// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )] public sealed class SmoothstepOpNode : ParentNode { //[UnityEngine.SerializeField] //private WirePortDataType m_mainDataType = WirePortDataType.FLOAT; private int m_alphaPortId = 0; private int m_minPortId = 0; private int m_maxPortId = 0; private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 ); m_alphaPortId = m_inputPorts.Count - 1; AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 ); m_minPortId = m_inputPorts.Count - 1; AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 ); m_maxPortId = m_inputPorts.Count - 1; GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1; AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_textLabelWidth = 55; m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); if( portId == 0 ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); if( outputPortId == 0 ) { m_inputPorts[ 0 ].MatchPortToConnection(); m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } //public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) //{ // base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); // UpdateConnection( portId ); //} //public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) //{ // base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); // UpdateConnection( inputPortId ); //} //public override void OnInputPortDisconnected( int portId ) //{ // base.OnInputPortDisconnected( portId ); // UpdateConnection( portId ); //} //void UpdateConnection( int portId ) //{ // WirePortDataType type1 = WirePortDataType.FLOAT; // if( m_inputPorts[ m_minPortId ].IsConnected ) // type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType; // WirePortDataType type2 = WirePortDataType.FLOAT; // if( m_inputPorts[ m_maxPortId ].IsConnected ) // type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType; // m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2; // if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected ) // m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType; // m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false ); // m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false ); // if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT ) // m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false ); // else // m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false ); // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); //} public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector ); string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector ); string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector ); string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp ); RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } }