// Made with Amplify Shader Editor // Available at the Unity Asset Store - http://u3d.as/y3X Shader "ASESampleShaders/Tessellation" { Properties { _TessValue( "Max Tessellation", Range( 1, 32 ) ) = 10 _TessMin( "Tess Min Distance", Float ) = 1 _TessMax( "Tess Max Distance", Float ) = 2 _DisplacementTex("DisplacementTex", 2D) = "white" {} _Albedo("Albedo", 2D) = "white" {} _Displacement("Displacement", Range( 0 , 1)) = 0 [HideInInspector] _texcoord( "", 2D ) = "white" {} [HideInInspector] __dirty( "", Int ) = 1 } SubShader { Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" } Cull Back CGPROGRAM #include "Tessellation.cginc" #pragma target 4.6 #pragma surface surf Standard keepalpha addshadow fullforwardshadows vertex:vertexDataFunc tessellate:tessFunction struct Input { float2 uv_texcoord; }; struct appdata { float4 vertex : POSITION; float4 tangent : TANGENT; float3 normal : NORMAL; float4 texcoord : TEXCOORD0; float4 texcoord1 : TEXCOORD1; float4 texcoord2 : TEXCOORD2; float4 texcoord3 : TEXCOORD3; fixed4 color : COLOR; UNITY_VERTEX_INPUT_INSTANCE_ID }; uniform sampler2D _Albedo; uniform float4 _Albedo_ST; uniform sampler2D _DisplacementTex; uniform float4 _DisplacementTex_ST; uniform float _Displacement; uniform float _TessValue; uniform float _TessMin; uniform float _TessMax; float4 tessFunction( appdata v0, appdata v1, appdata v2 ) { return UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, _TessMin, _TessMax, _TessValue ); } void vertexDataFunc( inout appdata v ) { float2 uv_DisplacementTex = v.texcoord * _DisplacementTex_ST.xy + _DisplacementTex_ST.zw; float3 ase_vertexNormal = v.normal.xyz; v.vertex.xyz += ( ( tex2Dlod( _DisplacementTex, float4( uv_DisplacementTex, 0, 1.0) ) * float4( ase_vertexNormal , 0.0 ) ) * _Displacement ).rgb; } void surf( Input i , inout SurfaceOutputStandard o ) { float2 uv_Albedo = i.uv_texcoord * _Albedo_ST.xy + _Albedo_ST.zw; o.Albedo = tex2D( _Albedo, uv_Albedo ).rgb; o.Alpha = 1; } ENDCG } Fallback "Diffuse" CustomEditor "ASEMaterialInspector" } /*ASEBEGIN Version=13803 566;511;900;507;1502.945;339.5894;2.004493;True;False Node;AmplifyShaderEditor.NormalVertexDataNode;3;-755,403.5;Float;False;0;5;FLOAT3;FLOAT;FLOAT;FLOAT;FLOAT Node;AmplifyShaderEditor.SamplerNode;1;-772,172.5;Float;True;Property;_DisplacementTex;DisplacementTex;5;0;Assets/AmplifyShaderEditor/Examples/Assets/Textures/Sand/Sand_height.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT Node;AmplifyShaderEditor.RangedFloatNode;4;-522,483.5;Float;False;Property;_Displacement;Displacement;7;0;0;0;1;0;1;FLOAT Node;AmplifyShaderEditor.SimpleMultiplyOpNode;5;-426,290.5;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;FLOAT3;0.0,0,0,0;False;1;COLOR Node;AmplifyShaderEditor.SamplerNode;2;-476,-29.5;Float;True;Property;_Albedo;Albedo;6;0;Assets/AmplifyShaderEditor/Examples/Assets/Textures/Sand/Sand_basecolor.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-221,310.5;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;COLOR Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;6;Float;ASEMaterialInspector;0;0;Standard;ASESampleShaders/Tessellation;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;True;0;10;1;2;False;0.5;True;0;Zero;Zero;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;0;0;0;0;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 WireConnection;5;0;1;0 WireConnection;5;1;3;0 WireConnection;6;0;5;0 WireConnection;6;1;4;0 WireConnection;0;0;2;0 WireConnection;0;11;6;0 ASEEND*/ //CHKSM=24AD83E3CEA78FA9B65BE1EABDFA84BEBAC6877D