// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )] public sealed class SimplifiedFModOpNode : DynamicTypeNode { private const string FmodCustomOp = "frac({0}/{1})*{1}"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "2688236fb4f37ce47b81cc818c53321d"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) { return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); RegisterLocalVariable( 0, string.Format( FmodCustomOp, m_inputA, m_inputB ), ref dataCollector, ( "fmodResult" + OutputId ) ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } }