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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class TemplateSubShader
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{
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[SerializeField]
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private int m_idx = -1;
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[SerializeField]
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private List<TemplatePass> m_passes = new List<TemplatePass>();
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[SerializeField]
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private TemplateModulesData m_modules;
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[SerializeField]
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private string m_uniquePrefix;
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[SerializeField]
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private TemplatePropertyContainer m_templateProperties = new TemplatePropertyContainer();
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[SerializeField]
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private List<TemplateShaderPropertyData> m_availableShaderGlobals = new List<TemplateShaderPropertyData>();
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[SerializeField]
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private TemplateInfoContainer m_LODContainer = new TemplateInfoContainer();
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[SerializeField]
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private int m_passAmount = 0;
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[SerializeField]
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private int m_mainPass = -1;
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[SerializeField]
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private bool m_foundMainPassTag = false;
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public TemplateSubShader( int subShaderIx, TemplateIdManager idManager, string uniquePrefix, TemplateSubShaderInfo subShaderData, ref Dictionary<string, TemplateShaderPropertyData> duplicatesHelper )
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{
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m_idx = subShaderIx;
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m_uniquePrefix = uniquePrefix;
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FetchLOD( subShaderData.StartIdx, subShaderData.Modules );
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if( m_LODContainer.Index > -1 )
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{
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idManager.RegisterId( m_LODContainer.Index, uniquePrefix + "Module" + m_LODContainer.Id, m_LODContainer.Id );
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}
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m_modules = new TemplateModulesData( idManager, m_templateProperties, uniquePrefix + "Module", subShaderData.StartIdx, subShaderData.Modules, true );
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if( m_modules.SRPType == TemplateSRPType.HD )
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{
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m_modules.SRPIsPBR = subShaderData.Data.Contains( TemplateHelperFunctions.HDPBRTag );
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}
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Dictionary<string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary<string, TemplateShaderPropertyData>( duplicatesHelper );
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TemplateHelperFunctions.CreateShaderGlobalsList( subShaderData.Modules, ref m_availableShaderGlobals, ref ownDuplicatesDict );
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m_passAmount = subShaderData.Passes.Count;
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//if( !m_modules.PassTag.IsValid )
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//{
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// m_modules.PassTag.StartIdx = subShaderData.Passes[ 0 ].GlobalStartIdx;
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// m_templateProperties.AddId( subShaderData.Data, m_modules.PassTag.Id, subShaderData.Passes[ 0 ].LocalStartIdx, m_modules.PassTag.SearchIndentation );
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// m_modules.PassTag.StartIdx -= m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].Indentation.Length;
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// m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].UseIndentationAtStart = true;
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// idManager.RegisterId( m_modules.PassTag.StartIdx, m_modules.UniquePrefix + m_modules.PassTag.Id, string.Empty );
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//}
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int firstVisible = -1;
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int currAddedPassIdx = 0;
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for( int passIdx = 0; passIdx < m_passAmount; passIdx++ )
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{
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TemplatePass newPass = new TemplatePass( m_modules,subShaderIx, passIdx, idManager, uniquePrefix + "Pass" + passIdx, subShaderData.Passes[ passIdx ].GlobalStartIdx, subShaderData.Passes[ passIdx ], ref ownDuplicatesDict );
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if( newPass.AddToList )
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{
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if( newPass.IsMainPass && m_mainPass < 0 )
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{
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m_mainPass = currAddedPassIdx;
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m_foundMainPassTag = true;
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}
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else if(!newPass.IsInvisible && firstVisible < 0 )
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{
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firstVisible = currAddedPassIdx;
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}
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m_passes.Add( newPass );
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currAddedPassIdx++;
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}
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else
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{
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newPass.Destroy();
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newPass = null;
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}
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}
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if( m_mainPass < 0 )
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{
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// If no main pass was set then choose the first visible one
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m_mainPass = ( firstVisible < 0 ) ? 0 : firstVisible;
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m_passes[ m_mainPass ].IsMainPass = true;
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}
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ownDuplicatesDict.Clear();
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ownDuplicatesDict = null;
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}
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public void Destroy()
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{
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m_LODContainer = null;
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m_templateProperties.Destroy();
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m_templateProperties = null;
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m_passes.Clear();
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m_passes = null;
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m_modules.Destroy();
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m_modules = null;
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m_availableShaderGlobals.Clear();
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m_availableShaderGlobals = null;
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}
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void FetchLOD( int offsetIdx, string body )
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{
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Match match = Regex.Match( body, TemplateHelperFunctions.SubShaderLODPattern );
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if( match != null && match.Groups.Count > 1 )
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{
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m_LODContainer.Id = match.Groups[ 0 ].Value;
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m_LODContainer.Data = match.Groups[ 1 ].Value;
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m_LODContainer.Index = offsetIdx + match.Index;
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}
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}
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public List<TemplatePass> Passes { get { return m_passes; } }
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public TemplateModulesData Modules { get { return m_modules; } }
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public string UniquePrefix { get { return m_uniquePrefix; } }
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public TemplatePropertyContainer TemplateProperties { get { return m_templateProperties; } }
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public List<TemplateShaderPropertyData> AvailableShaderGlobals { get { return m_availableShaderGlobals; } }
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public TemplateInfoContainer LODContainer { get { return m_LODContainer; } }
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public int PassAmount { get { return m_passAmount; } }
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public bool FoundMainPass { get { return m_foundMainPassTag; } }
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public int MainPass { get { return m_mainPass; } }
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public int Idx { get { return m_idx; } }
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}
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}
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