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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerData {
public Vector3 Position;
public string Name;
public Color Color;
public byte ID;
public bool isLocalPlayer = false;
public Player Player;
public GameObject gameObject { get { return Player.gameObject; }}
public Transform transform { get { return Player.transform; } }
public PlayerData(byte ID, string Name, Color Color)
{
this.ID = ID;
this.Name = Name;
this.Color = Color;
}
public void SetPosition(Vector3 position)
{
if (Player != null)
Player.transform.position = position;
}
public void Instantiate(GameObject remotePlayerPrefab,Transform parent)
{
Player = GameObject.Instantiate(remotePlayerPrefab, parent).GetComponent<Player>();
Player.SetName(Name);
transform.position = Vector3.zero + Vector3.up * 5.0f;
}
}