// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node Pixelate UV // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Pixelate UV", "UV Coordinates", "Pixelate Texture Modifying UV.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCPixelate : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT2, true, "UV" ); AddInputPort( WirePortDataType.FLOAT, false, "Pixels X" ); AddInputPort( WirePortDataType.FLOAT, false, "Pixels Y" ); AddOutputPort( WirePortDataType.FLOAT2, "Out" ); m_useInternalPortData = true; m_previewShaderGUID = "e2f7e3c513ed18340868b8cbd0d85cfb"; } public override void DrawProperties() { base.DrawProperties (); EditorGUILayout.HelpBox ("Pixelate UV.\n\n - UV is the Texture Coordinates to pixelate.\n - Pixels X is the number of horizontal pixels\n - Pixels Y is the number of vertical pixels.", MessageType.None); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string PixelCount_X = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string PixelCount_Y = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string pixelWidth = "float pixelWidth" + OutputId + " = 1.0f / " + PixelCount_X + ";"; string pixelHeight = "float pixelHeight" + OutputId + " = 1.0f / " + PixelCount_Y + ";"; string pixelatedUV = "half2 pixelateduv" + OutputId + " = half2((int)(" + uv + ".x / pixelWidth" + OutputId + ") * pixelWidth" + OutputId + ", (int)(" + uv + ".y / pixelHeight" + OutputId + ") * pixelHeight" + OutputId + ");"; string result = "pixelateduv" + OutputId; dataCollector.AddLocalVariable( UniqueId, pixelWidth ); dataCollector.AddLocalVariable( UniqueId, pixelHeight ); dataCollector.AddLocalVariable( UniqueId, pixelatedUV ); return GetOutputVectorItem( 0, outputId, result); } } }