using UnityEngine;
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using System.Collections;
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namespace FogVolumeRenderPriority
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{
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[ExecuteInEditMode]
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public class RenderPriority : MonoBehaviour {
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public int DrawOrder = 0;
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public bool UpdateRealTime = false;
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// Use this for initialization
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void OnEnable () {
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gameObject.GetComponent<Renderer>().sortingOrder = DrawOrder;
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}
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// Update is called once per frame
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void Update () {
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if(UpdateRealTime)
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gameObject.GetComponent<Renderer>().sortingOrder = DrawOrder;
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}
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}
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}
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