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using UnityEngine;
public class BezierCurve : MonoBehaviour {
public Vector3[] points;
public Vector3 GetPoint (float t) {
return transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t));
}
public Vector3 GetVelocity (float t) {
return transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position;
}
public Vector3 GetDirection (float t) {
return GetVelocity(t).normalized;
}
public void Reset () {
points = new Vector3[] {
new Vector3(1f, 0f, 0f),
new Vector3(2f, 0f, 0f),
new Vector3(3f, 0f, 0f),
new Vector3(4f, 0f, 0f)
};
}
}