// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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// UI STRUCTURES
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[Serializable]
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public class TemplateOptionUIItem
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{
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public delegate void OnActionPerformed( TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions );
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public event OnActionPerformed OnActionPerformedEvt;
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[SerializeField]
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private bool m_isVisible = true;
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[SerializeField]
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private int m_currentOption = 0;
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[SerializeField]
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private TemplateOptionsItem m_options;
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[SerializeField]
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private bool m_checkOnExecute = false;
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public TemplateOptionUIItem( TemplateOptionsItem options )
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{
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m_options = options;
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m_currentOption = m_options.DefaultOptionIndex;
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}
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public void Draw( UndoParentNode owner )
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{
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if( m_isVisible )
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{
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EditorGUI.BeginChangeCheck();
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switch( m_options.UIWidget )
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{
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case AseOptionsUIWidget.Dropdown:
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{
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m_currentOption = owner.EditorGUILayoutPopup( m_options.Name, m_currentOption, m_options.Options );
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}
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break;
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case AseOptionsUIWidget.Toggle:
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{
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m_currentOption = owner.EditorGUILayoutToggle( m_options.Name, m_currentOption == 1 ) ? 1 : 0;
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}
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break;
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}
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if( EditorGUI.EndChangeCheck() )
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{
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if( OnActionPerformedEvt != null )
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{
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OnActionPerformedEvt( this, m_options.ActionsPerOption[ m_currentOption ] );
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}
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}
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}
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}
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public void FillDataCollector( ref MasterNodeDataCollector dataCollector )
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{
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if( m_isVisible && m_checkOnExecute )
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{
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for( int i = 0; i < m_options.ActionsPerOption[ m_currentOption ].Length; i++ )
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{
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switch( m_options.ActionsPerOption[ m_currentOption ][i].ActionType )
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{
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case AseOptionsActionType.SetDefine:
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{
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dataCollector.AddToDefines( -1, m_options.ActionsPerOption[ m_currentOption ][ i ].ActionData );
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}
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break;
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case AseOptionsActionType.UnsetDefine:
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{
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dataCollector.AddToDefines( -1, m_options.ActionsPerOption[ m_currentOption ][ i ].ActionData, false );
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}
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break;
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}
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}
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}
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}
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public TemplateOptionsItem Options { get { return m_options; } }
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public void Destroy()
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{
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OnActionPerformedEvt = null;
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}
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public bool IsVisible
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{
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get { return m_isVisible; }
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set { m_isVisible = value; }
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}
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public bool CheckOnExecute
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{
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get { return m_checkOnExecute; }
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set { m_checkOnExecute = value; }
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}
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public int CurrentOption
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{
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get { return m_currentOption; }
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set
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{
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m_currentOption = Mathf.Clamp( value, 0, m_options.Options.Length -1 );
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if( OnActionPerformedEvt != null )
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{
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OnActionPerformedEvt( this, m_options.ActionsPerOption[ m_currentOption ] );
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}
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}
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}
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public bool EmptyEvent { get { return OnActionPerformedEvt == null;} }
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}
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}
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