// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class TemplateTag
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{
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public string Tag = string.Empty;
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public string Replacement = string.Empty;
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public TemplateTag( string tag, string replacement = null )
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{
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Tag = tag;
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if( replacement != null )
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Replacement = replacement;
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}
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}
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[Serializable]
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public class TemplateId
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{
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public int StartIdx = -1;
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public string UniqueID;
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public string Tag;
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public string ReplacementText;
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public bool IsReplaced = false;
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public bool EmptyReplacer = false;
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public TemplateId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
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{
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StartIdx = bodyIdx;
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UniqueID = uniqueID;
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Tag = tag;
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EmptyReplacer = emptyReplacer;
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ReplacementText = emptyReplacer ? string.Empty : tag;
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}
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public void SetReplacementText( string replacementText )
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{
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ReplacementText = replacementText;
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IsReplaced = true;
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}
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public void Reset()
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{
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ReplacementText = EmptyReplacer?string.Empty:Tag;
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IsReplaced = false;
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}
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}
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[Serializable]
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public class TemplateIdManager
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{
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[SerializeField]
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private bool m_isSorted = false;
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[SerializeField]
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private string m_shaderBody;
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[SerializeField]
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private List<TemplateId> m_registeredIds = new List<TemplateId>();
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[SerializeField]
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private List<TemplateTag> m_registeredTags = new List<TemplateTag>();
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private Dictionary<string, TemplateId> m_registeredIdsDict = new Dictionary<string, TemplateId>();
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public TemplateIdManager( string shaderBody )
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{
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m_shaderBody = shaderBody;
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}
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public void Destroy()
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{
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m_registeredTags.Clear();
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m_registeredTags = null;
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m_registeredIds.Clear();
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m_registeredIds = null;
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if( m_registeredIdsDict != null )
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{
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m_registeredIdsDict.Clear();
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m_registeredIdsDict = null;
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}
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}
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void RefreshIds()
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{
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if( m_registeredIdsDict == null )
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{
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m_registeredIdsDict = new Dictionary<string, TemplateId>();
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}
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if( m_registeredIdsDict.Count != m_registeredIds.Count )
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{
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m_registeredIdsDict.Clear();
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int count = m_registeredIds.Count;
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for( int i = 0; i < count; i++ )
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{
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m_registeredIdsDict.Add( m_registeredIds[ i ].UniqueID, m_registeredIds[ i ] );
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}
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}
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}
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public void RegisterId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
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{
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if( bodyIdx < 0 )
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return;
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RefreshIds();
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TemplateId templateId = new TemplateId( bodyIdx, uniqueID, tag, emptyReplacer );
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m_registeredIds.Add( templateId );
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m_registeredIdsDict.Add( uniqueID, templateId );
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}
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public void RegisterTag( string tag, string replacement = null )
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{
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m_registeredTags.Add( new TemplateTag( tag, replacement ) );
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}
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public void SetReplacementText( string uniqueId, string replacementText )
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{
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RefreshIds();
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if( m_registeredIdsDict.ContainsKey( uniqueId ) && m_registeredIdsDict[ uniqueId ].StartIdx >= 0 )
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m_registeredIdsDict[ uniqueId ].SetReplacementText( replacementText );
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}
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public string BuildShader()
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{
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if( !m_isSorted )
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{
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m_registeredIds.Sort( ( x, y ) => { return x.StartIdx.CompareTo( y.StartIdx ); } );
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}
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int idCount = m_registeredIds.Count;
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int offset = 0;
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string finalShaderBody = m_shaderBody;
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for( int i = 0; i < idCount; i++ )
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{
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if( m_registeredIds[ i ].StartIdx >= 0 && m_registeredIds[ i ].IsReplaced )
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{
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finalShaderBody = finalShaderBody.ReplaceAt( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText, offset + m_registeredIds[ i ].StartIdx );
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offset += ( m_registeredIds[ i ].ReplacementText.Length - m_registeredIds[ i ].Tag.Length );
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}
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}
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for( int i = 0; i < idCount; i++ )
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{
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if( !m_registeredIds[ i ].IsReplaced && !m_registeredIds[ i ].Tag.Equals( m_registeredIds[ i ].ReplacementText ) )
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{
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finalShaderBody = finalShaderBody.Replace( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText );
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}
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}
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int tagCount = m_registeredTags.Count;
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for( int i = 0; i < tagCount; i++ )
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{
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finalShaderBody = finalShaderBody.Replace( m_registeredTags[ i ].Tag, m_registeredTags[ i ].Replacement );
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}
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//finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateExcludeFromGraphTag, string.Empty );
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finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateMainPassTag, string.Empty );
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return finalShaderBody;
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}
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public void ResetRegistersState()
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{
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int count = m_registeredIds.Count;
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for( int i = 0; i < count; i++ )
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{
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m_registeredIds[ i ].Reset();
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}
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}
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public void Reset()
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{
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m_registeredIds.Clear();
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if( m_registeredIdsDict == null )
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{
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m_registeredIdsDict = new Dictionary<string, TemplateId>();
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}
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else
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{
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m_registeredIdsDict.Clear();
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}
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}
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public string ShaderBody
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{
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get { return m_shaderBody; }
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set { m_shaderBody = value; }
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}
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}
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}
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