// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node HeightMap Texture Masking // Donated by Rea using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "HeightMap Texture Blend", "Textures", "Advanced Texture Blending by using heightMap and splatMask, usefull for texture layering ", null, KeyCode.None, true, false, null, null, "Rea" )] public sealed class HeightMapBlendNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "HeightMap" ); AddInputPort( WirePortDataType.FLOAT, false, "SplatMask" ); AddInputPort( WirePortDataType.FLOAT, false, "BlendStrength" ); AddOutputVectorPorts( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_textLabelWidth = 120; m_useInternalPortData = true; m_inputPorts[ 2 ].FloatInternalData = 1; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string HeightMap = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string SplatMask = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector); string Blend = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string HeightMask = "saturate(pow(((" + HeightMap + "*" + SplatMask + ")*4)+(" + SplatMask + "*2)," + Blend + "))"; string varName = "HeightMask" + OutputId; RegisterLocalVariable( 0, HeightMask, ref dataCollector , varName ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } /* A = (heightMap * SplatMask)*4 B = SplatMask*2 C = pow(A+B,Blend) saturate(C) saturate(pow(((heightMap * SplatMask)*4)+(SplatMask*2),Blend)); */ } }