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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Plugins.Isolationist
{
public class IsolateInfo : MonoBehaviour
{
private static IsolateInfo _instance;
private static bool _searched;
public List<GameObject> FocusObjects;
public List<GameObject> HiddenObjects;
public static IsolateInfo Instance { get { return _instance ? _instance : (_instance = FindObjectOfType<IsolateInfo>()); } set { _instance = value; } }
public static bool IsIsolated
{
get {
if (!_searched)
{
_instance = FindObjectOfType<IsolateInfo>();
_searched = true;
}
return _instance;
}
}
public static void Hide() { if (Instance && Instance.HiddenObjects != null) Instance.HiddenObjects.Where(go => go).ToList().ForEach(go => go.SetActive(false)); }
public static void Show() { if (Instance && Instance.HiddenObjects != null) Instance.HiddenObjects.Where(go => go).ToList().ForEach(go => go.SetActive(true)); }
private void Awake() { Show(); }
}
}