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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent
{
private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f );
[SerializeField]
private GUIStyle m_sepStyle;
public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { }
public override void Draw()
{
base.Draw();
if ( m_sepStyle == null )
{
m_sepStyle = new GUIStyle();
m_sepStyle.normal.background = Texture2D.whiteTexture;
m_sepStyle.hover.background = Texture2D.whiteTexture;
m_sepStyle.active.background = Texture2D.whiteTexture;
m_sepStyle.onNormal.background = Texture2D.whiteTexture;
m_sepStyle.onHover.background = Texture2D.whiteTexture;
m_sepStyle.onActive.background = Texture2D.whiteTexture;
m_sepStyle.stretchHeight = true;
}
Color originalColor = GUI.color;
GUI.color = m_splitterColor;
GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) );
GUI.color = originalColor;
}
public override void Destroy()
{
m_sepStyle = null;
}
}
}