using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterMovement : MonoBehaviour {
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public float Speed;
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//Public movement functions :)
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public void MoveLeft()
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{
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GetComponent<Rigidbody>().AddForce(new Vector3(-Speed, 0.0f, 0.0f));
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}
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public void MoveRight()
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{
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GetComponent<Rigidbody>().AddForce(new Vector3(Speed, 0.0f, 0.0f));
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}
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public void MoveUp()
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{
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GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, Speed));
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}
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public void MoveDown()
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{
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GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, -Speed));
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}
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}
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