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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum MessageSeverity
{
Normal,
Warning,
Error
}
public class GenericMessageData
{
public string message;
public MessageSeverity severity;
public GenericMessageData( string msg, MessageSeverity svrty )
{
message = msg;
severity = svrty;
}
}
class GenericMessageUI
{
public delegate void OnMessageDisplay( string message, MessageSeverity severity );
public event OnMessageDisplay OnMessageDisplayEvent;
private const double MESSAGE_TIME = 2;
private double m_currentMessageStartTime;
private Queue<GenericMessageData> m_messageQueue;
private bool m_displayingMessage;
public GenericMessageUI()
{
m_messageQueue = new Queue<GenericMessageData>();
m_displayingMessage = false;
m_currentMessageStartTime = EditorApplication.timeSinceStartup;
}
public void Destroy()
{
m_messageQueue.Clear();
OnMessageDisplayEvent = null;
}
public void AddToQueue( string message, MessageSeverity severity )
{
m_messageQueue.Enqueue( new GenericMessageData( message, severity ) );
}
public void Log( string message )
{
m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Normal ) );
Debug.Log( message );
}
public void LogError( string message )
{
m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Error ) );
Debug.LogError( message );
}
public void LogWarning( string message )
{
m_messageQueue.Enqueue( new GenericMessageData( message, MessageSeverity.Warning ) );
Debug.LogWarning( message );
}
public void CheckForMessages()
{
if ( m_displayingMessage )
{
double timeLeft = EditorApplication.timeSinceStartup - m_currentMessageStartTime;
if ( timeLeft > MESSAGE_TIME )
{
m_displayingMessage = false;
}
}
if ( !m_displayingMessage )
{
if ( m_messageQueue.Count > 0 )
{
m_displayingMessage = true;
GenericMessageData data = m_messageQueue.Dequeue();
m_currentMessageStartTime = EditorApplication.timeSinceStartup;
if ( OnMessageDisplayEvent != null )
OnMessageDisplayEvent( data.message, data.severity );
}
}
}
public void CleanUpMessageStack()
{
m_displayingMessage = false;
m_messageQueue.Clear();
}
public void StartMessageCounter()
{
m_displayingMessage = true;
m_currentMessageStartTime = EditorApplication.timeSinceStartup;
}
public bool DisplayingMessage
{
get { return ( m_displayingMessage || m_messageQueue.Count > 0 ); }
}
}
}