using UnityEngine;
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public class SplineDecorator : MonoBehaviour {
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public BezierSpline spline;
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public int frequency;
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public bool lookForward;
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public Transform[] items;
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private void Awake () {
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if (frequency <= 0 || items == null || items.Length == 0) {
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return;
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}
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float stepSize = frequency * items.Length;
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if (spline.Loop || stepSize == 1) {
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stepSize = 1f / stepSize;
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}
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else {
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stepSize = 1f / (stepSize - 1);
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}
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for (int p = 0, f = 0; f < frequency; f++) {
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for (int i = 0; i < items.Length; i++, p++) {
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Transform item = Instantiate(items[i]) as Transform;
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Vector3 position = spline.GetPoint(p * stepSize);
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item.transform.localPosition = position;
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if (lookForward) {
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item.transform.LookAt(position + spline.GetDirection(p * stepSize));
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}
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item.transform.parent = transform;
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}
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}
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}
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}
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