using UnityEngine;
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using System.Collections;
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namespace TMPro.Examples
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{
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[ExecuteInEditMode]
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public class TMP_TextInfoDebugTool : MonoBehaviour
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{
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public bool ShowCharacters;
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public bool ShowWords;
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public bool ShowLinks;
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public bool ShowLines;
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public bool ShowMeshBounds;
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public bool ShowTextBounds;
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[Space(10)]
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[TextArea(2, 2)]
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public string ObjectStats;
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private TMP_Text m_TextComponent;
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private Transform m_Transform;
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// Since this script is used for visual debugging, we exclude most of it in builds.
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#if UNITY_EDITOR
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void OnEnable()
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{
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m_TextComponent = gameObject.GetComponent<TMP_Text>();
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if (m_Transform == null)
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m_Transform = gameObject.GetComponent<Transform>();
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}
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void OnDrawGizmos()
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{
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// Update Text Statistics
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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ObjectStats = "Characters: " + textInfo.characterCount + " Words: " + textInfo.wordCount + " Spaces: " + textInfo.spaceCount + " Sprites: " + textInfo.spriteCount + " Links: " + textInfo.linkCount
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+ "\nLines: " + textInfo.lineCount + " Pages: " + textInfo.pageCount;
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// Draw Quads around each of the Characters
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#region Draw Characters
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if (ShowCharacters)
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DrawCharactersBounds();
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#endregion
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// Draw Quads around each of the words
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#region Draw Words
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if (ShowWords)
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DrawWordBounds();
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#endregion
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// Draw Quads around each of the words
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#region Draw Links
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if (ShowLinks)
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DrawLinkBounds();
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#endregion
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// Draw Quads around each line
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#region Draw Lines
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if (ShowLines)
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DrawLineBounds();
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#endregion
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// Draw Quad around the bounds of the text
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#region Draw Bounds
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if (ShowMeshBounds)
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DrawBounds();
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#endregion
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// Draw Quad around the rendered region of the text.
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#region Draw Text Bounds
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if (ShowTextBounds)
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DrawTextBounds();
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#endregion
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}
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/// <summary>
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/// Method to draw a rectangle around each character.
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/// </summary>
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/// <param name="text"></param>
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void DrawCharactersBounds()
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{
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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for (int i = 0; i < textInfo.characterCount; i++)
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{
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// Draw visible as well as invisible characters
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TMP_CharacterInfo cInfo = textInfo.characterInfo[i];
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bool isCharacterVisible = i >= m_TextComponent.maxVisibleCharacters ||
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cInfo.lineNumber >= m_TextComponent.maxVisibleLines ||
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(m_TextComponent.overflowMode == TextOverflowModes.Page && cInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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if (!isCharacterVisible) continue;
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// Get Bottom Left and Top Right position of the current character
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Vector3 bottomLeft = m_Transform.TransformPoint(cInfo.bottomLeft);
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Vector3 topLeft = m_Transform.TransformPoint(new Vector3(cInfo.topLeft.x, cInfo.topLeft.y, 0));
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Vector3 topRight = m_Transform.TransformPoint(cInfo.topRight);
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Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(cInfo.bottomRight.x, cInfo.bottomRight.y, 0));
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Color color = cInfo.isVisible ? Color.yellow : Color.grey;
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, color);
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// Baseline
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Vector3 baselineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.baseLine, 0)).y, 0);
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Vector3 baselineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.baseLine, 0)).y, 0);
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Gizmos.color = Color.cyan;
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Gizmos.DrawLine(baselineStart, baselineEnd);
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// Draw Ascender & Descender for each character.
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Vector3 ascenderStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.ascender, 0)).y, 0);
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Vector3 ascenderEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.ascender, 0)).y, 0);
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Vector3 descenderStart = new Vector3(bottomLeft.x, m_Transform.TransformPoint(new Vector3(0, cInfo.descender, 0)).y, 0);
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Vector3 descenderEnd = new Vector3(bottomRight.x, m_Transform.TransformPoint(new Vector3(0, cInfo.descender, 0)).y, 0);
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Gizmos.color = Color.cyan;
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Gizmos.DrawLine(ascenderStart, ascenderEnd);
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Gizmos.DrawLine(descenderStart, descenderEnd);
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// Draw Cap Height
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float capHeight = cInfo.baseLine + cInfo.fontAsset.fontInfo.CapHeight * cInfo.scale;
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Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capHeight, 0)).y, 0);
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Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capHeight, 0)).y, 0);
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Gizmos.color = Color.cyan;
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Gizmos.DrawLine(capHeightStart, capHeightEnd);
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// Draw xAdvance for each character.
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float xAdvance = m_Transform.TransformPoint(cInfo.xAdvance, 0, 0).x;
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Vector3 topAdvance = new Vector3(xAdvance, topLeft.y, 0);
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Vector3 bottomAdvance = new Vector3(xAdvance, bottomLeft.y, 0);
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Gizmos.color = Color.green;
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Gizmos.DrawLine(topAdvance, bottomAdvance);
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}
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}
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/// <summary>
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/// Method to draw rectangles around each word of the text.
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/// </summary>
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/// <param name="text"></param>
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void DrawWordBounds()
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{
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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for (int i = 0; i < textInfo.wordCount; i++)
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{
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TMP_WordInfo wInfo = textInfo.wordInfo[i];
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bool isBeginRegion = false;
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Vector3 bottomLeft = Vector3.zero;
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Vector3 topLeft = Vector3.zero;
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Vector3 bottomRight = Vector3.zero;
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Vector3 topRight = Vector3.zero;
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float maxAscender = -Mathf.Infinity;
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float minDescender = Mathf.Infinity;
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Color wordColor = Color.green;
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// Iterate through each character of the word
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for (int j = 0; j < wInfo.characterCount; j++)
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{
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int characterIndex = wInfo.firstCharacterIndex + j;
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TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
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int currentLine = currentCharInfo.lineNumber;
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bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
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currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
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(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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// Track Max Ascender and Min Descender
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maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
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minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
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if (isBeginRegion == false && isCharacterVisible)
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{
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isBeginRegion = true;
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bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
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topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
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//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
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// If Word is one character
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if (wInfo.characterCount == 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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}
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// Last Character of Word
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if (isBeginRegion && j == wInfo.characterCount - 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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// If Word is split on more than one line.
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else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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maxAscender = -Mathf.Infinity;
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minDescender = Mathf.Infinity;
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}
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}
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//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
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}
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}
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/// <summary>
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/// Draw rectangle around each of the links contained in the text.
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/// </summary>
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/// <param name="text"></param>
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void DrawLinkBounds()
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{
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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for (int i = 0; i < textInfo.linkCount; i++)
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{
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TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
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bool isBeginRegion = false;
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Vector3 bottomLeft = Vector3.zero;
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Vector3 topLeft = Vector3.zero;
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Vector3 bottomRight = Vector3.zero;
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Vector3 topRight = Vector3.zero;
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float maxAscender = -Mathf.Infinity;
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float minDescender = Mathf.Infinity;
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Color32 linkColor = Color.cyan;
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// Iterate through each character of the link text
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for (int j = 0; j < linkInfo.linkTextLength; j++)
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{
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int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
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TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
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int currentLine = currentCharInfo.lineNumber;
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bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
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currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
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(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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// Track Max Ascender and Min Descender
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maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
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minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
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if (isBeginRegion == false && isCharacterVisible)
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{
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isBeginRegion = true;
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bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
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topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
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//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
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// If Link is one character
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if (linkInfo.linkTextLength == 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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}
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// Last Character of Link
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if (isBeginRegion && j == linkInfo.linkTextLength - 1)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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// If Link is split on more than one line.
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else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
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{
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isBeginRegion = false;
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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// Draw Region
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
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maxAscender = -Mathf.Infinity;
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minDescender = Mathf.Infinity;
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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}
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}
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//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
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}
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}
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/// <summary>
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/// Draw Rectangles around each lines of the text.
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/// </summary>
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/// <param name="text"></param>
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void DrawLineBounds()
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{
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TMP_TextInfo textInfo = m_TextComponent.textInfo;
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for (int i = 0; i < textInfo.lineCount; i++)
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{
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TMP_LineInfo lineInfo = textInfo.lineInfo[i];
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bool isLineVisible = (lineInfo.characterCount == 1 && textInfo.characterInfo[lineInfo.firstCharacterIndex].character == 10) ||
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i > m_TextComponent.maxVisibleLines ||
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(m_TextComponent.overflowMode == TextOverflowModes.Page && textInfo.characterInfo[lineInfo.firstCharacterIndex].pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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if (!isLineVisible) continue;
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//if (!ShowLinesOnlyVisibleCharacters)
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//{
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// Get Bottom Left and Top Right position of each line
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float ascender = lineInfo.ascender;
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float descender = lineInfo.descender;
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float baseline = lineInfo.baseline;
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float maxAdvance = lineInfo.maxAdvance;
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Vector3 bottomLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, descender, 0));
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Vector3 topLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, ascender, 0));
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Vector3 topRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, ascender, 0));
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Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, descender, 0));
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, Color.green);
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Vector3 bottomOrigin = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin, descender, 0));
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Vector3 topOrigin = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin, ascender, 0));
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Vector3 bottomAdvance = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin + maxAdvance, descender, 0));
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Vector3 topAdvance = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].origin + maxAdvance, ascender, 0));
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DrawDottedRectangle(bottomOrigin, topOrigin, topAdvance, bottomAdvance, Color.green);
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Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstCharacterIndex].bottomLeft.x, baseline, 0));
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Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastCharacterIndex].topRight.x, baseline, 0));
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Gizmos.color = Color.cyan;
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Gizmos.DrawLine(baselineStart, baselineEnd);
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// Draw LineExtents
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Gizmos.color = Color.grey;
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Gizmos.DrawLine(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max));
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//}
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//else
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//{
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//// Get Bottom Left and Top Right position of each line
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//float ascender = lineInfo.ascender;
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//float descender = lineInfo.descender;
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//Vector3 bottomLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, descender, 0));
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//Vector3 topLeft = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, ascender, 0));
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//Vector3 topRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, ascender, 0));
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//Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, descender, 0));
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//DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, Color.green);
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//Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].bottomLeft.x, textInfo.characterInfo[lineInfo.firstVisibleCharacterIndex].baseLine, 0));
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//Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].topRight.x, textInfo.characterInfo[lineInfo.lastVisibleCharacterIndex].baseLine, 0));
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//Gizmos.color = Color.cyan;
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//Gizmos.DrawLine(baselineStart, baselineEnd);
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//}
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}
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}
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/// <summary>
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/// Draw Rectangle around the bounds of the text object.
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/// </summary>
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void DrawBounds()
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{
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Bounds meshBounds = m_TextComponent.bounds;
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// Get Bottom Left and Top Right position of each word
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Vector3 bottomLeft = m_TextComponent.transform.position + (meshBounds.center - meshBounds.extents);
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Vector3 topRight = m_TextComponent.transform.position + (meshBounds.center + meshBounds.extents);
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DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
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}
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void DrawTextBounds()
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{
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Bounds textBounds = m_TextComponent.textBounds;
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Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
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Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
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DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
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}
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// Draw Rectangles
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void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
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{
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Gizmos.color = color;
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Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
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Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
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Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
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Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
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}
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|
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// Draw Rectangles
|
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void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
|
|
{
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|
Gizmos.color = color;
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|
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Gizmos.DrawLine(bl, tl);
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Gizmos.DrawLine(tl, tr);
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Gizmos.DrawLine(tr, br);
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Gizmos.DrawLine(br, bl);
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}
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|
|
|
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// Draw Rectangles
|
|
void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
|
|
{
|
|
var cam = Camera.current;
|
|
float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
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|
UnityEditor.Handles.color = color;
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|
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UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
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UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
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UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
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UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
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}
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#endif
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}
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}
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