using UnityEngine; using System.Collections; /// /// This is just a simple movement example in which the object is moved /// to a random location inside a bounding box using smooth lerp /// public class SimpleMoveExample : MonoBehaviour { private Vector3 m_previous; private Vector3 m_target; private Vector3 m_originalPosition; public Vector3 BoundingVolume = new Vector3( 3, 1, 3 ); public float Speed = 10; private void Start() { m_originalPosition = transform.position; m_previous = transform.position; m_target = transform.position; } private void Update() { transform.position = Vector3.Slerp( m_previous, m_target, Time.deltaTime * Speed ); m_previous = transform.position; if ( Vector3.Distance( m_target, transform.position ) < 0.1f ) { m_target = transform.position + Random.onUnitSphere * Random.Range( 0.7f, 4f ); m_target.Set( Mathf.Clamp( m_target.x, m_originalPosition.x - BoundingVolume.x, m_originalPosition.x + BoundingVolume.x ), Mathf.Clamp( m_target.y, m_originalPosition.y - BoundingVolume.y, m_originalPosition.y + BoundingVolume.y ), Mathf.Clamp( m_target.z, m_originalPosition.z - BoundingVolume.z, m_originalPosition.z + BoundingVolume.z ) ); } } }