using System.Collections; using System.Collections.Generic; using UnityEngine; public class LandMarkGenerater : MonoBehaviour { public Transform[] LandMarkLocations; public void AddHotSpots(GameObject[] hotSpots) { foreach(Transform location in LandMarkLocations) { int randIndex = Random.Range(0, hotSpots.Length); float RandomRotation = Random.Range(0, 3) * 90; GameObject temp = Instantiate(hotSpots[randIndex], transform); temp.transform.position = location.position; temp.transform.Rotate(Vector3.up, RandomRotation); temp.name = "LandMark"; } } }