using UnityEngine;
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public class BezierCurve : MonoBehaviour {
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public Vector3[] points;
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public Vector3 GetPoint (float t) {
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return transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t));
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}
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public Vector3 GetVelocity (float t) {
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return transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position;
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}
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public Vector3 GetDirection (float t) {
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return GetVelocity(t).normalized;
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}
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public void Reset () {
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points = new Vector3[] {
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new Vector3(1f, 0f, 0f),
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new Vector3(2f, 0f, 0f),
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new Vector3(3f, 0f, 0f),
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new Vector3(4f, 0f, 0f)
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};
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}
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}
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