%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: TerrainWaterSample m_Shader: {fileID: 4800000, guid: a9cde6543f2604b4cbd3023847cb9c0b, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _Foam second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _WaterNormal second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _texcoord second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: second: 0 - first: name: _Distortion second: 0.5 - first: name: _FoamDepth second: 0 - first: name: _FoamFalloff second: 0 - first: name: _FoamSmoothness second: 0 - first: name: _FoamSpecular second: 0 - first: name: _NormalScale second: 0 - first: name: _WaterDepth second: 0 - first: name: _WaterFalloff second: 0 - first: name: _WaterSmoothness second: 0 - first: name: _WaterSpecular second: 0 - first: name: __dirty second: 0 m_Colors: - first: name: second: {r: 0, g: 3.4735182e-33, b: 0, a: 3.4734947e-33} - first: name: _DeepColor second: {r: 0, g: 0, b: 0, a: 0} - first: name: _ShalowColor second: {r: 1, g: 1, b: 1, a: 0}