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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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//#define SHOW_TEMPLATE_HELP_BOX
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#define SHOW_HD_SRP
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#define CUSTOM_OPTIONS_AVAILABLE
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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public enum HDSRPMaterialType
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{
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SubsurfaceScattering,
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Standard,
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Specular,
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Anisotropy,
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Iridescence,
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Translucent
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}
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[Serializable]
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[NodeAttributes( "Template Master Node", "Master", "Shader Generated according to template rules", null, KeyCode.None, false )]
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public sealed class TemplateMultiPassMasterNode : MasterNode
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{
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private const string SubTitleFormatterStr = "(SubShader {0} Pass {1})";
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private const string NoSubShaderPropertyStr = "No Sub-Shader properties available";
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private const string NoPassPropertyStr = "No Pass properties available";
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private const string WarningMessage = "Templates is a feature that is still heavily under development and users may experience some problems.\nPlease email support@amplify.pt if any issue occurs.";
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private const string OpenTemplateStr = "Edit Template";
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private const string ReloadTemplateStr = "Reload Template";
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private const string CommonPropertiesStr = "Common Properties ";
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private const string SubShaderModuleStr = "SubShader ";
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private const string PassModuleStr = "Pass ";
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private const string PassNameStr = "Name";
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private const string PassNameFormateStr = "Name \"{0}\"";
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private bool m_reRegisterTemplateData = false;
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private bool m_fireTemplateChange = false;
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private bool m_fetchMasterNodeCategory = false;
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[SerializeField]
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private string m_templateGUID = "4e1801f860093ba4f9eb58a4b556825b";
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[SerializeField]
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private int m_passIdx = 0;
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[SerializeField]
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private string m_passIdxStr = string.Empty;
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[SerializeField]
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private bool m_passFoldout = false;
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[SerializeField]
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private int m_subShaderIdx = 0;
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[SerializeField]
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private string m_subShaderIdxStr = string.Empty;
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[SerializeField]
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private bool m_subStringFoldout = false;
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[SerializeField]
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private int m_subShaderLOD = -1;
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[SerializeField]
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private string m_subShaderLODStr;
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//[SerializeField]
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//private bool m_mainMPMasterNode = false;
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[NonSerialized]
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private TemplateMultiPass m_templateMultiPass = null;
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[NonSerialized]
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private TemplateMultiPassMasterNode m_mainMasterNodeRef = null;
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[SerializeField]
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private TemplateModulesHelper m_subShaderModule = new TemplateModulesHelper();
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[SerializeField]
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private TemplateModulesHelper m_passModule = new TemplateModulesHelper();
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[SerializeField]
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private UsePassHelper m_usePass;
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[SerializeField]
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private string m_passName = string.Empty;
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[SerializeField]
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private string m_originalPassName = string.Empty;
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[SerializeField]
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private bool m_hasLinkPorts = false;
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[SerializeField]
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private bool m_isInvisible = false;
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[SerializeField]
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private int m_invisibleOptions = 0;
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[SerializeField]
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private bool m_invalidNode = false;
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[SerializeField]
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private FallbackPickerHelper m_fallbackHelper = null;
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[SerializeField]
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private DependenciesHelper m_dependenciesHelper = new DependenciesHelper();
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#if CUSTOM_OPTIONS_AVAILABLE
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private const string CustomOptionsLabel = " Custom Options";
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[SerializeField]
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private bool m_passCustomOptionsFoldout = false;
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[SerializeField]
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private string m_passCustomOptionsLabel = CustomOptionsLabel;
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[SerializeField]
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private int m_passCustomOptionsSizeCheck = 0;
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[SerializeField]
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private List<TemplateOptionUIItem> m_passCustomOptionsUI = new List<TemplateOptionUIItem>();
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[NonSerialized]
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private Dictionary<string, TemplateOptionUIItem> m_passCustomOptionsUIDict = new Dictionary<string, TemplateOptionUIItem>();
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[SerializeField]
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private List<TemplateOptionPortItem> m_passCustomOptionsPorts = new List<TemplateOptionPortItem>();
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#endif
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// HATE THIS BELOW, MUST REMOVE HD SPECIFIC CODE FROM GENERIC MASTER NODE
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private const string HDSRPMaterialTypeStr = "Material Type";
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private const string SRPMaterialSubsurfaceScatteringKeyword = "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING 1";
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private const string SRPMaterialTransmissionKeyword = "_MATERIAL_FEATURE_TRANSMISSION 1";
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private const string SRPHDMaterialSpecularKeyword = "_MATERIAL_FEATURE_SPECULAR_COLOR 1";
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private const string SRPLWMaterialSpecularKeyword = "_SPECULAR_SETUP 1";
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private const string SRPMaterialAnisotropyKeyword = "_MATERIAL_FEATURE_ANISOTROPY 1";
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private const string SRPMaterialIridiscenceKeyword = "_MATERIAL_FEATURE_IRIDESCENCE 1";
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private const string SRPMaterialNormalMapKeyword = "_NORMALMAP 1";
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private const string SRPMaterialAlphaTestKeyword = "_ALPHATEST_ON 1";
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private const string SRPMaterialBlendModeAlphaClipThresholdKeyword = "_AlphaClip 1";
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private const string SRPMaterialTransparentKeyword = "_SURFACE_TYPE_TRANSPARENT 1";
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private const string SRPMaterialBlendModeAddKeyword = "_BLENDMODE_ADD 1";
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private const string SRPMaterialBlendModeAlphaKeyword = "_BLENDMODE_ALPHA 1";
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private const string SRPMaterialClearCoatKeyword = "_MATERIAL_FEATURE_CLEAR_COAT";
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[NonSerialized]
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private bool m_fetchPorts = true;
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[NonSerialized]
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private InputPort m_specularPort;
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[NonSerialized]
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private InputPort m_metallicPort;
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[NonSerialized]
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private InputPort m_coatMaskPort;
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[NonSerialized]
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private InputPort m_diffusionProfilePort;
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[NonSerialized]
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private InputPort m_subsurfaceMaskPort;
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[NonSerialized]
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private InputPort m_thicknessPort;
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[NonSerialized]
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private InputPort m_anisotropyPort;
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[NonSerialized]
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private InputPort m_iridescenceThicknessPort;
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[NonSerialized]
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private InputPort m_iridescenceMaskPort;
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[NonSerialized]
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private InputPort m_indexOfRefractionPort;
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[NonSerialized]
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private InputPort m_transmittanceColorPort;
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[NonSerialized]
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private InputPort m_transmittanceAbsorptionDistancePort;
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[NonSerialized]
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private InputPort m_transmittanceMaskPort;
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[SerializeField]
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private HDSRPMaterialType m_hdSrpMaterialType = HDSRPMaterialType.Standard;
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//////////////////////////////////////////////////////////////////////////
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_masterNodeCategory = 1;// First Template
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m_marginPreviewLeft = 20;
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m_shaderNameIsTitle = false;
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m_customInspectorName = string.Empty;
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}
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public override void ReleaseResources()
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{
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if( !m_isMainOutputNode )
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return;
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m_containerGraph.ClearInternalTemplateNodes();
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TemplateMultiPass template = ( m_templateMultiPass == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : m_templateMultiPass;
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if( template != null && template.AvailableShaderProperties != null )
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{
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// Unregister old template properties
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int oldPropertyCount = template.AvailableShaderProperties.Count;
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for( int i = 0; i < oldPropertyCount; i++ )
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{
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UIUtils.ReleaseUniformName( UniqueId, template.AvailableShaderProperties[ i ].PropertyName );
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}
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}
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}
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void RegisterProperties()
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{
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if( !m_isMainOutputNode )
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{
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m_reRegisterTemplateData = false;
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return;
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}
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if( m_templateMultiPass != null )
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{
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m_reRegisterTemplateData = false;
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// Register old template properties
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int newPropertyCount = m_templateMultiPass.AvailableShaderProperties.Count;
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for( int i = 0; i < newPropertyCount; i++ )
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{
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m_containerGraph.AddInternalTemplateNode( m_templateMultiPass.AvailableShaderProperties[ i ] );
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int nodeId = UIUtils.CheckUniformNameOwner( m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
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if( nodeId > -1 )
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{
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if( UniqueId != nodeId )
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{
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ParentNode node = m_containerGraph.GetNode( nodeId );
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if( node != null )
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{
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UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being used by {1}. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName, node.Attributes.Name ) );
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}
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else
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{
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UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being on your graph. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName ) );
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}
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}
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}
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else
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{
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UIUtils.RegisterUniformName( UniqueId, m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
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}
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}
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}
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}
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public override void OnEnable()
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{
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base.OnEnable();
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m_reRegisterTemplateData = true;
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if( m_usePass == null )
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{
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m_usePass = ScriptableObject.CreateInstance<UsePassHelper>();
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m_usePass.Init(" Additional Use Passes" );
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}
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if( m_fallbackHelper == null )
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{
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m_fallbackHelper = ScriptableObject.CreateInstance<FallbackPickerHelper>();
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m_fallbackHelper.Init();
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}
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}
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protected override void OnUniqueIDAssigned()
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{
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base.OnUniqueIDAssigned();
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if( UniqueId >= 0 )
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{
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m_containerGraph.MultiPassMasterNodes.AddNode( this );
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}
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}
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public void SetTemplate( TemplateMultiPass template, bool writeDefaultData, bool fetchMasterNodeCategory, int subShaderIdx, int passIdx )
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{
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if( subShaderIdx > -1 )
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m_subShaderIdx = subShaderIdx;
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if( passIdx > -1 )
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m_passIdx = passIdx;
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ReleaseResources();
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m_templateMultiPass = ( template == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : template;
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if( m_templateMultiPass != null )
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{
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m_containerGraph.CurrentSRPType = m_templateMultiPass.SRPtype;
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if( m_templateMultiPass.IsSinglePass )
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{
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SetAdditonalTitleText( string.Empty );
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}
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else
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{
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SetAdditonalTitleText( string.Format( SubTitleFormatterStr, m_subShaderIdx, m_passIdx ) );
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}
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m_invalidNode = false;
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if( m_subShaderIdx >= m_templateMultiPass.SubShaders.Count ||
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m_passIdx >= m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count )
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{
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if( DebugConsoleWindow.DeveloperMode )
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Debug.LogFormat( "Inexisting pass {0}. Cancelling template fetch", m_originalPassName );
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return;
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}
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m_isMainOutputNode = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsMainPass;
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if( m_isMainOutputNode )
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{
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// We cannot use UIUtils.MasterNodeOnTexture.height since this method can be
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// called before UIUtils is initialized
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m_insideSize.y = 55;
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}
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else
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{
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m_insideSize.y = 0;
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}
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//IsMainOutputNode = m_mainMPMasterNode;
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m_isInvisible = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsInvisible;
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m_invisibleOptions = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InvisibleOptions;
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m_originalPassName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
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m_shaderNameIsTitle = ( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count == 1 );
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if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Index > -1 )
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{
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m_subShaderLODStr = m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Id;
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m_subShaderLOD = Convert.ToInt32( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Data );
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}
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else
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{
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m_subShaderLOD = -1;
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}
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m_fetchMasterNodeCategory = fetchMasterNodeCategory;
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m_templateGUID = m_templateMultiPass.GUID;
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UpdatePortInfo();
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RegisterProperties();
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// template is null when hot code reloading or loading from file so inspector name shouldn't be changed
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if( template != null )
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{
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m_customInspectorName = m_templateMultiPass.CustomInspectorContainer.Data;
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}
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#if CUSTOM_OPTIONS_AVAILABLE
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SetupCustomOptionsFromTemplate( template != null );
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#endif
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if( string.IsNullOrEmpty( m_fallbackHelper.RawFallbackShader ) )
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m_fallbackHelper.RawFallbackShader = m_templateMultiPass.FallbackContainer.Data;
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//bool updateInfofromTemplate = UpdatePortInfo();
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//if( updateInfofromTemplate )
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//{
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m_subShaderModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
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m_passModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
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//}
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//RegisterProperties();
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if( writeDefaultData )
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{
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ShaderName = m_templateMultiPass.DefaultShaderName;
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m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
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if( !m_templateMultiPass.IsSinglePass && !m_shaderNameIsTitle )
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{
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SetClippedTitle( m_passName );
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}
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}
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UpdateSubShaderPassStr();
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if( m_isMainOutputNode )
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m_fireTemplateChange = true;
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}
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else
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{
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m_invalidNode = true;
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}
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}
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public override void OnRefreshLinkedPortsComplete()
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{
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if( m_invalidNode )
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return;
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if( m_templateMultiPass.SubShaders[m_subShaderIdx].Passes[m_passIdx].Modules.SRPIsPBRHD )
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ConfigHDPorts();
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}
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bool UpdatePortInfo()
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{
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List<TemplateInputData> inputDataList = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InputDataList;
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int count = inputDataList.Count;
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if( count != m_inputPorts.Count )
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{
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DeleteAllInputConnections( true );
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for( int i = 0; i < count; i++ )
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{
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InputPort port = AddInputPort( inputDataList[ i ].DataType, false, inputDataList[ i ].PortName, inputDataList[ i ].OrderId, inputDataList[ i ].PortCategory, inputDataList[ i ].PortUniqueId );
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port.ExternalLinkId = inputDataList[ i ].LinkId;
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m_hasLinkPorts = m_hasLinkPorts || !string.IsNullOrEmpty( inputDataList[ i ].LinkId );
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}
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return true;
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}
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else
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{
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for( int i = 0; i < count; i++ )
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{
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m_inputPorts[ i ].ChangeProperties( inputDataList[ i ].PortName, inputDataList[ i ].DataType, false );
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m_inputPorts[ i ].ExternalLinkId = inputDataList[ i ].LinkId;
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}
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return false;
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}
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}
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#if CUSTOM_OPTIONS_AVAILABLE
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void DrawCustomOptions()
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{
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for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
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{
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m_passCustomOptionsUI[ i ].Draw( this );
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}
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EditorGUILayout.Space();
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}
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public void OnCustomOptionSelected( TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions )
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{
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uiItem.CheckOnExecute = false;
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for( int i = 0; i < validActions.Length; i++ )
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{
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switch( validActions[ i ].ActionType )
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{
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case AseOptionsActionType.ShowOption:
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{
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TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
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if( item != null )
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{
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item.IsVisible = true;
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}
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}
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break;
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case AseOptionsActionType.HideOption:
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{
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TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
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if( item != null )
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{
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item.IsVisible = false;
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}
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}
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break;
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case AseOptionsActionType.HidePort:
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{
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InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
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if( port != null )
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{
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port.Visible = false;
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m_sizeIsDirty = true;
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}
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}
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break;
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case AseOptionsActionType.ShowPort:
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{
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InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
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if( port != null )
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{
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port.Visible = true;
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m_sizeIsDirty = true;
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}
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}
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break;
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case AseOptionsActionType.SetDefine:
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{
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uiItem.CheckOnExecute = true;
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}
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break;
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case AseOptionsActionType.UnsetDefine:
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{
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uiItem.CheckOnExecute = true;
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}
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break;
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case AseOptionsActionType.ExcludePass:
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{
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}
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break;
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}
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}
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}
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void SetupCustomOptionsFromTemplate( bool newTemplate )
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{
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TemplateOptionsContainer customOptionsContainer = Pass.CustomOptionsContainer;
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if( !newTemplate && customOptionsContainer.Body.Length == m_passCustomOptionsSizeCheck )
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{
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for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
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{
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if( m_passCustomOptionsUI[ i ].EmptyEvent )
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{
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m_passCustomOptionsUI[ i ].OnActionPerformedEvt += OnCustomOptionSelected;
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}
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}
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return;
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}
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|
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m_passCustomOptionsLabel = string.IsNullOrEmpty( customOptionsContainer.Name ) ? CustomOptionsLabel : " " + customOptionsContainer.Name;
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for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
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{
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|
m_passCustomOptionsUI[ i ].Destroy();
|
|
}
|
|
|
|
m_passCustomOptionsUI.Clear();
|
|
m_passCustomOptionsUIDict.Clear();
|
|
m_passCustomOptionsPorts.Clear();
|
|
|
|
if( customOptionsContainer.Enabled )
|
|
{
|
|
m_passCustomOptionsSizeCheck = customOptionsContainer.Body.Length;
|
|
for( int i = 0; i < customOptionsContainer.Options.Length; i++ )
|
|
{
|
|
|
|
switch( customOptionsContainer.Options[ i ].Type )
|
|
{
|
|
case AseOptionsType.Option:
|
|
{
|
|
TemplateOptionUIItem item = new TemplateOptionUIItem( customOptionsContainer.Options[ i ] );
|
|
item.OnActionPerformedEvt += OnCustomOptionSelected;
|
|
m_passCustomOptionsUI.Add( item );
|
|
m_passCustomOptionsUIDict.Add( customOptionsContainer.Options[ i ].Id, item );
|
|
}
|
|
break;
|
|
case AseOptionsType.Port:
|
|
{
|
|
TemplateOptionPortItem item = new TemplateOptionPortItem( this, customOptionsContainer.Options[ i ] );
|
|
m_passCustomOptionsPorts.Add( item );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_passCustomOptionsSizeCheck = 0;
|
|
}
|
|
}
|
|
|
|
void SetCustomOptionsInfo( TemplateMultiPassMasterNode masterNode )
|
|
{
|
|
if( masterNode == null )
|
|
return;
|
|
|
|
for( int i = 0; i < masterNode.PassCustomOptionsUI.Count; i++ )
|
|
{
|
|
masterNode.PassCustomOptionsUI[ i ].FillDataCollector( ref m_currentDataCollector );
|
|
}
|
|
|
|
for( int i = 0; i < masterNode.PassCustomOptionsPorts.Count; i++ )
|
|
{
|
|
masterNode.PassCustomOptionsPorts[ i ].FillDataCollector( masterNode, ref m_currentDataCollector );
|
|
}
|
|
|
|
}
|
|
|
|
void RefreshCustomOptionsDict()
|
|
{
|
|
if( m_passCustomOptionsUIDict.Count != m_passCustomOptionsUI.Count )
|
|
{
|
|
m_passCustomOptionsUIDict.Clear();
|
|
int count = m_passCustomOptionsUI.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
m_passCustomOptionsUIDict.Add( m_passCustomOptionsUI[ i ].Options.Id, m_passCustomOptionsUI[ i ] );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void SetCategoryIdxFromTemplate()
|
|
{
|
|
int templateCount = m_containerGraph.ParentWindow.TemplatesManagerInstance.TemplateCount;
|
|
for( int i = 0; i < templateCount; i++ )
|
|
{
|
|
int idx = i + 1;
|
|
TemplateMultiPass templateData = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( i ) as TemplateMultiPass;
|
|
if( templateData != null && m_templateMultiPass != null && m_templateMultiPass.GUID.Equals( templateData.GUID ) )
|
|
m_masterNodeCategory = idx;
|
|
}
|
|
}
|
|
|
|
void CheckTemplateChanges()
|
|
{
|
|
if( m_invalidNode )
|
|
return;
|
|
|
|
if( m_isMainOutputNode )
|
|
{
|
|
if( m_containerGraph.MultiPassMasterNodes.Count != m_templateMultiPass.MasterNodesRequired )
|
|
{
|
|
if( m_availableCategories == null )
|
|
RefreshAvailableCategories();
|
|
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
Debug.Log( "Template Pass amount was changed. Rebuiling master nodes" );
|
|
|
|
m_containerGraph.ParentWindow.ReplaceMasterNode( m_availableCategories[ m_masterNodeCategory ], true );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnNodeLogicUpdate( DrawInfo drawInfo )
|
|
{
|
|
base.OnNodeLogicUpdate( drawInfo );
|
|
if( m_invalidNode )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( m_templateMultiPass == null )
|
|
{
|
|
// Hotcode reload has happened
|
|
SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
|
|
CheckTemplateChanges();
|
|
}
|
|
|
|
if( m_reRegisterTemplateData )
|
|
{
|
|
RegisterProperties();
|
|
}
|
|
|
|
if( m_fetchMasterNodeCategory )
|
|
{
|
|
if( m_availableCategories != null )
|
|
{
|
|
m_fetchMasterNodeCategory = false;
|
|
SetCategoryIdxFromTemplate();
|
|
}
|
|
}
|
|
|
|
if( m_fireTemplateChange )
|
|
{
|
|
m_fireTemplateChange = false;
|
|
m_containerGraph.FireMasterNodeReplacedEvent();
|
|
}
|
|
|
|
if( m_subShaderModule.HasValidData )
|
|
{
|
|
m_subShaderModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
|
|
}
|
|
|
|
if( m_passModule.HasValidData )
|
|
{
|
|
m_passModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
|
|
}
|
|
}
|
|
|
|
public override void Draw( DrawInfo drawInfo )
|
|
{
|
|
if( !m_isInvisible )
|
|
{
|
|
base.Draw( drawInfo );
|
|
}
|
|
}
|
|
|
|
public override void OnNodeLayout( DrawInfo drawInfo )
|
|
{
|
|
if( m_invalidNode )
|
|
{
|
|
if( m_isMainOutputNode )
|
|
{
|
|
UIUtils.ShowMessage( "Invalid current template. Switching to Standard Surface", MessageSeverity.Error );
|
|
m_shaderModelIdx = 0;
|
|
m_masterNodeCategory = 0;
|
|
m_containerGraph.ParentWindow.ReplaceMasterNode( new MasterNodeCategoriesData( AvailableShaderTypes.SurfaceShader, m_shaderName ), false );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if( m_isInvisible )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( !IsMainOutputNode )
|
|
{
|
|
if( !IsInvisible && Docking )
|
|
{
|
|
m_useSquareNodeTitle = true;
|
|
TemplateMultiPassMasterNode master = ContainerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
m_position = master.TruePosition;
|
|
m_position.height = 32;
|
|
int masterIndex = ContainerGraph.MultiPassMasterNodes.NodesList.IndexOf( master );
|
|
int index = ContainerGraph.MultiPassMasterNodes.GetNodeRegisterIdx( UniqueId );
|
|
if( index > masterIndex )
|
|
{
|
|
int backTracking = 0;
|
|
for( int i = index - 1; i > masterIndex; i-- )
|
|
{
|
|
if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
|
|
backTracking++;
|
|
}
|
|
m_position.y = master.TruePosition.yMax + 1 + 33 * ( backTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
|
|
base.OnNodeLayout( drawInfo );
|
|
}
|
|
else
|
|
{
|
|
int forwardTracking = 1;
|
|
for( int i = index + 1; i < masterIndex; i++ )
|
|
{
|
|
if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
|
|
forwardTracking++;
|
|
}
|
|
m_position.y = master.TruePosition.y - 33 * ( forwardTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
|
|
base.OnNodeLayout( drawInfo );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_useSquareNodeTitle = false;
|
|
base.OnNodeLayout( drawInfo );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
base.OnNodeLayout( drawInfo );
|
|
}
|
|
}
|
|
|
|
public override void OnNodeRepaint( DrawInfo drawInfo )
|
|
{
|
|
base.OnNodeRepaint( drawInfo );
|
|
if( m_invalidNode )
|
|
return;
|
|
|
|
if( !m_isInvisible )
|
|
{
|
|
if( m_containerGraph.IsInstancedShader )
|
|
{
|
|
DrawInstancedIcon( drawInfo );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void UpdateFromShader( Shader newShader )
|
|
{
|
|
if( m_currentMaterial != null && m_currentMaterial.shader != newShader )
|
|
{
|
|
m_currentMaterial.shader = newShader;
|
|
}
|
|
CurrentShader = newShader;
|
|
}
|
|
|
|
public override void UpdateMasterNodeMaterial( Material material )
|
|
{
|
|
m_currentMaterial = material;
|
|
FireMaterialChangedEvt();
|
|
}
|
|
|
|
void DrawReloadButton()
|
|
{
|
|
if( GUILayout.Button( ReloadTemplateStr ) && m_templateMultiPass != null )
|
|
{
|
|
m_templateMultiPass.Reload();
|
|
}
|
|
}
|
|
|
|
void DrawOpenTemplateButton()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
{
|
|
if( GUILayout.Button( OpenTemplateStr ) && m_templateMultiPass != null )
|
|
{
|
|
try
|
|
{
|
|
string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
|
|
if( !string.IsNullOrEmpty( pathname ) )
|
|
{
|
|
Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
|
|
if( selectedTemplate != null )
|
|
{
|
|
AssetDatabase.OpenAsset( selectedTemplate, 1 );
|
|
}
|
|
}
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
Debug.LogException( e );
|
|
}
|
|
}
|
|
|
|
if( GUILayout.Button( "\u25C4", GUILayout.Width( 18 ), GUILayout.Height( 18 ) ) && m_templateMultiPass != null )
|
|
{
|
|
try
|
|
{
|
|
string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
|
|
if( !string.IsNullOrEmpty( pathname ) )
|
|
{
|
|
Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
|
|
if( selectedTemplate != null )
|
|
{
|
|
Event.current.Use();
|
|
Selection.activeObject = selectedTemplate;
|
|
EditorGUIUtility.PingObject( Selection.activeObject );
|
|
}
|
|
}
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
Debug.LogException( e );
|
|
}
|
|
}
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
public override void DrawProperties()
|
|
{
|
|
base.DrawProperties();
|
|
if( m_invalidNode )
|
|
return;
|
|
|
|
NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, CommonPropertiesStr, DrawCommonProperties );
|
|
NodeUtils.DrawPropertyGroup( ref m_subStringFoldout, SubShaderModuleStr, DrawSubShaderProperties );
|
|
NodeUtils.DrawPropertyGroup( ref m_passFoldout, PassModuleStr, DrawPassProperties );
|
|
|
|
DrawMaterialInputs( UIUtils.MenuItemToolbarStyle, false );
|
|
|
|
if( m_propertyOrderChanged )
|
|
{
|
|
List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
|
|
int count = mpNodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( mpNodes[ i ].UniqueId != UniqueId )
|
|
{
|
|
mpNodes[ i ].CopyPropertyListFrom( this );
|
|
}
|
|
}
|
|
}
|
|
|
|
#if SHOW_TEMPLATE_HELP_BOX
|
|
EditorGUILayout.HelpBox( WarningMessage, MessageType.Warning );
|
|
#endif
|
|
}
|
|
|
|
void AddHDKeywords()
|
|
{
|
|
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
|
|
!m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[m_passIdx].Modules.SRPIsPBR )
|
|
return;
|
|
|
|
switch( m_hdSrpMaterialType )
|
|
{
|
|
case HDSRPMaterialType.SubsurfaceScattering:
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialSubsurfaceScatteringKeyword );
|
|
if( m_thicknessPort != null && m_thicknessPort.HasOwnOrLinkConnection )
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
|
|
}
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Standard:
|
|
break;
|
|
case HDSRPMaterialType.Specular:
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPHDMaterialSpecularKeyword );
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Anisotropy:
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAnisotropyKeyword );
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Iridescence:
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialIridiscenceKeyword );
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Translucent:
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( m_coatMaskPort != null && m_coatMaskPort.HasOwnOrLinkConnection )
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialClearCoatKeyword );
|
|
}
|
|
}
|
|
|
|
void FetchHDPorts()
|
|
{
|
|
if( m_fetchPorts )
|
|
{
|
|
m_fetchPorts = false;
|
|
if( m_inputPorts.Count > 4 )
|
|
{
|
|
m_specularPort = GetInputPortByUniqueId( 3 );
|
|
m_metallicPort = GetInputPortByUniqueId( 4 );
|
|
m_coatMaskPort = GetInputPortByUniqueId( 11 );
|
|
m_diffusionProfilePort = GetInputPortByUniqueId( 12 );
|
|
m_subsurfaceMaskPort = GetInputPortByUniqueId( 13 );
|
|
m_thicknessPort = GetInputPortByUniqueId( 14 );
|
|
m_anisotropyPort = GetInputPortByUniqueId( 15 );
|
|
m_iridescenceThicknessPort = GetInputPortByUniqueId( 16 );
|
|
m_iridescenceMaskPort = GetInputPortByUniqueId( 17 );
|
|
m_indexOfRefractionPort = GetInputPortByUniqueId( 18 );
|
|
m_transmittanceColorPort = GetInputPortByUniqueId( 19 );
|
|
m_transmittanceAbsorptionDistancePort = GetInputPortByUniqueId( 20 );
|
|
m_transmittanceMaskPort = GetInputPortByUniqueId( 21 );
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConfigHDPorts()
|
|
{
|
|
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
|
|
!m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBR )
|
|
return;
|
|
|
|
FetchHDPorts();
|
|
if( m_inputPorts.Count > 4 )
|
|
{
|
|
switch( m_hdSrpMaterialType )
|
|
{
|
|
case HDSRPMaterialType.SubsurfaceScattering:
|
|
{
|
|
m_specularPort.Visible = false;
|
|
m_metallicPort.Visible = false;
|
|
m_coatMaskPort.Visible = true;
|
|
m_diffusionProfilePort.Visible = true;
|
|
m_subsurfaceMaskPort.Visible = true;
|
|
m_thicknessPort.Visible = true;
|
|
m_anisotropyPort.Visible = false;
|
|
m_iridescenceThicknessPort.Visible = false;
|
|
m_iridescenceMaskPort.Visible = false;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Standard:
|
|
{
|
|
m_specularPort.Visible = false;
|
|
m_metallicPort.Visible = true;
|
|
m_coatMaskPort.Visible = true;
|
|
m_diffusionProfilePort.Visible = false;
|
|
m_subsurfaceMaskPort.Visible = false;
|
|
m_thicknessPort.Visible = false;
|
|
m_anisotropyPort.Visible = false;
|
|
m_iridescenceThicknessPort.Visible = false;
|
|
m_iridescenceMaskPort.Visible = false;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Specular:
|
|
{
|
|
m_specularPort.Visible = true;
|
|
m_metallicPort.Visible = false;
|
|
m_coatMaskPort.Visible = true;
|
|
m_diffusionProfilePort.Visible = false;
|
|
m_subsurfaceMaskPort.Visible = false;
|
|
m_thicknessPort.Visible = false;
|
|
m_anisotropyPort.Visible = false;
|
|
m_iridescenceThicknessPort.Visible = false;
|
|
m_iridescenceMaskPort.Visible = false;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Anisotropy:
|
|
{
|
|
m_specularPort.Visible = false;
|
|
m_metallicPort.Visible = true;
|
|
m_coatMaskPort.Visible = true;
|
|
m_diffusionProfilePort.Visible = false;
|
|
m_subsurfaceMaskPort.Visible = false;
|
|
m_thicknessPort.Visible = false;
|
|
m_anisotropyPort.Visible = true;
|
|
m_iridescenceThicknessPort.Visible = false;
|
|
m_iridescenceMaskPort.Visible = false;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Iridescence:
|
|
{
|
|
m_specularPort.Visible = false;
|
|
m_metallicPort.Visible = true;
|
|
m_coatMaskPort.Visible = true;
|
|
m_diffusionProfilePort.Visible = false;
|
|
m_subsurfaceMaskPort.Visible = false;
|
|
m_thicknessPort.Visible = false;
|
|
m_anisotropyPort.Visible = false;
|
|
m_iridescenceThicknessPort.Visible = true;
|
|
m_iridescenceMaskPort.Visible = true;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
case HDSRPMaterialType.Translucent:
|
|
{
|
|
m_specularPort.Visible = false;
|
|
m_metallicPort.Visible = false;
|
|
m_coatMaskPort.Visible = false;
|
|
m_diffusionProfilePort.Visible = true;
|
|
m_subsurfaceMaskPort.Visible = false;
|
|
m_thicknessPort.Visible = true;
|
|
m_anisotropyPort.Visible = false;
|
|
m_iridescenceThicknessPort.Visible = false;
|
|
m_iridescenceMaskPort.Visible = false;
|
|
m_indexOfRefractionPort.Visible = false;
|
|
m_transmittanceColorPort.Visible = false;
|
|
m_transmittanceAbsorptionDistancePort.Visible = false;
|
|
m_transmittanceMaskPort.Visible = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
m_sizeIsDirty = !m_isInvisible;
|
|
}
|
|
|
|
void DrawCommonProperties()
|
|
{
|
|
if( m_isMainOutputNode )
|
|
{
|
|
DrawShaderName();
|
|
DrawCurrentShaderType();
|
|
#if SHOW_HD_SRP
|
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if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD )
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{
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EditorGUI.BeginChangeCheck();
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CurrentHDMaterialType = (HDSRPMaterialType)EditorGUILayoutEnumPopup( HDSRPMaterialTypeStr, m_hdSrpMaterialType );
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if( EditorGUI.EndChangeCheck() )
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ConfigHDPorts();
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}
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#endif
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EditorGUI.BeginChangeCheck();
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DrawPrecisionProperty();
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if( EditorGUI.EndChangeCheck() )
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ContainerGraph.CurrentPrecision = m_currentPrecisionType;
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m_fallbackHelper.Draw( this );
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DrawCustomInspector();
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m_dependenciesHelper.Draw( this, true );
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}
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EditorGUILayout.LabelField( m_subShaderIdxStr );
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EditorGUILayout.LabelField( m_passIdxStr );
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DrawOpenTemplateButton();
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if( DebugConsoleWindow.DeveloperMode )
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DrawReloadButton();
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}
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public void DrawSubShaderProperties()
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{
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if( !m_isMainOutputNode )
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{
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if( m_mainMasterNodeRef == null )
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{
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m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
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}
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m_mainMasterNodeRef.DrawSubShaderProperties();
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return;
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}
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bool noValidData = true;
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if( m_subShaderLOD > -1 )
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{
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noValidData = false;
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EditorGUILayout.LabelField( m_subShaderLODStr );
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}
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if( m_subShaderModule.HasValidData )
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{
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noValidData = false;
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m_subShaderModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
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//if( m_subShaderModule.IsDirty )
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//{
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// List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
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// int count = mpNodes.Count;
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// for( int i = 0; i < count; i++ )
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// {
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// if( mpNodes[ i ].SubShaderIdx == m_subShaderIdx && mpNodes[ i ].UniqueId != UniqueId )
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// {
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// mpNodes[ i ].SubShaderModule.CopyFrom( m_subShaderModule );
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// }
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// }
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// m_subShaderModule.IsDirty = false;
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//}
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}
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if( noValidData )
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{
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EditorGUILayout.HelpBox( NoSubShaderPropertyStr, MessageType.Info );
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}
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}
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void DrawPassProperties()
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{
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EditorGUI.BeginChangeCheck();
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m_passName = EditorGUILayoutTextField( PassNameStr, m_passName );
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if( EditorGUI.EndChangeCheck() )
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{
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if( m_passName.Length > 0 )
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{
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m_passName = UIUtils.RemoveShaderInvalidCharacters( m_passName );
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}
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else
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{
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m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
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}
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if( !m_templateMultiPass.IsSinglePass )
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SetClippedTitle( m_passName );
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}
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if( m_passModule.HasValidData )
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{
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m_passModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules, m_subShaderModule );
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}
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m_usePass.Draw( this, false );
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#if CUSTOM_OPTIONS_AVAILABLE
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if( m_passCustomOptionsSizeCheck > 0 )
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{
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NodeUtils.DrawNestedPropertyGroup( ref m_passCustomOptionsFoldout, m_passCustomOptionsLabel, DrawCustomOptions );
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}
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#endif
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}
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bool CreateInstructionsForList( TemplateData templateData, ref List<InputPort> ports, ref string shaderBody, ref List<string> vertexInstructions, ref List<string> fragmentInstructions )
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{
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if( ports.Count == 0 )
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return true;
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AddHDKeywords();
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bool isValid = true;
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//UIUtils.CurrentWindow.CurrentGraph.ResetNodesLocalVariables();
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for( int i = 0; i < ports.Count; i++ )
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{
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TemplateInputData inputData = templateData.InputDataFromId( ports[ i ].PortId );
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if( ports[ i ].HasOwnOrLinkConnection )
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{
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if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.Lightweight )
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{
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if( ports[ i ].Name.Contains( "Normal" ) )
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{
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m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
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}
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if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
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{
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m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaClipThresholdKeyword );
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}
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if( ports[ i ].Name.Contains( "Specular" ) )
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{
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m_currentDataCollector.AddToDefines( UniqueId, SRPLWMaterialSpecularKeyword );
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}
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}
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else if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.HD )
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{
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if( ports[ i ].Name.Contains( "Normal" ) )
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{
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m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
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}
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if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
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{
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m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAlphaTestKeyword );
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}
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}
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m_currentDataCollector.ResetInstructions();
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m_currentDataCollector.ResetVertexInstructions();
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m_currentDataCollector.PortCategory = ports[ i ].Category;
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string newPortInstruction = ports[ i ].GeneratePortInstructions( ref m_currentDataCollector );
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if( m_currentDataCollector.DirtySpecialLocalVariables )
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{
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string cleanVariables = m_currentDataCollector.SpecialLocalVariables.Replace( "\t", string.Empty );
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m_currentDataCollector.AddInstructions( cleanVariables, false );
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m_currentDataCollector.ClearSpecialLocalVariables();
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}
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if( m_currentDataCollector.DirtyVertexVariables )
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{
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string cleanVariables = m_currentDataCollector.VertexLocalVariables.Replace( "\t", string.Empty );
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m_currentDataCollector.AddVertexInstruction( cleanVariables, UniqueId, false );
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m_currentDataCollector.ClearVertexLocalVariables();
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}
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// fill functions
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for( int j = 0; j < m_currentDataCollector.InstructionsList.Count; j++ )
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{
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fragmentInstructions.Add( m_currentDataCollector.InstructionsList[ j ].PropertyName );
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}
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for( int j = 0; j < m_currentDataCollector.VertexDataList.Count; j++ )
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{
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vertexInstructions.Add( m_currentDataCollector.VertexDataList[ j ].PropertyName );
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}
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m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, newPortInstruction );
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isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, newPortInstruction ) && isValid;
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}
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else
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{
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m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, inputData.DefaultValue );
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isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, inputData.DefaultValue ) && isValid;
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}
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}
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return isValid;
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}
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public string BuildShaderBody()
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|
{
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|
List<TemplateMultiPassMasterNode> list = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
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int currentSubshader = list[ 0 ].SubShaderIdx;
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m_templateMultiPass.SetShaderName( string.Format( TemplatesManager.NameFormatter, m_shaderName ) );
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if( string.IsNullOrEmpty( m_customInspectorName ) )
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{
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m_templateMultiPass.SetCustomInspector( string.Empty );
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}
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else
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{
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m_templateMultiPass.SetCustomInspector( CustomInspectorFormatted );
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}
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m_templateMultiPass.SetFallback( m_fallbackHelper.FallbackShader );
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m_templateMultiPass.SetDependencies( m_dependenciesHelper.GenerateDependencies() );
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MasterNodeDataCollector dataCollector = new MasterNodeDataCollector();
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int count = list.Count;
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for( int i = 0; i < count; i++ )
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|
{
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|
list[ i ].CollectData();
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list[ i ].FillPassData( this );
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if( list[ i ].SubShaderIdx == currentSubshader )
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|
{
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|
dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
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|
}
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else
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|
{
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|
list[ i - 1 ].FillPropertyData( dataCollector );
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|
list[ i - 1 ].FillSubShaderData();
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|
dataCollector.Destroy();
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dataCollector = new MasterNodeDataCollector();
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|
dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
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currentSubshader = list[ i ].SubShaderIdx;
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}
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// Last element must the one filling subshader data
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|
// as only there all properties are caught
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|
if( i == ( count - 1 ) )
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|
{
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|
list[ i ].FillPropertyData( dataCollector );
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|
}
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|
|
if( list[ i ].IsMainOutputNode )
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|
list[ i ].FillSubShaderData();
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|
}
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|
return list[ 0 ].CurrentTemplate.IdManager.BuildShader();
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|
}
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|
|
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public override Shader Execute( string pathname, bool isFullPath )
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|
{
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|
m_templateMultiPass.ResetState();
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|
ForceReordering();
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|
base.Execute( pathname, isFullPath );
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|
string shaderBody = BuildShaderBody();
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|
UpdateShaderAsset( ref pathname, ref shaderBody, isFullPath );
|
|
return m_currentShader;
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|
}
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|
public void CollectData()
|
|
{
|
|
if( m_inputPorts.Count == 0 )
|
|
return;
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|
|
|
ContainerGraph.ResetNodesLocalVariables();
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|
m_currentDataCollector = new MasterNodeDataCollector( this );
|
|
|
|
m_currentDataCollector.TemplateDataCollectorInstance.SetMultipassInfo( m_templateMultiPass, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType );
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|
m_currentDataCollector.TemplateDataCollectorInstance.FillSpecialVariables( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ] );
|
|
SetupNodeCategories();
|
|
if( m_containerGraph.IsInstancedShader )
|
|
m_currentDataCollector.SetupInstancePropertiesBlock( UIUtils.RemoveInvalidCharacters( m_shaderName ) );
|
|
|
|
TemplateData templateData = m_templateMultiPass.CreateTemplateData( m_shaderName, string.Empty, m_subShaderIdx, m_passIdx );
|
|
m_currentDataCollector.TemplateDataCollectorInstance.BuildFromTemplateData( m_currentDataCollector, templateData );
|
|
|
|
if( m_currentDataCollector.TemplateDataCollectorInstance.InterpData.DynamicMax )
|
|
{
|
|
int interpolatorAmount = -1;
|
|
if( m_passModule.ShaderModelHelper.ValidData )
|
|
{
|
|
interpolatorAmount = m_passModule.ShaderModelHelper.InterpolatorAmount;
|
|
}
|
|
else
|
|
{
|
|
TemplateModulesHelper subShaderModule = IsMainOutputNode ? m_subShaderModule : ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).SubShaderModule;
|
|
if( subShaderModule.ShaderModelHelper.ValidData )
|
|
{
|
|
interpolatorAmount = subShaderModule.ShaderModelHelper.InterpolatorAmount;
|
|
}
|
|
}
|
|
|
|
if( interpolatorAmount > -1 )
|
|
{
|
|
m_currentDataCollector.TemplateDataCollectorInstance.InterpData.RecalculateAvailableInterpolators( interpolatorAmount );
|
|
}
|
|
}
|
|
|
|
//Copy Properties
|
|
{
|
|
int shaderPropertiesAmount = m_templateMultiPass.AvailableShaderProperties.Count;
|
|
for( int i = 0; i < shaderPropertiesAmount; i++ )
|
|
{
|
|
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.AvailableShaderProperties[ i ] );
|
|
}
|
|
}
|
|
//Copy Globals from SubShader level
|
|
{
|
|
int subShaderGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals.Count;
|
|
for( int i = 0; i < subShaderGlobalAmount; i++ )
|
|
{
|
|
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals[ i ] );
|
|
}
|
|
}
|
|
//Copy Globals from Pass Level
|
|
{
|
|
int passGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals.Count;
|
|
for( int i = 0; i < passGlobalAmount; i++ )
|
|
{
|
|
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals[ i ] );
|
|
}
|
|
}
|
|
|
|
RegisterStandaloneFuntions();
|
|
m_containerGraph.CheckPropertiesAutoRegister( ref m_currentDataCollector );
|
|
|
|
//Sort ports by both
|
|
List<InputPort> fragmentPorts = new List<InputPort>();
|
|
List<InputPort> vertexPorts = new List<InputPort>();
|
|
|
|
SortInputPorts( ref vertexPorts, ref fragmentPorts );
|
|
|
|
|
|
string shaderBody = templateData.TemplateBody;
|
|
|
|
List<string> vertexInstructions = new List<string>();
|
|
List<string> fragmentInstructions = new List<string>();
|
|
|
|
bool validBody = true;
|
|
|
|
//validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
|
|
//ContainerGraph.ResetNodesLocalVariablesIfNot( MasterNodePortCategory.Vertex );
|
|
//validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
|
|
validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
|
|
validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
|
|
|
|
templateData.ResetTemplateUsageData();
|
|
|
|
// Fill vertex interpolators assignment
|
|
for( int i = 0; i < m_currentDataCollector.VertexInterpDeclList.Count; i++ )
|
|
{
|
|
vertexInstructions.Add( m_currentDataCollector.VertexInterpDeclList[ i ] );
|
|
}
|
|
|
|
vertexInstructions.AddRange( m_currentDataCollector.TemplateDataCollectorInstance.GetInterpUnusedChannels() );
|
|
|
|
//Fill common local variables and operations
|
|
validBody = m_templateMultiPass.FillVertexInstructions( m_subShaderIdx, m_passIdx, vertexInstructions.ToArray() ) && validBody;
|
|
validBody = m_templateMultiPass.FillFragmentInstructions( m_subShaderIdx, m_passIdx, fragmentInstructions.ToArray() ) && validBody;
|
|
|
|
vertexInstructions.Clear();
|
|
vertexInstructions = null;
|
|
|
|
fragmentInstructions.Clear();
|
|
fragmentInstructions = null;
|
|
|
|
// Add Instanced Properties
|
|
if( m_containerGraph.IsInstancedShader )
|
|
{
|
|
m_currentDataCollector.OptimizeInstancedProperties();
|
|
m_currentDataCollector.TabifyInstancedVars();
|
|
|
|
string cbufferBegin = string.Format( ( m_currentDataCollector.IsSRP ? IOUtils.LWSRPInstancedPropertiesBegin : IOUtils.InstancedPropertiesBegin ), m_currentDataCollector.InstanceBlockName );
|
|
string cBufferEnd = m_currentDataCollector.IsSRP ? ( string.Format( IOUtils.LWSRPInstancedPropertiesEnd, m_currentDataCollector.InstanceBlockName ) ) : IOUtils.InstancedPropertiesEnd;
|
|
|
|
m_currentDataCollector.InstancedPropertiesList.Insert( 0, new PropertyDataCollector( -1, cbufferBegin ) );
|
|
m_currentDataCollector.InstancedPropertiesList.Add( new PropertyDataCollector( -1, cBufferEnd ) );
|
|
m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.InstancedPropertiesList );
|
|
}
|
|
|
|
}
|
|
|
|
public void FillPropertyData( MasterNodeDataCollector dataCollector = null )
|
|
{
|
|
MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
|
|
m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
|
|
}
|
|
|
|
public void FillSubShaderData( /*MasterNodeDataCollector dataCollector = null */)
|
|
{
|
|
//MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
|
|
//// SubShader Data
|
|
|
|
//m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
|
|
//templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModulePass, m_subShaderIdx, currDataCollector.GrabPassList );
|
|
SetModuleData( m_subShaderModule, true );
|
|
}
|
|
|
|
public void FillPassData( TemplateMultiPassMasterNode masterNode )
|
|
{
|
|
if( m_isInvisible )
|
|
{
|
|
if( masterNode.UniqueId != UniqueId )
|
|
{
|
|
if( ( m_invisibleOptions & (int)InvisibleOptionsEnum.SyncProperties ) > 0 )
|
|
{
|
|
PassModule.SyncWith( masterNode.PassModule );
|
|
}
|
|
}
|
|
|
|
int inputCount = m_inputPorts.Count;
|
|
for( int i = 0; i < inputCount; i++ )
|
|
{
|
|
if( m_inputPorts[ i ].HasExternalLink )
|
|
{
|
|
TemplateMultiPassMasterNode linkedNode = m_inputPorts[ i ].ExternalLinkNode as TemplateMultiPassMasterNode;
|
|
if( linkedNode != null )
|
|
{
|
|
SetLinkedModuleData( linkedNode.PassModule );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SetModuleData( m_passModule, false );
|
|
if( m_currentDataCollector != null )
|
|
{
|
|
if( Pass.CustomOptionsContainer.CopyOptionsFromMainPass )
|
|
{
|
|
SetCustomOptionsInfo( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode );
|
|
}
|
|
else
|
|
SetCustomOptionsInfo( this );
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassVertexData, m_subShaderIdx, m_passIdx, m_currentDataCollector.VertexInputList.ToArray() );
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassInterpolatorData, m_subShaderIdx, m_passIdx, m_currentDataCollector.InterpolatorList.ToArray() );
|
|
SetHDInfoOnPass();
|
|
List<PropertyDataCollector> includePragmaDefineList = new List<PropertyDataCollector>();
|
|
includePragmaDefineList.AddRange( m_currentDataCollector.IncludesList );
|
|
includePragmaDefineList.AddRange( m_currentDataCollector.DefinesList );
|
|
includePragmaDefineList.AddRange( m_currentDataCollector.PragmasList );
|
|
includePragmaDefineList.AddRange( m_currentDataCollector.MiscList );
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePragma, m_subShaderIdx, m_passIdx, includePragmaDefineList );
|
|
|
|
m_currentDataCollector.TemplateDataCollectorInstance.CloseLateDirectives();
|
|
|
|
//Add Functions
|
|
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.FunctionsTag.IsValid )
|
|
{
|
|
m_currentDataCollector.FunctionsList.InsertRange( 0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleFunctions, m_subShaderIdx, m_passIdx, m_currentDataCollector.FunctionsList );
|
|
}
|
|
else
|
|
{
|
|
m_currentDataCollector.UniformsList.InsertRange(0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
|
|
m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.FunctionsList );
|
|
}
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleGlobals, m_subShaderIdx, m_passIdx, m_currentDataCollector.UniformsList );
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputVert, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.VertexInputParamsStr );
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputFrag, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.FragInputParamsStr );
|
|
}
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassNameData, m_subShaderIdx, m_passIdx, string.Format( PassNameFormateStr, m_passName ) );
|
|
}
|
|
|
|
void SetHDInfoOnPass()
|
|
{
|
|
if( m_currentDataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
|
|
{
|
|
TemplateModulesHelper subShaderHelper = null;
|
|
TemplateModulesHelper passHelper = null;
|
|
|
|
if( m_isMainOutputNode )
|
|
{
|
|
subShaderHelper = m_subShaderModule;
|
|
passHelper = m_passModule;
|
|
}
|
|
else
|
|
{
|
|
TemplateMultiPassMasterNode masterNode = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
if( masterNode != null )
|
|
{
|
|
subShaderHelper = masterNode.SubShaderModule;
|
|
passHelper = masterNode.PassModule;
|
|
}
|
|
else
|
|
{
|
|
subShaderHelper = m_subShaderModule;
|
|
passHelper = m_passModule;
|
|
}
|
|
}
|
|
|
|
RenderQueue renderQueue = RenderQueue.Geometry;
|
|
RenderType renderType = RenderType.Opaque;
|
|
if( passHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) ||
|
|
subShaderHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) )
|
|
{
|
|
if( renderType == RenderType.Transparent && renderQueue == RenderQueue.Transparent )
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransparentKeyword );
|
|
TemplatesBlendModule blendOpHelper = passHelper.BlendOpHelper.ValidBlendMode ? passHelper.BlendOpHelper : subShaderHelper.BlendOpHelper;
|
|
if( blendOpHelper.IsAdditiveRGB )
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAddKeyword );
|
|
}
|
|
else if( blendOpHelper.IsAlphaBlendRGB )
|
|
{
|
|
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaKeyword );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetLinkedModuleData( TemplateModulesHelper linkedModule )
|
|
{
|
|
//if( linkedModule.AdditionalPragmas.ValidData )
|
|
//{
|
|
// linkedModule.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if( linkedModule.AdditionalIncludes.ValidData )
|
|
//{
|
|
// linkedModule.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if( linkedModule.AdditionalDefines.ValidData )
|
|
//{
|
|
// linkedModule.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
if( linkedModule.AdditionalDirectives.ValidData )
|
|
{
|
|
linkedModule.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
}
|
|
}
|
|
|
|
void SetModuleData( TemplateModulesHelper module, bool isSubShader )
|
|
{
|
|
if( isSubShader )
|
|
{
|
|
|
|
//if ( module.AdditionalPragmas.ValidData )
|
|
//{
|
|
// module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if ( module.AdditionalIncludes.ValidData )
|
|
//{
|
|
// module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if ( module.AdditionalDefines.ValidData )
|
|
//{
|
|
// module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
if( module.AdditionalDirectives.ValidData )
|
|
{
|
|
module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
|
|
}
|
|
|
|
if( module.TagsHelper.ValidData )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, module.TagsHelper.GenerateTags() );
|
|
}
|
|
|
|
if( module.AllModulesMode )
|
|
{
|
|
string body = module.GenerateAllModulesString( isSubShader );
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.AllModules, m_subShaderIdx, body.Split( '\n' ) );
|
|
}
|
|
|
|
if( module.ShaderModelHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, module.BlendOpHelper.CurrentBlendFactor );
|
|
}
|
|
|
|
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, module.BlendOpHelper.CurrentBlendOp );
|
|
}
|
|
|
|
if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, module.BlendOpHelper.CurrentAlphaToMask );
|
|
}
|
|
|
|
if( module.CullModeHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.ColorMaskHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, module.DepthOphelper.CurrentZTestMode );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, module.DepthOphelper.CurrentZWriteMode );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
|
|
{
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, module.DepthOphelper.CurrentOffset );
|
|
}
|
|
|
|
if( module.StencilBufferHelper.ValidAndIndependent )
|
|
{
|
|
CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
|
|
string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
|
|
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, value.Split( '\n' ) );
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
//if ( module.AdditionalPragmas.ValidData )
|
|
//{
|
|
// module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if ( module.AdditionalIncludes.ValidData )
|
|
//{
|
|
// module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
|
|
//if ( module.AdditionalDefines.ValidData )
|
|
//{
|
|
// module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
//}
|
|
List<PropertyDataCollector> aboveUsePass = new List<PropertyDataCollector>();
|
|
List<PropertyDataCollector> bellowUsePass = new List<PropertyDataCollector>();
|
|
m_usePass.BuildUsePassInfo( ref aboveUsePass, ref bellowUsePass );
|
|
//adding grab pass after use pass on purpose, so it wont be caught by them
|
|
aboveUsePass.AddRange( m_currentDataCollector.GrabPassList );
|
|
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePass, m_subShaderIdx, m_passIdx, aboveUsePass );
|
|
//m_templateMultiPass.SetPassData( TemplateModuleDataType.EndPass, m_subShaderIdx, m_passIdx, bellowUsePass);
|
|
|
|
if( module.AdditionalDirectives.ValidData )
|
|
{
|
|
module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
|
|
}
|
|
|
|
if( module.TagsHelper.ValidData )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, m_passIdx, module.TagsHelper.GenerateTags() );
|
|
}
|
|
|
|
if( module.AllModulesMode )
|
|
{
|
|
string body = module.GenerateAllModulesString( isSubShader );
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.AllModules, m_subShaderIdx, m_passIdx, body.Split( '\n' ) );
|
|
}
|
|
|
|
if( module.ShaderModelHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, m_passIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendFactor );
|
|
}
|
|
|
|
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendOp );
|
|
}
|
|
|
|
if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentAlphaToMask );
|
|
}
|
|
|
|
if( module.CullModeHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, m_passIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.ColorMaskHelper.ValidAndIndependent )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, m_passIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZTestMode );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZWriteMode );
|
|
}
|
|
|
|
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
|
|
{
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentOffset );
|
|
}
|
|
|
|
if( module.StencilBufferHelper.ValidAndIndependent )
|
|
{
|
|
CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
|
|
string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
|
|
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, m_passIdx, value.Split( '\n' ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
|
{
|
|
return "0";
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
#if CUSTOM_OPTIONS_AVAILABLE
|
|
for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
|
|
{
|
|
m_passCustomOptionsUI[ i ].Destroy();
|
|
}
|
|
m_passCustomOptionsUI.Clear();
|
|
m_passCustomOptionsUI = null;
|
|
|
|
m_passCustomOptionsUIDict.Clear();
|
|
m_passCustomOptionsUIDict = null;
|
|
|
|
m_passCustomOptionsPorts.Clear();
|
|
m_passCustomOptionsPorts = null;
|
|
#endif
|
|
m_fallbackHelper.Destroy();
|
|
GameObject.DestroyImmediate( m_fallbackHelper );
|
|
m_fallbackHelper = null;
|
|
|
|
m_usePass.Destroy();
|
|
GameObject.DestroyImmediate( m_usePass );
|
|
m_usePass = null;
|
|
|
|
m_dependenciesHelper.Destroy();
|
|
m_dependenciesHelper = null;
|
|
|
|
m_subShaderModule.Destroy();
|
|
m_subShaderModule = null;
|
|
m_passModule.Destroy();
|
|
m_passModule = null;
|
|
m_containerGraph.MultiPassMasterNodes.RemoveNode( this );
|
|
}
|
|
|
|
void UpdateSubShaderPassStr()
|
|
{
|
|
m_subShaderIdxStr = SubShaderModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Idx;
|
|
m_passIdxStr = PassModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Idx;
|
|
}
|
|
|
|
public override void ReadFromString( ref string[] nodeParams )
|
|
{
|
|
base.ReadFromString( ref nodeParams );
|
|
try
|
|
{
|
|
string currShaderName = GetCurrentParam( ref nodeParams );
|
|
if( currShaderName.Length > 0 )
|
|
currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
|
|
|
|
m_templateGUID = GetCurrentParam( ref nodeParams );
|
|
|
|
m_subShaderIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_passIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_passName = GetCurrentParam( ref nodeParams );
|
|
SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
|
|
// only in here, after SetTemplate, we know if shader name is to be used as title or not
|
|
ShaderName = currShaderName;
|
|
m_visiblePorts = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
m_subShaderModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
m_passModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
if( UIUtils.CurrentShaderVersion() > 15308 )
|
|
{
|
|
m_fallbackHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
m_dependenciesHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
if( UIUtils.CurrentShaderVersion() > 15402 )
|
|
{
|
|
m_usePass.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
if( UIUtils.CurrentShaderVersion() > 15409 )
|
|
{
|
|
m_hdSrpMaterialType = (HDSRPMaterialType)Enum.Parse( typeof( HDSRPMaterialType ), GetCurrentParam( ref nodeParams ) );
|
|
}
|
|
|
|
if( UIUtils.CurrentShaderVersion() > 15501 )
|
|
{
|
|
RefreshCustomOptionsDict();
|
|
int savedOptions = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
for( int i = 0; i < savedOptions; i++ )
|
|
{
|
|
string optionName = GetCurrentParam( ref nodeParams );
|
|
int optionSelection = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
|
|
|
|
if( m_passCustomOptionsUIDict.ContainsKey( optionName ) )
|
|
{
|
|
m_passCustomOptionsUIDict[ optionName ].CurrentOption = optionSelection;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
|
|
{
|
|
SetClippedTitle( m_passName );
|
|
}
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
Debug.LogException( e, this );
|
|
}
|
|
|
|
m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
}
|
|
|
|
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
|
|
{
|
|
base.WriteToString( ref nodeInfo, ref connectionsInfo );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, ShaderName );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_templateGUID );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_subShaderIdx );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_passIdx );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_passName );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_visiblePorts );
|
|
m_subShaderModule.WriteToString( ref nodeInfo );
|
|
m_passModule.WriteToString( ref nodeInfo );
|
|
m_fallbackHelper.WriteToString( ref nodeInfo );
|
|
m_dependenciesHelper.WriteToString( ref nodeInfo );
|
|
m_usePass.WriteToString( ref nodeInfo );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_hdSrpMaterialType );
|
|
int optionsCount = m_passCustomOptionsUI.Count;
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, optionsCount );
|
|
for( int i = 0; i < optionsCount; i++ )
|
|
{
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].Options.Id );
|
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].CurrentOption );
|
|
}
|
|
}
|
|
|
|
public override void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null )
|
|
{
|
|
base.ReadFromString( ref nodeParams );
|
|
try
|
|
{
|
|
string currShaderName = GetCurrentParam( ref nodeParams );
|
|
if( currShaderName.Length > 0 )
|
|
currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
|
|
|
|
string templateGUID = GetCurrentParam( ref nodeParams );
|
|
string templateShaderName = string.Empty;
|
|
if( UIUtils.CurrentShaderVersion() > 13601 )
|
|
{
|
|
templateShaderName = GetCurrentParam( ref nodeParams );
|
|
}
|
|
|
|
TemplateMultiPass template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( templateGUID ) as TemplateMultiPass;
|
|
if( template != null )
|
|
{
|
|
m_templateGUID = templateGUID;
|
|
SetTemplate( null, false, true, 0, 0 );
|
|
}
|
|
else
|
|
{
|
|
template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplateByName( templateShaderName ) as TemplateMultiPass;
|
|
if( template != null )
|
|
{
|
|
m_templateGUID = template.GUID;
|
|
SetTemplate( null, false, true, 0, 0 );
|
|
}
|
|
else
|
|
{
|
|
m_masterNodeCategory = -1;
|
|
}
|
|
}
|
|
|
|
if( m_invalidNode )
|
|
return;
|
|
|
|
// only in here, after SetTemplate, we know if shader name is to be used as title or not
|
|
ShaderName = currShaderName;
|
|
if( UIUtils.CurrentShaderVersion() > 13902 )
|
|
{
|
|
|
|
//BLEND MODULE
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendMode )
|
|
{
|
|
m_subShaderModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendMode )
|
|
{
|
|
m_passModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendOp )
|
|
{
|
|
m_subShaderModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendOp )
|
|
{
|
|
m_passModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
|
|
//CULL MODE
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_subShaderModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_passModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
//COLOR MASK
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_subShaderModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_passModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
//STENCIL BUFFER
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_subShaderModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_passModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
}
|
|
|
|
if( UIUtils.CurrentShaderVersion() > 14202 )
|
|
{
|
|
//DEPTH OPTIONS
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZWrite )
|
|
{
|
|
m_subShaderModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZWrite )
|
|
{
|
|
m_passModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZTest )
|
|
{
|
|
m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZTest )
|
|
{
|
|
m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidOffset )
|
|
{
|
|
m_subShaderModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidOffset )
|
|
{
|
|
m_passModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
}
|
|
|
|
//TAGS
|
|
if( UIUtils.CurrentShaderVersion() > 14301 )
|
|
{
|
|
if( m_templateMultiPass.SubShaders[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_subShaderModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
|
|
{
|
|
m_passModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
|
|
}
|
|
|
|
}
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
Debug.LogException( e, this );
|
|
}
|
|
m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
}
|
|
|
|
public override void RefreshExternalReferences()
|
|
{
|
|
base.RefreshExternalReferences();
|
|
CheckTemplateChanges();
|
|
if( m_templateMultiPass != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD && UIUtils.CurrentShaderVersion() < 15410 )
|
|
{
|
|
FetchHDPorts();
|
|
m_hdSrpMaterialType = ( m_specularPort != null && m_specularPort.HasOwnOrLinkConnection ) ? HDSRPMaterialType.Specular : HDSRPMaterialType.Standard;
|
|
ConfigHDPorts();
|
|
}
|
|
}
|
|
|
|
public override float HeightEstimate
|
|
{
|
|
get
|
|
{
|
|
float heightEstimate = 0;
|
|
heightEstimate = 32 + Constants.INPUT_PORT_DELTA_Y;
|
|
if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
|
|
{
|
|
heightEstimate += 22;
|
|
}
|
|
float internalPortSize = 0;
|
|
for( int i = 0; i < InputPorts.Count; i++ )
|
|
{
|
|
if( InputPorts[ i ].Visible )
|
|
internalPortSize += 18 + Constants.INPUT_PORT_DELTA_Y;
|
|
}
|
|
|
|
return heightEstimate + Mathf.Max( internalPortSize, m_insideSize.y );
|
|
}
|
|
}
|
|
|
|
public HDSRPMaterialType CurrentHDMaterialType
|
|
{
|
|
get { return m_hdSrpMaterialType; }
|
|
set
|
|
{
|
|
m_hdSrpMaterialType = value;
|
|
if( m_isMainOutputNode )
|
|
{
|
|
List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
|
|
int count = mpNodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( mpNodes[ i ].UniqueId != UniqueId )
|
|
{
|
|
mpNodes[ i ].CurrentHDMaterialType = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public TemplateSubShader SubShader { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ]; } }
|
|
public TemplatePass Pass { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ]; } }
|
|
public int SubShaderIdx { get { return m_subShaderIdx; } }
|
|
public int PassIdx { get { return m_passIdx; } }
|
|
public TemplateMultiPass CurrentTemplate { get { return m_templateMultiPass; } }
|
|
public TemplateModulesHelper SubShaderModule { get { return m_subShaderModule; } }
|
|
public TemplateModulesHelper PassModule { get { return m_passModule; } }
|
|
public string PassName { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data; } }
|
|
public string OriginalPassName { get { return m_originalPassName; } }
|
|
public bool HasLinkPorts { get { return m_hasLinkPorts; } }
|
|
public bool IsInvisible { get { return m_isInvisible; } }
|
|
#if CUSTOM_OPTIONS_AVAILABLE
|
|
public List<TemplateOptionUIItem> PassCustomOptionsUI { get { return m_passCustomOptionsUI; } }
|
|
public List<TemplateOptionPortItem> PassCustomOptionsPorts { get { return m_passCustomOptionsPorts; } }
|
|
#endif
|
|
}
|
|
}
|