%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: UV light m_Shader: {fileID: 4800000, guid: a4ebb9b1782992a4ab9db160996e76c7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _BaseTexture second: m_Texture: {fileID: 2800000, guid: 7130c16fd8005b546b111d341310a9a4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _UVTexture second: m_Texture: {fileID: 2800000, guid: d611d6f49dd07344aa1277ada0f6bf6c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _texcoord second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _DifferenceThreshold second: 0.0016 - first: name: __dirty second: 0 m_Colors: - first: name: _ColortoBeFiltered second: {r: 0.40392157, g: 0, b: 1, a: 1}