using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(FogVolumePrimitive))]
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public class FogVolumePrimitiveEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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GUILayout.Space(10.0f);
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serializedObject.Update();
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GUILayout.BeginVertical("box");
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var enabled = serializedObject.FindProperty("IsSubtractive");
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int selectedActionType = enabled.boolValue ? 0 : 1;
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selectedActionType =
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EditorGUILayout.Popup("Action Type: ",
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selectedActionType,
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m_actionTypes,
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EditorStyles.toolbarButton);
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if (selectedActionType == 0) { enabled.boolValue = true; }
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else { enabled.boolValue = false; }
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var persistent = serializedObject.FindProperty("IsPersistent");
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int selectedPersistenceType = persistent.boolValue ? 0 : 1;
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selectedPersistenceType =
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EditorGUILayout.Popup("Persistence Type:",
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selectedPersistenceType,
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m_persistenceType,
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EditorStyles.toolbarButton);
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if (selectedPersistenceType == 0) { persistent.boolValue = true; }
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else { persistent.boolValue = false; }
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GUILayout.Space(2.0f);
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GUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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private readonly string[] m_actionTypes = new[]
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{
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"Subtractive",
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"Additive"
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};
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private readonly string[] m_persistenceType = new[]
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{
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"Persistent",
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"Cullable"
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};
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}
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