// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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public class ClipboardData
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{
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public string Data = string.Empty;
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public string Connections = string.Empty;
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public int OldNodeId = -1;
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public int NewNodeId = -1;
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public ClipboardData( string data, string connections, int oldNodeId )
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{
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Data = data;
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Connections = connections;
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OldNodeId = oldNodeId;
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}
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public override string ToString()
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{
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return Data + IOUtils.CLIPBOARD_DATA_SEPARATOR + Connections + IOUtils.CLIPBOARD_DATA_SEPARATOR + OldNodeId + IOUtils.CLIPBOARD_DATA_SEPARATOR + NewNodeId;
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}
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}
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public class Clipboard
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{
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private const string ClipboardId = "AMPLIFY_CLIPBOARD_ID";
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private readonly string[] ClipboardTagId = { "#CLIP_ITEM#" };
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private List<ClipboardData> m_clipboardStrData;
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private Dictionary<int, ClipboardData> m_clipboardAuxData;
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private Dictionary<string, ClipboardData> m_multiPassMasterNodeData;
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public Clipboard()
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{
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m_clipboardStrData = new List<ClipboardData>();
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m_clipboardAuxData = new Dictionary<int, ClipboardData>();
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m_multiPassMasterNodeData = new Dictionary<string, ClipboardData>();
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}
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public void AddMultiPassNodesToClipboard( List<TemplateMultiPassMasterNode> masterNodes )
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{
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m_multiPassMasterNodeData.Clear();
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int templatesAmount = masterNodes.Count;
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for( int i = 0; i < templatesAmount; i++ )
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{
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string data = string.Empty;
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string connection = string.Empty;
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masterNodes[ i ].FullWriteToString( ref data, ref connection );
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ClipboardData clipboardData = new ClipboardData( data , connection, masterNodes[i].UniqueId );
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m_multiPassMasterNodeData.Add( masterNodes[ i ].OriginalPassName , clipboardData );
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}
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}
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public void GetMultiPassNodesFromClipboard( List<TemplateMultiPassMasterNode> masterNodes )
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{
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int templatesAmount = masterNodes.Count;
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for( int i = 0; i < templatesAmount; i++ )
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{
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if( m_multiPassMasterNodeData.ContainsKey( masterNodes[ i ].OriginalPassName ) )
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{
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ClipboardData nodeData = m_multiPassMasterNodeData[ masterNodes[ i ].OriginalPassName ];
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string[] nodeParams = nodeData.Data.Split( IOUtils.FIELD_SEPARATOR );
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masterNodes[ i ].FullReadFromString( ref nodeParams );
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}
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}
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}
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public void AddToClipboard( List<ParentNode> selectedNodes , Vector3 initialPosition, ParentGraph graph )
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{
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//m_clipboardStrData.Clear();
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//m_clipboardAuxData.Clear();
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string clipboardData = IOUtils.Vector3ToString( initialPosition ) + ClipboardTagId[ 0 ];
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int masterNodeId = UIUtils.CurrentWindow.CurrentGraph.CurrentMasterNodeId;
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int count = selectedNodes.Count;
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for ( int i = 0; i < count; i++ )
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{
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if ( UIUtils.CurrentWindow.IsShaderFunctionWindow || !graph.IsMasterNode( selectedNodes[ i ] ))
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{
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string nodeData = string.Empty;
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string connections = string.Empty;
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selectedNodes[ i ].ClipboardFullWriteToString( ref nodeData, ref connections );
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clipboardData += nodeData;
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if ( !string.IsNullOrEmpty( connections ) )
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{
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connections = connections.Substring( 0, connections.Length - 1 );
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clipboardData += "\n" + connections;
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}
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if ( i < count - 1 )
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clipboardData += ClipboardTagId[ 0 ];
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//ClipboardData data = new ClipboardData( nodeData, connections, selectedNodes[ i ].UniqueId );
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//m_clipboardStrData.Add( data );
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//m_clipboardAuxData.Add( selectedNodes[ i ].UniqueId, data );
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}
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}
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if ( !string.IsNullOrEmpty( clipboardData ) )
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{
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EditorPrefs.SetString( ClipboardId, clipboardData );
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}
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//for ( int i = 0; i < selectedNodes.Count; i++ )
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//{
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// if ( selectedNodes[ i ].UniqueId != masterNodeId )
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// {
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// WireNode wireNode = selectedNodes[ i ] as WireNode;
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// if ( wireNode != null )
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// {
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// if ( !IsNodeChainValid( selectedNodes[ i ], true ) || !IsNodeChainValid( selectedNodes[ i ], false ) )
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// {
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// UnityEngine.Debug.Log( "found invalid wire port" );
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// }
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// }
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// }
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//}
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}
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public Vector3 GetDataFromEditorPrefs()
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{
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Vector3 initialPos = Vector3.zero;
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m_clipboardStrData.Clear();
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m_clipboardAuxData.Clear();
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string clipboardData = EditorPrefs.GetString( ClipboardId, string.Empty );
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if ( !string.IsNullOrEmpty( clipboardData ) )
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{
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string[] clipboardDataArray = clipboardData.Split( ClipboardTagId, StringSplitOptions.None );
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initialPos = IOUtils.StringToVector3( clipboardDataArray[0] );
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for ( int i = 1; i < clipboardDataArray.Length; i++ )
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{
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if ( !string.IsNullOrEmpty( clipboardDataArray[ i ] ) )
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{
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int wiresIndex = clipboardDataArray[ i ].IndexOf( IOUtils.LINE_TERMINATOR );
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string nodeData = string.Empty;
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string connections = string.Empty;
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if ( wiresIndex < 0 )
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{
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nodeData = clipboardDataArray[ i ];
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}
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else
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{
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nodeData = clipboardDataArray[ i ].Substring( 0, wiresIndex );
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connections = clipboardDataArray[ i ].Substring( wiresIndex + 1 );
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}
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string[] nodeDataArr = nodeData.Split( IOUtils.FIELD_SEPARATOR );
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if ( nodeDataArr.Length > 2 )
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{
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int nodeId = Convert.ToInt32( nodeDataArr[ 2 ] );
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ClipboardData data = new ClipboardData( nodeData, connections, nodeId );
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m_clipboardStrData.Add( data );
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m_clipboardAuxData.Add( nodeId, data );
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}
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}
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}
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}
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return initialPos;
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}
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public bool IsNodeChainValid( ParentNode currentNode, bool forward )
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{
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WireNode wireNode = currentNode as WireNode;
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if ( wireNode == null )
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{
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return m_clipboardAuxData.ContainsKey( currentNode.UniqueId );
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}
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if ( forward )
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{
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if ( wireNode.InputPorts[ 0 ].ExternalReferences.Count > 0 )
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{
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int nodeId = wireNode.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId;
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if ( m_clipboardAuxData.ContainsKey( nodeId ) )
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{
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return IsNodeChainValid( UIUtils.GetNode( nodeId ), forward );
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}
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}
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}
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else
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{
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int nodeId = wireNode.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId;
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if ( m_clipboardAuxData.ContainsKey( nodeId ) )
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{
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return IsNodeChainValid( UIUtils.GetNode( nodeId ), forward );
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}
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}
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return false;
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}
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public void GenerateFullString()
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{
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string data = string.Empty;
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for ( int i = 0; i < m_clipboardStrData.Count; i++ )
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{
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data += m_clipboardStrData[ i ].ToString();
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if ( i < m_clipboardStrData.Count - 1 )
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{
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data += IOUtils.LINE_TERMINATOR;
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}
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}
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}
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public void ClearClipboard()
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{
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m_clipboardStrData.Clear();
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m_clipboardAuxData.Clear();
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m_multiPassMasterNodeData.Clear();
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}
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public ClipboardData GetClipboardData( int oldNodeId )
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{
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if ( m_clipboardAuxData.ContainsKey( oldNodeId ) )
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return m_clipboardAuxData[ oldNodeId ];
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return null;
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}
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public int GeNewNodeId( int oldNodeId )
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{
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if ( m_clipboardAuxData.ContainsKey( oldNodeId ) )
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return m_clipboardAuxData[ oldNodeId ].NewNodeId;
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return -1;
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}
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public List<ClipboardData> CurrentClipboardStrData
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{
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get { return m_clipboardStrData; }
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}
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}
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}
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