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1.8 KiB

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "ASESampleShaders/Simple/SimpleLambert"
{
Properties
{
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf Lambert keepalpha addshadow fullforwardshadows
struct Input
{
fixed filler;
};
void surf( Input i , inout SurfaceOutput o )
{
float3 temp_cast_0 = (1.0).xxx;
o.Albedo = temp_cast_0;
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=13803
566;511;900;507;574.6219;196.5028;1;True;False
Node;AmplifyShaderEditor.RangedFloatNode;1;-160,16;Float;False;Constant;_Float0;Float 0;-1;0;1;0;0;0;1;FLOAT
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;2;Float;ASEMaterialInspector;0;0;Lambert;ASESampleShaders/Simple/SimpleLambert;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;False;0;4;10;25;False;0.5;True;0;Zero;Zero;0;Zero;Zero;OFF;OFF;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0.0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0.0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;0;0;1;0
ASEEND*/
//CHKSM=95A824A4E9A27FD06F0C7AE36D366B1986C54D7E