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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritScript : MonoBehaviour {
public GameObject pivot;
float speed = 55.0f;
float jitterTime = 2.0f;
public float progress = 0;
public void Start()
{
StartCoroutine("Move");
}
IEnumerator Move()
{
bool moving = true;
float rand = Random.Range(40.0f, 180.0f);
while (moving == true)
{
float distance = speed * Time.deltaTime;
progress += distance;
gameObject.transform.RotateAround(pivot.transform.position,pivot.transform.forward, distance);
if (progress > rand)
{
rand = Random.Range(0, 0.5f);
yield return new WaitForSeconds(rand);
rand = Random.Range(40.0f, 180.0f);
progress = 0;
speed = Random.Range(60.0f, 90.0f);
}
yield return new WaitForEndOfFrame();
}
}
}