using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Timer : MonoBehaviour {
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//Time stuff
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public float MaxTimer = 120.0f;
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float curTime = 0.0f;
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public Transform Pivot;
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public Transform Sun;
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float curRot = 0;
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public Color Dawn;
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public Color Noon;
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float DawnValue;
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float NoonValue;
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float colorDif;
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Image SunImage;
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public GameMode mode;
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void Start()
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{
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SunImage = Sun.gameObject.GetComponent<Image>();
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SunImage.color = Dawn;
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DawnValue = Dawn.b;
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NoonValue = Noon.b;
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colorDif = Mathf.Abs(NoonValue - DawnValue);
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}
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void Update () {
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curTime += 1.0f * Time.deltaTime;
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if (curTime >= MaxTimer)
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{
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mode.PreGameLose();
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}
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Color newColor;
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if (curTime > MaxTimer / 2)
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{
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newColor = new Color(SunImage.color.r, SunImage.color.g - colorDif * ((90 / MaxTimer) * Time.deltaTime), SunImage.color.b );
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}
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else
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{
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newColor = new Color(SunImage.color.r, SunImage.color.g + colorDif * ((90 / MaxTimer) * Time.deltaTime), SunImage.color.b);
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}
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SunImage.color = newColor;
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Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
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}
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}
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