// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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public enum MessageSeverity
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{
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Normal,
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Warning,
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Error
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}
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public class GenericMessageData
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{
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public string message;
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public MessageSeverity severity;
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public GenericMessageData( string msg, MessageSeverity svrty )
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{
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message = msg;
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severity = svrty;
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}
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}
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class GenericMessageUI
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{
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public delegate void OnMessageDisplay( string message, MessageSeverity severity );
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public event OnMessageDisplay OnMessageDisplayEvent;
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private const double MESSAGE_TIME = 2;
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private double m_currentMessageStartTime;
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private Queue<GenericMessageData> m_messageQueue;
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private bool m_displayingMessage;
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public GenericMessageUI()
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{
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m_messageQueue = new Queue<GenericMessageData>();
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m_displayingMessage = false;
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m_currentMessageStartTime = EditorApplication.timeSinceStartup;
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}
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public void Destroy()
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{
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m_messageQueue.Clear();
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OnMessageDisplayEvent = null;
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}
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public void AddToQueue( string message, MessageSeverity severity )
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{
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m_messageQueue.Enqueue( new GenericMessageData( message, severity ) );
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}
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public void Log( string message )
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{
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m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Normal ) );
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Debug.Log( message );
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}
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public void LogError( string message )
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{
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m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Error ) );
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Debug.LogError( message );
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}
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public void LogWarning( string message )
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{
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m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Warning ) );
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Debug.LogWarning( message );
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}
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public void CheckForMessages()
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{
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if ( m_displayingMessage )
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{
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double timeLeft = EditorApplication.timeSinceStartup - m_currentMessageStartTime;
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if ( timeLeft > MESSAGE_TIME )
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{
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m_displayingMessage = false;
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}
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}
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if ( !m_displayingMessage )
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{
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if ( m_messageQueue.Count > 0 )
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{
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m_displayingMessage = true;
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GenericMessageData data = m_messageQueue.Dequeue();
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m_currentMessageStartTime = EditorApplication.timeSinceStartup;
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if ( OnMessageDisplayEvent != null )
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OnMessageDisplayEvent( data.message, data.severity );
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}
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}
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}
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public void CleanUpMessageStack()
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{
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m_displayingMessage = false;
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m_messageQueue.Clear();
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}
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public void StartMessageCounter()
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{
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m_displayingMessage = true;
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m_currentMessageStartTime = EditorApplication.timeSinceStartup;
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}
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public bool DisplayingMessage
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{
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get { return ( m_displayingMessage || m_messageQueue.Count > 0 ); }
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}
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}
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}
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