14001 )
{
m_keywordModeType = (KeywordModeType)Enum.Parse( typeof( KeywordModeType ), GetCurrentParam( ref nodeParams ) );
}
if( UIUtils.CurrentShaderVersion() > 14403 )
{
m_keywordEnumAmount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
for( int i = 0; i < m_keywordEnumAmount; i++ )
{
m_defaultKeywordNames[ i ] = GetCurrentParam( ref nodeParams );
}
UpdateLabels();
}
if( m_createToggle )
UIUtils.RegisterPropertyNode( this );
else
UIUtils.UnregisterPropertyNode( this );
}
public override void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null )
{
base.ReadFromDeprecated( ref nodeParams, oldType );
{
m_currentKeyword = GetCurrentParam( ref nodeParams );
m_currentKeywordId = UIUtils.GetKeywordId( m_currentKeyword );
m_createToggle = false;
m_keywordModeType = KeywordModeType.Toggle;
m_variableMode = VariableMode.Fetch;
}
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_multiCompile );
IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue );
IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue );
IOUtils.AddFieldValueToString( ref nodeInfo, m_createToggle );
IOUtils.AddFieldValueToString( ref nodeInfo, m_currentKeyword );
IOUtils.AddFieldValueToString( ref nodeInfo, m_keywordModeType );
IOUtils.AddFieldValueToString( ref nodeInfo, m_keywordEnumAmount );
for( int i = 0; i < m_keywordEnumAmount; i++ )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_keywordEnumList[ i ] );
}
}
}
}