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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Int", "Constants And Properties", "Int property", null, KeyCode.Alpha0 )]
public sealed class IntNode : PropertyNode
{
[SerializeField]
private int m_defaultValue;
[SerializeField]
private int m_materialValue;
private const float LabelWidth = 8;
private int m_cachedPropertyId = -1;
private bool m_isEditingFields;
private int m_previousValue;
private string m_fieldText = "0";
public IntNode() : base() { }
public IntNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Int" );
AddOutputPort( WirePortDataType.INT, Constants.EmptyPortValue );
m_insideSize.Set( 50, 10 );
m_selectedLocation = PreviewLocation.BottomCenter;
m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, m_outputPorts[ 0 ].DataType );
m_drawPrecisionUI = false;
m_availableAttribs.Add( new PropertyAttributes( "Enum", "[Enum]" ) );
m_previewShaderGUID = "0f64d695b6ffacc469f2dd31432a232a";
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
UIUtils.RegisterFloatIntNode( this );
}
public override void Destroy()
{
base.Destroy();
UIUtils.UnregisterFloatIntNode( this );
}
public override void OnDirtyProperty()
{
UIUtils.UpdateFloatIntDataNode( UniqueId, PropertyInspectorName );
}
public override void RefreshExternalReferences()
{
base.RefreshExternalReferences();
OnPropertyNameChanged();
OnDirtyProperty();
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( "_InputInt" );
if( m_materialMode && m_currentParameterType != PropertyType.Constant )
PreviewMaterial.SetInt( m_cachedPropertyId, m_materialValue );
else
PreviewMaterial.SetInt( m_cachedPropertyId, m_defaultValue );
}
public override void CopyDefaultsToMaterial()
{
m_materialValue = m_defaultValue;
}
public override void DrawSubProperties()
{
m_defaultValue = EditorGUILayoutIntField( Constants.DefaultValueLabel, m_defaultValue );
}
public override void DrawMaterialProperties()
{
if( m_materialMode )
EditorGUI.BeginChangeCheck();
m_materialValue = EditorGUILayoutIntField( Constants.MaterialValueLabel, m_materialValue );
if( m_materialMode && EditorGUI.EndChangeCheck() )
{
m_requireMaterialUpdate = true;
}
}
public override void OnNodeLayout( DrawInfo drawInfo )
{
base.OnNodeLayout( drawInfo );
m_propertyDrawPos = m_remainingBox;
m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom;
m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
}
public override void DrawGUIControls( DrawInfo drawInfo )
{
base.DrawGUIControls( drawInfo );
if( drawInfo.CurrentEventType != EventType.MouseDown )
return;
Rect hitBox = m_remainingBox;
hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom;
bool insideBox = hitBox.Contains( drawInfo.MousePosition );
if( insideBox )
{
GUI.FocusControl( null );
m_isEditingFields = true;
}
else if( m_isEditingFields && !insideBox )
{
GUI.FocusControl( null );
m_isEditingFields = false;
}
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
if( !m_isVisible )
return;
if( m_isEditingFields && m_currentParameterType != PropertyType.Global )
{
float labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = LabelWidth * drawInfo.InvertedZoom;
if( m_materialMode && m_currentParameterType != PropertyType.Constant )
{
EditorGUI.BeginChangeCheck();
m_materialValue = EditorGUIIntField( m_propertyDrawPos, " ", m_materialValue, UIUtils.MainSkin.textField );
if( EditorGUI.EndChangeCheck() )
{
m_requireMaterialUpdate = true;
if( m_currentParameterType != PropertyType.Constant )
BeginDelayedDirtyProperty();
}
}
else
{
EditorGUI.BeginChangeCheck();
m_defaultValue = EditorGUIIntField( m_propertyDrawPos, " ", m_defaultValue, UIUtils.MainSkin.textField );
if( EditorGUI.EndChangeCheck() )
BeginDelayedDirtyProperty();
}
EditorGUIUtility.labelWidth = labelWidth;
}
else if( drawInfo.CurrentEventType == EventType.Repaint )
{
bool guiEnabled = GUI.enabled;
GUI.enabled = m_currentParameterType != PropertyType.Global;
Rect fakeField = m_propertyDrawPos;
fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;
if( GUI.enabled )
{
Rect fakeLabel = m_propertyDrawPos;
fakeLabel.xMax = fakeField.xMin;
EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );
EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );
}
bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;
int value = currMode ? m_materialValue : m_defaultValue;
if( m_previousValue != value )
{
m_previousValue = value;
m_fieldText = value.ToString();
}
GUI.Label( fakeField, m_fieldText, UIUtils.MainSkin.textField );
GUI.enabled = guiEnabled;
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
if( m_currentParameterType != PropertyType.Constant )
return PropertyData( dataCollector.PortCategory );
return m_defaultValue.ToString();
}
public override string GetPropertyValue()
{
return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Int) = " + m_defaultValue;
}
public override void UpdateMaterial( Material mat )
{
base.UpdateMaterial( mat );
if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )
{
mat.SetInt( m_propertyName, m_materialValue );
}
}
public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
{
base.SetMaterialMode( mat, fetchMaterialValues );
if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )
{
m_materialValue = mat.GetInt( m_propertyName );
}
}
public override void ForceUpdateFromMaterial( Material material )
{
if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )
m_materialValue = material.GetInt( m_propertyName );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_defaultValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( UIUtils.CurrentShaderVersion() > 14101 )
m_materialValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue );
IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue );
}
public override string GetPropertyValStr()
{
return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ?
m_materialValue.ToString( Mathf.Abs( m_materialValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel ) :
m_defaultValue.ToString( Mathf.Abs( m_defaultValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel );
}
public override void SetGlobalValue() { Shader.SetGlobalInt( m_propertyName, m_defaultValue ); }
public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalInt( m_propertyName ); }
public int Value
{
get { return m_defaultValue; }
set { m_defaultValue = value; }
}
public void SetMaterialValueFromInline( int val )
{
m_materialValue = val;
m_requireMaterialUpdate = true;
}
}
}