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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateModulesHelper
{
[SerializeField]
internal bool Foldout = false;
private bool m_isDirty = false;
[SerializeField]
private TemplatesBlendModule m_blendOpHelper = new TemplatesBlendModule();
[SerializeField]
private TemplateCullModeModule m_cullModeHelper = new TemplateCullModeModule();
[SerializeField]
private TemplateColorMaskModule m_colorMaskHelper = new TemplateColorMaskModule();
[SerializeField]
private TemplatesStencilBufferModule m_stencilBufferHelper = new TemplatesStencilBufferModule();
[SerializeField]
private TemplateDepthModule m_depthOphelper = new TemplateDepthModule();
[SerializeField]
private TemplateTagsModule m_tagsHelper = new TemplateTagsModule();
[SerializeField]
private TemplateShaderModelModule m_shaderModelHelper = new TemplateShaderModelModule();
[SerializeField]
private TemplateAdditionalIncludesHelper m_additionalIncludes = new TemplateAdditionalIncludesHelper();
[SerializeField]
private TemplateAdditionalDefinesHelper m_additionalDefines = new TemplateAdditionalDefinesHelper();
[SerializeField]
private TemplateAdditionalPragmasHelper m_additionalPragmas = new TemplateAdditionalPragmasHelper();
[SerializeField]
private TemplateAdditionalDirectivesHelper m_additionalDirectives = new TemplateAdditionalDirectivesHelper(" Additional Directives");
[SerializeField]
private bool m_hasValidData = false;
[SerializeField]
private bool m_allModulesMode = false;
public void CopyFrom( TemplateModulesHelper other )
{
m_allModulesMode = other.AllModulesMode;
if( other.BlendOpHelper.IsDirty )
{
m_blendOpHelper.CopyFrom( other.BlendOpHelper, true );
}
if( other.CullModeHelper.IsDirty )
{
m_cullModeHelper.CopyFrom( other.CullModeHelper , true );
}
if( other.ColorMaskHelper.IsDirty )
{
m_colorMaskHelper.CopyFrom( other.ColorMaskHelper , true);
}
if( other.StencilBufferHelper.IsDirty )
{
m_stencilBufferHelper.CopyFrom( other.StencilBufferHelper,true );
}
if( other.DepthOphelper.IsDirty )
{
m_depthOphelper.CopyFrom( other.DepthOphelper,true );
}
if( other.TagsHelper.IsDirty )
{
m_tagsHelper.CopyFrom( other.TagsHelper );
}
if( other.ShaderModelHelper.IsDirty )
{
m_shaderModelHelper.CopyFrom( other.ShaderModelHelper, true );
}
}
public void SyncWith( TemplateModulesHelper other )
{
if( m_blendOpHelper.ValidData && other.BlendOpHelper.ValidData )
{
m_blendOpHelper.CopyFrom( other.BlendOpHelper, false );
}
if( m_cullModeHelper.ValidData && other.CullModeHelper.ValidData )
{
m_cullModeHelper.CopyFrom( other.CullModeHelper, false );
}
if( m_colorMaskHelper.ValidData && other.ColorMaskHelper.ValidData )
{
m_colorMaskHelper.CopyFrom( other.ColorMaskHelper , false );
}
if( m_stencilBufferHelper.ValidData && other.StencilBufferHelper.ValidData )
{
m_stencilBufferHelper.CopyFrom( other.StencilBufferHelper, false );
}
if( m_depthOphelper.ValidData && other.DepthOphelper.ValidData )
{
m_depthOphelper.CopyFrom( other.DepthOphelper, false );
}
if( m_shaderModelHelper.ValidData && other.ShaderModelHelper.ValidData )
{
m_shaderModelHelper.CopyFrom( other.ShaderModelHelper , false);
}
}
public void FetchDataFromTemplate( TemplateModulesData module )
{
m_allModulesMode = module.AllModulesMode;
if( module.PragmaTag.IsValid )
{
m_hasValidData = true;
//m_additionalPragmas.IsValid = true;
//m_additionalPragmas.FillNativeItems( module.IncludePragmaContainer.PragmasList );
//m_additionalIncludes.IsValid = true;
//m_additionalIncludes.FillNativeItems( module.IncludePragmaContainer.IncludesList );
//m_additionalDefines.IsValid = true;
//m_additionalDefines.FillNativeItems( module.IncludePragmaContainer.DefinesList );
m_additionalDirectives.FillNativeItems( module.IncludePragmaContainer.NativeDirectivesList );
m_additionalDirectives.IsValid = true;
}
else
{
//m_additionalPragmas.IsValid = false;
//m_additionalIncludes.IsValid = false;
//m_additionalDefines.IsValid = false;
m_additionalDirectives.IsValid = false;
}
m_blendOpHelper.ConfigureFromTemplateData( module.BlendData );
if( module.BlendData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_cullModeHelper.ConfigureFromTemplateData( module.CullModeData );
if( module.CullModeData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_colorMaskHelper.ConfigureFromTemplateData( module.ColorMaskData );
if( module.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_stencilBufferHelper.ConfigureFromTemplateData( module.StencilData );
if( module.StencilData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_depthOphelper.ConfigureFromTemplateData( module.DepthData );
if( module.DepthData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_tagsHelper.ConfigureFromTemplateData( module.TagData );
if( module.TagData.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
m_shaderModelHelper.ConfigureFromTemplateData( module.ShaderModel );
if( module.ShaderModel.DataCheck == TemplateDataCheck.Valid )
{
m_hasValidData = true;
}
}
public void OnLogicUpdate( TemplateModulesData currentModule )
{
if( currentModule.TagData.DataCheck == TemplateDataCheck.Valid )
m_tagsHelper.OnLogicUpdate();
}
public void Draw( ParentNode owner, TemplateModulesData currentModule , TemplateModulesHelper parent = null )
{
if( currentModule.ShaderModel.DataCheck == TemplateDataCheck.Valid )
m_shaderModelHelper.Draw( owner );
m_isDirty = m_shaderModelHelper.IsDirty;
if( currentModule.CullModeData.DataCheck == TemplateDataCheck.Valid )
m_cullModeHelper.Draw( owner );
m_isDirty = m_isDirty || m_cullModeHelper.IsDirty;
if( currentModule.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
m_colorMaskHelper.Draw( owner );
m_isDirty = m_isDirty || m_colorMaskHelper.IsDirty;
if( currentModule.DepthData.DataCheck == TemplateDataCheck.Valid )
m_depthOphelper.Draw( owner, false );
m_isDirty = m_isDirty || m_depthOphelper.IsDirty;
if( currentModule.BlendData.DataCheck == TemplateDataCheck.Valid )
m_blendOpHelper.Draw( owner, false );
m_isDirty = m_isDirty || m_blendOpHelper.IsDirty;
if( currentModule.StencilData.DataCheck == TemplateDataCheck.Valid )
{
CullMode cullMode = CullMode.Back;
if( currentModule.CullModeData.DataCheck == TemplateDataCheck.Valid )
{
cullMode = m_cullModeHelper.CurrentCullMode;
}
else if( parent != null && parent.CullModeHelper.ValidData )
{
cullMode = parent.CullModeHelper.CurrentCullMode;
}
m_stencilBufferHelper.Draw( owner, cullMode, false );
}
m_isDirty = m_isDirty || m_stencilBufferHelper.IsDirty;
if( currentModule.TagData.DataCheck == TemplateDataCheck.Valid )
m_tagsHelper.Draw( owner, false );
m_isDirty = m_isDirty || m_tagsHelper.IsDirty;
if( currentModule.PragmaTag.IsValid )
{
//m_additionalDefines.Draw( owner );
//m_additionalIncludes.Draw( owner );
//m_additionalPragmas.Draw( owner );
m_additionalDirectives.Draw( owner , false);
}
m_isDirty = m_isDirty ||
//m_additionalDefines.IsDirty ||
//m_additionalIncludes.IsDirty ||
//m_additionalPragmas.IsDirty ||
m_additionalDirectives.IsDirty;
}
public void Destroy()
{
m_shaderModelHelper = null;
m_blendOpHelper = null;
m_cullModeHelper = null;
m_colorMaskHelper.Destroy();
m_colorMaskHelper = null;
m_stencilBufferHelper.Destroy();
m_stencilBufferHelper = null;
m_tagsHelper.Destroy();
m_tagsHelper = null;
m_additionalDefines.Destroy();
m_additionalDefines = null;
m_additionalIncludes.Destroy();
m_additionalIncludes = null;
m_additionalPragmas.Destroy();
m_additionalPragmas = null;
m_additionalDirectives.Destroy();
m_additionalDirectives = null;
}
public string GenerateAllModulesString( bool isSubShader )
{
string moduleBody = string.Empty;
if( !ShaderModelHelper.IndependentModule )
{
moduleBody += ShaderModelHelper.GenerateShaderData( isSubShader ) + "\n";
}
if( !BlendOpHelper.IndependentModule )
{
if( BlendOpHelper.BlendModeEnabled )
moduleBody += BlendOpHelper.CurrentBlendFactor + "\n";
if( BlendOpHelper.BlendOpActive )
moduleBody += BlendOpHelper.CurrentBlendOp + "\n";
}
if( !BlendOpHelper.AlphaToMaskIndependent )
{
if( BlendOpHelper.ValidAlphaToMask && BlendOpHelper.AlphaToMaskValue )
moduleBody += BlendOpHelper.CurrentAlphaToMask + "\n";
}
if( !CullModeHelper.IndependentModule )
moduleBody += CullModeHelper.GenerateShaderData( isSubShader ) + "\n";
if( !ColorMaskHelper.IndependentModule )
moduleBody += ColorMaskHelper.GenerateShaderData( isSubShader ) + "\n";
if( !DepthOphelper.IndependentModule )
{
moduleBody += DepthOphelper.CurrentZWriteMode;
moduleBody += DepthOphelper.CurrentZTestMode;
if( DepthOphelper.OffsetEnabled )
moduleBody += DepthOphelper.CurrentOffset;
}
if( !StencilBufferHelper.IndependentModule && StencilBufferHelper.Active )
{
CullMode cullMode = ( CullModeHelper.ValidData ) ? CullModeHelper.CurrentCullMode : CullMode.Back;
moduleBody += StencilBufferHelper.CreateStencilOp( cullMode );
}
return moduleBody;
}
public void ReadFromString( ref uint index, ref string[] nodeParams )
{
try
{
m_blendOpHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_cullModeHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_colorMaskHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_stencilBufferHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_depthOphelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_tagsHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_shaderModelHelper.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
if( UIUtils.CurrentShaderVersion() < 15312 )
{
try
{
m_additionalDefines.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_additionalPragmas.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
try
{
m_additionalIncludes.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
m_additionalDirectives.AddItems( AdditionalLineType.Include, m_additionalIncludes.ItemsList );
m_additionalDirectives.AddItems( AdditionalLineType.Define, m_additionalDefines.ItemsList );
m_additionalDirectives.AddItems( AdditionalLineType.Pragma, m_additionalPragmas.ItemsList );
}
else
{
try
{
m_additionalDirectives.ReadFromString( ref index, ref nodeParams );
}
catch( Exception e )
{
Debug.LogException( e );
}
}
}
public void WriteToString( ref string nodeInfo )
{
m_blendOpHelper.WriteToString( ref nodeInfo );
m_cullModeHelper.WriteToString( ref nodeInfo );
m_colorMaskHelper.WriteToString( ref nodeInfo );
m_stencilBufferHelper.WriteToString( ref nodeInfo );
m_depthOphelper.WriteToString( ref nodeInfo );
m_tagsHelper.WriteToString( ref nodeInfo );
m_shaderModelHelper.WriteToString( ref nodeInfo );
//m_additionalDefines.WriteToString( ref nodeInfo );
//m_additionalPragmas.WriteToString( ref nodeInfo );
//m_additionalIncludes.WriteToString( ref nodeInfo );
m_additionalDirectives.WriteToString( ref nodeInfo );
}
public TemplatesBlendModule BlendOpHelper { get { return m_blendOpHelper; } }
public TemplateCullModeModule CullModeHelper { get { return m_cullModeHelper; } }
public TemplateColorMaskModule ColorMaskHelper { get { return m_colorMaskHelper; } }
public TemplatesStencilBufferModule StencilBufferHelper { get { return m_stencilBufferHelper; } }
public TemplateDepthModule DepthOphelper { get { return m_depthOphelper; } }
public TemplateTagsModule TagsHelper { get { return m_tagsHelper; } }
public TemplateShaderModelModule ShaderModelHelper { get { return m_shaderModelHelper; } }
//public TemplateAdditionalIncludesHelper AdditionalIncludes { get { return m_additionalIncludes; } }
//public TemplateAdditionalDefinesHelper AdditionalDefines { get { return m_additionalDefines; } }
//public TemplateAdditionalPragmasHelper AdditionalPragmas { get { return m_additionalPragmas; } }
public TemplateAdditionalDirectivesHelper AdditionalDirectives { get { return m_additionalDirectives; } }
public bool AllModulesMode { get { return m_allModulesMode; } }
public bool HasValidData { get { return m_hasValidData; } }
public bool IsDirty
{
get { return m_isDirty; }
set
{
m_isDirty = value;
if( !value )
{
m_blendOpHelper.IsDirty = false;
m_cullModeHelper.IsDirty = false;
m_colorMaskHelper.IsDirty = false;
m_stencilBufferHelper.IsDirty = false;
m_tagsHelper.IsDirty = false;
m_shaderModelHelper.IsDirty = false;
//m_additionalDefines.IsDirty = false;
//m_additionalPragmas.IsDirty = false;
//m_additionalIncludes.IsDirty = false;
m_additionalDirectives.IsDirty = false;
}
}
}
// public bool Foldout { get { return m_foldout; } set { m_foldout = value; } }
}
}