using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Multiplayer;
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using TMPro;
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public class HomeScreenManager : MonoBehaviour {
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public TMP_InputField IP;
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public TMP_InputField Port;
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public TMP_InputField Name;
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public GameObject Server;
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public string[] DefaultNames;
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public void Start()
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{
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int rand = Random.Range(0, DefaultNames.Length);
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IP.text = PlayerPrefs.GetString("IP", "");
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Port.text = PlayerPrefs.GetString("PORT", "4444");
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Name.text = PlayerPrefs.GetString("NAME", DefaultNames[rand]);
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}
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public void Connect()
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{
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int intVal = 0;
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bool Succeeded = int.TryParse(Port.text, out intVal);
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if (Succeeded)
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{
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//Destroy(ServerManager.Instance.gameObject);
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ClientManager.Instance.StartClient(IP.text, intVal);
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}
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PlayerPrefs.SetString("IP", IP.text);
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PlayerPrefs.SetString("PORT", Port.text);
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PlayerPrefs.SetString("NAME", Name.text);
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}
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public void Host()
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{
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Server.SetActive(true);
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int intVal = 0;
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bool Succeeded = int.TryParse(Port.text, out intVal);
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if (Succeeded)
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{
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ServerManager.Instance.StartServer();
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}
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else
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{
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Server.SetActive(false);
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}
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IP.text = IPGrabber.GetIP(ADDRESSFAM.IPv4);
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PlayerPrefs.SetString("PORT", Port.text);
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PlayerPrefs.SetString("NAME", Name.text);
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PlayerPrefs.SetString("IP", IP.text);
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//Connect();
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}
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public void ChangeName()
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{
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int rand = Random.Range(0, DefaultNames.Length);
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Name.text = DefaultNames[rand];
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Debug.Log("Name" + DefaultNames[rand]);
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}
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}
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