// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Step", "Math Operators", "Step function returning either zero or one" )] public sealed class StepOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "2c757add7f97ecd4abd9ce6ec4659697"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); return "step( " + m_inputA + " , " + m_inputB + " )"; } } }