%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: XRay m_Shader: {fileID: 4800000, guid: 24923b68e09c86742adca3a59b1000c9, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _TextureSample0 second: m_Texture: {fileID: 2800000, guid: e70a4cc9a27a530468623a76c6c025fe, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _TextureSample1 second: m_Texture: {fileID: 2800000, guid: 0bebe40e9ebbecc48b8e9cfea982da7e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _texcoord second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _ASEOutlineWidth second: 0 - first: name: _Cutoff second: 0.5 - first: name: _Float0 second: 0.07 - first: name: _Float1 second: 1.87 - first: name: _XRayBias second: 0 - first: name: _XRayIntensity second: 1.5 - first: name: _XRayPower second: 1.24 - first: name: _XRayScale second: 1.5 - first: name: __dirty second: 0 m_Colors: - first: name: _XRayColor second: {r: 0, g: 0.29699996, b: 1, a: 1}