// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda // // Custom Node Remap // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Remap", "Math Operators", "Remap value from old min - max range to new min - max range", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] public sealed class TFHCRemapNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].Name = Constants.EmptyPortValue; m_inputPorts[ 1 ].Name = "Min Old"; AddInputPort( WirePortDataType.FLOAT, false, "Max Old" ); m_inputPorts[ 2 ].FloatInternalData = 1; AddInputPort( WirePortDataType.FLOAT, false, "Min New" ); AddInputPort( WirePortDataType.FLOAT, false, "Max New" ); m_inputPorts[ 4 ].FloatInternalData = 1; m_textLabelWidth = 100; m_useInternalPortData = true; m_previewShaderGUID = "72dd1cbea889fa047b929d5191e360c0"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnections(); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); UpdateConnections(); } void UpdateConnections() { m_inputPorts[ 0 ].MatchPortToConnection(); m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 3 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 4 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string oldMin = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string oldMax = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string newMin = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string newMax = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string strout = "(" + newMin + " + (" + value + " - " + oldMin + ") * (" + newMax + " - " + newMin + ") / (" + oldMax + " - " + oldMin + "))"; return CreateOutputLocalVariable( 0, strout, ref dataCollector ); } } }