// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Max", "Math Operators", "Maximum of two scalars or each respective component of two vectors" )] public sealed class SimpleMaxOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "79d7f2a11092ac84a95ef6823b34adf2"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); return "max( " + m_inputA + " , " + m_inputB + " )"; } } }