// Upgrade NOTE: commented out 'sampler2D unity_Lightmap', a built-in variable // Upgrade NOTE: replaced tex2D unity_Lightmap with UNITY_SAMPLE_TEX2D // Made with Amplify Shader Editor // Available at the Unity Asset Store - http://u3d.as/y3X Shader "UnlitWithLightmap" { Properties { _MainTex("MainTex", 2D) = "white" {} [HideInInspector] _texcoord( "", 2D ) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 CGINCLUDE #pragma target 3.0 ENDCG Blend Off Cull Back ColorMask RGBA ZWrite On ZTest LEqual Offset 0 , 0 Pass { Tags { "LightMode"="VertexLMRGBM" "RenderType"="Opaque" } Name "Unlit LM" CGPROGRAM #pragma target 2.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID float4 ase_texcoord1 : TEXCOORD1; float4 ase_texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO float4 ase_texcoord : TEXCOORD0; }; // uniform sampler2D unity_Lightmap; uniform sampler2D _MainTex; uniform float4 _MainTex_ST; v2f vert ( appdata v ) { v2f o; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); float2 uv2_g5 = v.ase_texcoord1 * float2( 1,1 ) + float2( 0,0 ); float2 vertexToFrag10_g5 = ( ( uv2_g5 * (unity_LightmapST).xy ) + (unity_LightmapST).zw ); o.ase_texcoord.xy = vertexToFrag10_g5; o.ase_texcoord.zw = v.ase_texcoord.xy; v.vertex.xyz += float3(0,0,0) ; o.vertex = UnityObjectToClipPos(v.vertex); return o; } fixed4 frag (v2f i ) : SV_Target { fixed4 finalColor; float2 vertexToFrag10_g5 = i.ase_texcoord.xy; float3 decodeLightMap6_g5 = DecodeLightmap( UNITY_SAMPLE_TEX2D( unity_Lightmap, vertexToFrag10_g5 ) ); float2 uv_MainTex = i.ase_texcoord.zw * _MainTex_ST.xy + _MainTex_ST.zw; float4 appendResult8 = (float4(( decodeLightMap6_g5 * (tex2D( _MainTex, uv_MainTex )).rgb ) , 1.0)); finalColor = appendResult8; return finalColor; } ENDCG } Pass { Tags { "LightMode"="VertexLM" "RenderType"="Opaque" } Name "Unlit LM Mobile" CGPROGRAM #pragma target 2.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID float4 ase_texcoord1 : TEXCOORD1; float4 ase_texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO float4 ase_texcoord : TEXCOORD0; }; // uniform sampler2D unity_Lightmap; uniform sampler2D _MainTex; uniform float4 _MainTex_ST; v2f vert ( appdata v ) { v2f o; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); float2 uv2_g5 = v.ase_texcoord1 * float2( 1,1 ) + float2( 0,0 ); float2 vertexToFrag10_g5 = ( ( uv2_g5 * (unity_LightmapST).xy ) + (unity_LightmapST).zw ); o.ase_texcoord.xy = vertexToFrag10_g5; o.ase_texcoord.zw = v.ase_texcoord.xy; v.vertex.xyz += float3(0,0,0) ; o.vertex = UnityObjectToClipPos(v.vertex); return o; } fixed4 frag (v2f i ) : SV_Target { fixed4 finalColor; float2 vertexToFrag10_g5 = i.ase_texcoord.xy; float3 decodeLightMap6_g5 = DecodeLightmap( UNITY_SAMPLE_TEX2D( unity_Lightmap, vertexToFrag10_g5 ) ); float2 uv_MainTex = i.ase_texcoord.zw * _MainTex_ST.xy + _MainTex_ST.zw; float4 appendResult8 = (float4(( decodeLightMap6_g5 * (tex2D( _MainTex, uv_MainTex )).rgb ) , 1.0)); finalColor = appendResult8; return finalColor; } ENDCG } } CustomEditor "ASEMaterialInspector" } /*ASEBEGIN Version=16105 289;92;953;701;432.0117;130.2233;1;True;False Node;AmplifyShaderEditor.SamplerNode;5;-466.1202,154.9717;Float;True;Property;_MainTex;MainTex;2;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 Node;AmplifyShaderEditor.FunctionNode;29;-179.4124,-139.861;Float;False;FetchLightmapValue;0;;5;43de3d4ae59f645418fdd020d1b8e78e;0;0;1;FLOAT3;0 Node;AmplifyShaderEditor.ComponentMaskNode;6;-109.2208,156.4722;Float;False;True;True;True;False;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0 Node;AmplifyShaderEditor.RangedFloatNode;9;-7.021393,247.4722;Float;False;Constant;_Float0;Float 0;1;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0 Node;AmplifyShaderEditor.SimpleMultiplyOpNode;7;92.27861,-34.62788;Float;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0 Node;AmplifyShaderEditor.DynamicAppendNode;8;231.3786,62.87191;Float;False;FLOAT4;4;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0 Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;17;371.8,-33.8;Float;False;False;2;Float;ASEMaterialInspector;0;8;ASECustomTemplateShaders/UnlitLM;899e609c083c74c4ca567477c39edef0;0;1;Unlit LM Mobile;0;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;False;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;True;2;LightMode=VertexLM;RenderType=Opaque=RenderType;True;0;0;;0;0;Standard;0;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0 Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;16;441.9998,-13;Float;False;True;2;Float;ASEMaterialInspector;0;11;UnlitWithLightmap;899e609c083c74c4ca567477c39edef0;0;0;Unlit LM;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;False;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;True;2;LightMode=VertexLMRGBM;RenderType=Opaque=RenderType;True;0;0;;0;0;Standard;0;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0 WireConnection;6;0;5;0 WireConnection;7;0;29;0 WireConnection;7;1;6;0 WireConnection;8;0;7;0 WireConnection;8;3;9;0 WireConnection;16;0;8;0 ASEEND*/ //CHKSM=3F5EBC414FBDA00CBCA1EDEAD64B5686D4C9546F